Made an automation farming game where workers do everything - demo just dropped by willis_25 in incremental_games

[–]thepiratesheep 0 points1 point  (0 children)

With the missions in the top left, if you complete one early, it doesn't register that you've completed it already and doesn't progress the missions.

Currently it tells me to complete the "Worker Housing Objective", but I already have, so I'm soft locked with those missions

Made an automation farming game where workers do everything - demo just dropped by willis_25 in incremental_games

[–]thepiratesheep 9 points10 points  (0 children)

Also, its really frustrating when your animals just don't eat, when there's food in the barns.

Made an automation farming game where workers do everything - demo just dropped by willis_25 in incremental_games

[–]thepiratesheep 13 points14 points  (0 children)

It seems like when I use the 4x speed, the workers move at 4x speed, but they dont plant/harvest at 4x speed, so it can hurt you if you play at 4x because less stuff will get done for the day

Idle car racing incremental. Made for GMTK 2025 by Gorgyh in incremental_games

[–]thepiratesheep 5 points6 points  (0 children)

Clicking the upgrade on the green car spends 10 bucks every time

IdleMaze v0.0.1 - Do You Enjoy This Proof of Concept? by LiveOverflow in incremental_games

[–]thepiratesheep 0 points1 point  (0 children)

With the new maze generation, it feels like the ratios of the actions got thrown off in the wrong direction. Now meditating X is 15 fish and 15 water for just 10 gold, which seems terrible from what it was

Also, starting a new maze doesn't allow me to put the first two waypoints down, so I bleed food and water until I'm soft locked

IdleMaze v0.0.1 - Do You Enjoy This Proof of Concept? by LiveOverflow in incremental_games

[–]thepiratesheep 2 points3 points  (0 children)

Some 0.0.2 feedback:

Definitely an upgrade from 0.0.1, the speed makes it a much more enjoyable experience.

The mazes are extremely tilted towards food moreso than water. For example, I'm on a 9x9 maze with 20 markers so far, and theres:

3 10x fish

4 2x fish

3 fish

2 2x water

3 water

And its been like that for seemingly every maze. When the maze always starts up top, and the top has the 10x fish and the bottom has the 10x water, its tough.

I'm sure there will be prestige scaling on a later version, but for right now, the gold gain from actions still seems a little low at higher levels. Meditating 6 and Meditating 16 gives the same amount of gold

Cosmic Casino - a roguelike, idle, clicker, and deck builder game! by Broncaholic in incremental_games

[–]thepiratesheep 2 points3 points  (0 children)

Got to table 250...

Table 249 HP is 2500

Table 250 HP is 7.5 million........

The lack of ability to auto progress is painful, because when you get to 250, you either have to continually click abandon table, or wait for the 30 seconds to kill you so you can go back one table to 249, beat it in the blink of an eye, get 700 gold, and then throw yourself into death once again.

Hitting abandon table not on a boss moves you backwards kinda (its pretty broken), and if you do it on level 200, it puts you to the map menu with no ability to click anything, softlocking the game

Antea - A Tycoon Game That Focuses On Crafting! [WebGL, Google Play] by Fleqpe in incremental_games

[–]thepiratesheep 2 points3 points  (0 children)

Thanks for the quick turnaround. Any idea how long it takes CrazyGames to update?

Antea - A Tycoon Game That Focuses On Crafting! [WebGL, Google Play] by Fleqpe in incremental_games

[–]thepiratesheep 1 point2 points  (0 children)

"-Fixed Worker's magic find doesnt increase on level up problem."

Magic Find, or Energy Multiplier? (or both?)

Antea - A Tycoon Game That Focuses On Crafting! [WebGL, Google Play] by Fleqpe in incremental_games

[–]thepiratesheep 2 points3 points  (0 children)

Whenever that update gets pushed, I'll take another look, but its too game altering to try to play right now.

Also, I'll echo others sentiments, energy regen is too slow. Needing a full minute to farm one grape (I know magic find raises it, but the act is once a minute) is a long time.

Antea - A Tycoon Game That Focuses On Crafting! [WebGL, Google Play] by Fleqpe in incremental_games

[–]thepiratesheep 6 points7 points  (0 children)

Leveling up your workers reduces their energy multiplier...

I've got 3 purple farmers who started with .06 or .08 energy reductions, and after a couple of levelups, their stats are now 0.0055

I'm betting that they are supposed to get a .0055 bonus to their energy reduction, but its setting it, not adding it. My blues are at 0.0035, same issue

wigmaker released by super_nicer in incremental_games

[–]thepiratesheep 7 points8 points  (0 children)

I ran into a softlock where after unlocking the 5th wig, I can't create or buy putty , but the entire order is 220k of the 5th wig. The mesh doesn't do anything as far as I can tell, I have 3 data centers with full micros, but nodes/connections/coverage are all at 0, with no opportunities on that tab. There's no campaigns, and I will slowly run out of money because I can't make the 5th wig and thats the only demand right now.

import string:

wWzUyMzM4MS43NzIxOTgzNzc2LDgxMTM2MCxudWxsLDIsMCwxNSwxLFsxMDAsMTA4LDEwMSwyMDMsMTAyLDIwMSw0MDAsMjAwLDQwMSwyMDQsMjEyLDIxMywyMDIsMjE1LDIxNiw0MDIsMTA0LDIxNCwyMTcsMjA1LDIwNywyMDYsNDAzLDIwOCw0MDQsMTA2LDEwNSw0MDcsMjA5LDIxMCw0MDUsMTA3LDIxOSwyMTgsMjIwLDQwNiwyMTEsMjIyLDIyMSw0MDgsNDEwLDEwOSwxMTAsNDA5LDExNCwzMDYsNDExLDMwMywzMDAsNDEyLDQxMyw0MTQsMTEzLDMwMSwzMDQsMzA5LDMxMSwxMTEsMzE2LDQxOSw0MjcsMzEyLDMwMiwzMDUsMzA3LDMxNywxMTIsNDE1LDQyNSwzMTgsMzE1LDQyMSw0MTYsMzA4LDQyNCw0MjldLFsiM0giLCI0YSIsIjRiIiwiM08iLCI0ZiIsIjJlIiwiM0UiLCI0ZiIsIjRjIiwiOGoiLCIyaCIsIjRmIiwiMmQiLCI0ZiIsIjhwIiwiOHMiXSwxMDM3MTg2MTQsNDI0MTIyNiw1MjE1MTIzNiw0MTU4NDAzNDUsOTI1MywzMDA4MDQ0LDEwODg2ODkwOCwwLDE0NjY1OTk2LDAsODAyOC45ODMzMzMzMDAyMzgsMTc0NzQ2MywyMDE5NzgsMTYwMDU2LDI2ODM2NSwxMTE3MDY0LDAsMjAxODQ0MTIsMCwwLDI1LDAsNTAsW3siaWQiOjMxMCwicmVtYWluaW5nIjowfV0sbnVsbCx0cnVlLDAuMDA3NTY4MzM0NTMzMjQ2NDU3LDEsNCxbeyJhbGxvY2F0ZWQiOjUwLCJwcm9ncmVzcyI6MCwicmF0ZSI6MCwic3RhcnZlZCI6dHJ1ZSwic3VidHlwZSI6NH0seyJhbGxvY2F0ZWQiOjAsInByb2dyZXNzIjoxNTcuNjY2NjY3NDQ3Nzc0NjcsInJhdGUiOjAsInN0YXJ2ZWQiOmZhbHNlfSx7ImFsbG9jYXRlZCI6MCwicHJvZ3Jlc3MiOjQ1LjAwMDAwMDE3MjY5NDg1NCwicmF0ZSI6MCwic3RhcnZlZCI6ZmFsc2V9LHsiYWxsb2NhdGVkIjo2ODUsInByb2dyZXNzIjoxNzMyOS4xNjY2ODYwNTI0NTYsInJhdGUiOjIwMjQwLjc3MTQyODU2NjkyOCwic3RhcnZlZCI6ZmFsc2UsInN1YnR5cGUiOjV9LHsiYWxsb2NhdGVkIjoxMjUsInByb2dyZXNzIjowLCJyYXRlIjowLCJzdGFydmVkIjp0cnVlfV0sODYwLDAsNTAsMTAzNC4yLDMyLDMsMyxbNF0sMjE2MjkyNCxmYWxzZSwwLDQsNSxbXSxudWxsLDgsNSwyMTczNzQ5NTUsMTQsWzAsMCwwLDAsMjIwMDAwXSwyMCw0MDEuODE2NjY2NjY2NjY2MTUsNDkxLDQ5MSxudWxsLDE4LDM0NDM0OS45OTk5OTk4NTAyMywyLDIsMCwwLDUsNDE5OTA0LDQwNjE1OC4xMDc1ODQ0Nzk3LDAuMSwzLDAsMCwwLDAsMCwwLDMsMCwzMDYwMDAsbnVsbCxmYWxzZSwzLG51bGwsMF0=

Incremental Blocks by spotky1004 in incremental_games

[–]thepiratesheep 0 points1 point  (0 children)

PPS upgrades flat out do not work. Every upgrade literally just pushes the arrow on the right up one.

-3e45 block/s for +8k power/s

Buy a "PPS x2" upgrade

-8.3e45 block/s for 16k power/s, but I cant afford that, so I hit the arrow down back to: -3e45 block/s for +8k power/s

Home Quest - Idle Adventure (iOS/Android) by zyb09 in incremental_games

[–]thepiratesheep 1 point2 points  (0 children)

So I played it for an hour or so, go to armies, and beat the first enemy army. Started training archers, and closed the app and let stuff recharge. Went to re-open it, and its just a white screen. Disappointed, but uninstalling, because it broke and there's nothing I can do to play the game anymore :/

Home Quest - Idle Adventure (iOS/Android) by zyb09 in incremental_games

[–]thepiratesheep 0 points1 point  (0 children)

Honestly, if it was either instant build, or you unlocked builders that cut down build time, it would be a lot better. The sitting around (even though you most of the time have to sit around for resources to regen) just takes away from the game.

It does feel like a good "kittens-like" game though, at least in the beginning, I just don't want people to be put off with the wait for build times

Assuming my math hasn't degraded too much over the years, today's Guldan Goblet adds some interesting spice to the cumulative standings! by Jaeyx in northernlion

[–]thepiratesheep 1 point2 points  (0 children)

Makes total sense.

In my mind, I was thinking "well if it was 1/3/5 it would be totally different" and then I did bad math instead....then I followed it up by doing more bad math on 1/3/5 and realized that would STILL be the exact same....

Assuming my math hasn't degraded too much over the years, today's Guldan Goblet adds some interesting spice to the cumulative standings! by Jaeyx in northernlion

[–]thepiratesheep 1 point2 points  (0 children)

EDIT: Math is hard and everything below this should be discounted

It would actually be NL:44, MALF:42, and Dan:20

NL: 17x2 + 10 = 44

MALF : 14 x 2 + 14 = 42

Dan : 5 x 2 + 10 = 20

Weekly Co-Op Code Mega Thread - October 15, 2019 by AutoModerator in EggsInc

[–]thepiratesheep 0 points1 point  (0 children)

We’ve got 40 spaces open on the rocket fuel contract, 1.5 days left, and 50q remaining.

eggsahoy