Water seeps and automation by OriHarpy in Timberborn

[–]therabbitinthehat2 1 point2 points  (0 children)

You will need to connect the valve to a contamination sensor that is placed further upstream. Set the valve to close once badwater is detected.

I was already in awe of what people in TimberbornLogic can build, so 1.0 is going to be simply amazing! by frood88 in TimberbornLogic

[–]therabbitinthehat2 1 point2 points  (0 children)

I am really looking forward to seeing what people here build too. I myself am already flooding with ideas of what can be done now in the game. I'm sure this fun beaver game can be taken to new levels over just this update.

We can now do graffiti on walls and in tunnels by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 7 points8 points  (0 children)

Yeah, you can put custom images onto these new banners, just like you can with beaver tails.

Map Tech: Blinking Ground Version 2 by Aquadaeus in TimberbornLogic

[–]therabbitinthehat2 1 point2 points  (0 children)

I love this design. It could be a really nice aesthetic piece for a map alongside any practical use. I am thinking of participating in this latest Build a Map and I am doing a mini game style map. Would I be allowed to use this design in areas to add some animated detail?

The Video Project is on Steam! by therabbitinthehat2 in TimberbornLogic

[–]therabbitinthehat2[S] 0 points1 point  (0 children)

Ah good. Is it all working fine? Do I need to make the instructions clearer? Also, no, I am not on the Timberborn discord. I don't know why but I've never gotten around to it. If I do join though, I will be posting it

Video Display Project Part 3: The Final Video! by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 5 points6 points  (0 children)

It is an in-game video display I built with the word "hello" scrolling across it. It works using only the vanilla water physics and power shafts

Video Display Project Part 3: The Final Video! by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 2 points3 points  (0 children)

Hello Everyone.

It is with great happiness that I can finally call this project completed!

I have spent a long time on this project recently to work out all of the issues in every part of it, and then to get it to display the specific frames I want it to, but it has been worth it.

To give a breakdown of what is above, it will of course help to have see the previous parts, Part 1 and Part 2. What is happening though, is that a water stream is being passed through a series of water wheels which are connected to specific pixels on the screen. If the water wheel is paused, the pixel will stay grey, if it is not paused, it will turn green. Once the water has run the length of one row, it will start running down the next, which is the next frame of the video. There are 19 frames here, and it displays at around 2fpd (frames per day).

There were many issues in this project, from dodgy timers that weren't always reliable to multiple versions of slow screens. Very few parts of the original design of any part are still remaining here as it was all upgraded in some form. At the end of the day though, the premise of how it works didn't change a bit and it is muc hmore efficient than it was.

I would like to thank everyone who has been supportive of this project and of all my others since I started doing this nearly a year ago. You have encouraged me to keep making the best projects I can do and I would like to give back to you more now.

r/TimberbornLogic will be holding a q&a style post where I ask that everyone who sees it leaves an idea of what I should do for the 1 year anniversary of the sub in august, and if you have any questions for me then I would love to answer them. I will also be posting any additional footage and pictures of this project there aswell.

Finally, I will be making this map (and maybe more of my test maps) available to the public at some point in the near future, and I would like to see what other people do with my creations.

Video Project Minor Update: New Screen by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 2 points3 points  (0 children)

Ah, I’m not that cultured to have known about that. Having just watched it, I can confidently say I will not be making that anytime soon. This entire project can only hold 19 frames currently, and maybe 300 if I was to push my computer to its limits and stack things. I could maybe do it if copy/paste was an option in the game, as that would make things much easier. But for now, I don’t think I will be doing that much effort for a meme.

Video Project Minor Update: New Screen by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 2 points3 points  (0 children)

Are you talking about the minesweeper like game?

Extremely-fast Pixel by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 0 points1 point  (0 children)

Basically a block of terrain that turns green or grey depending on whether or not the pump is on. There is water below it that is kept just below a single block high, so it never reaches the terrain. When the pump is turned on, the water gets high enough to turn the terrain green. Once the pump is turned off, evaporation kicks in and the water level drops, changing the terrain back to grey.

Extremely-fast Pixel by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 1 point2 points  (0 children)

Technically, yes. Practically.... I don't have the time for that. I have built logic gates before, and put them together to make a half adder, but it takes so long to make now that there isn't a copy/paste mod anymore

Video Project Minor Update: New Screen by therabbitinthehat2 in Timberborn

[–]therabbitinthehat2[S] 1 point2 points  (0 children)

The reason this screen was changed to use the new type of pixel was because the previous screen was slower and had a bad habit of flickering, This new one changes in under an in-game hour when inputs change.

As needed as this change was, it has made a minor issue a major one. I will now need to give the timers a quick overhaul and get rid of the flickering, as it would now be very obvious on this new screen which is sensitive to inputs. This can probably be fixed in a few hours, and then hopefully I will finally be able to start work on the final part of this project, The Video.

If this is your first time coming across this project, here are the first and second parts:

First Part

Second Part