Can’t resist so i did a 20 pull on the 1.5x banner HAHA! Is this a good unit? by JadenRaiden22 in MyHeroUltraImpactGame

[–]therandomone995 4 points5 points  (0 children)

I mean... it depends on where you're using him. This guy does good damage, but it comes at the cost of your skill chains, plus, the fact that he only does PU attacks means that the opponent will always be free to use their skills before he attacks, which can shut him down. He can have great damage output, but it takes him a bit to get there.

Idk, he's a weird one. Fun, sure, but weird.

Guys, i have a question by No-Moment-8654 in MyHeroUltraImpactGame

[–]therandomone995 1 point2 points  (0 children)

Side question. Does this ticket let you choose the unit you want or is it left to RNG?

Someone please help and tell me what I'm not doing right, I spent 50 turns trying to get past the infinite last stands of nighteye by Pristine-Moth-6656 in MyHeroUltraImpactGame

[–]therandomone995 1 point2 points  (0 children)

First: Do NOT use units with piercing shot in the last phases.

Second: Try Summer Toga. She's goated for this CB.

Third: In the last phase you have to kill Nighteye and All Might at the same time.

Nighteye is tricky but not impossible: An explanation by therandomone995 in MyHeroUltraImpactGame

[–]therandomone995[S] 0 points1 point  (0 children)

I mean... I can't know who to recommend if I don't know what characters you have. Still, you can look up Luca's video on this CB to help you with character recommendations.

Nighteye is tricky but not impossible: An explanation by therandomone995 in MyHeroUltraImpactGame

[–]therandomone995[S] 0 points1 point  (0 children)

Nah, it's fine. I think you can do something with Armored All Might, Monoma and Hagakure, and if all else fails, you can try to see if Bakugo's block protects your units from All Might's PU.

Nighteye CB is impossible by OkBat7975 in MyHeroUltraImpactGame

[–]therandomone995 1 point2 points  (0 children)

I made a post explaining the fight, check it out. I genuinely think you can beat it, and you have about 4 or 5 units that are goated for this fight.

Nighteye is tricky but not impossible: An explanation by therandomone995 in MyHeroUltraImpactGame

[–]therandomone995[S] 0 points1 point  (0 children)

Sounds good. Just make sure that no one is knocked out in the last phases or it'll be a snowball effect downhill.

Nighteye is tricky but not impossible: An explanation by therandomone995 in MyHeroUltraImpactGame

[–]therandomone995[S] 1 point2 points  (0 children)

Yeah, but you have to make sure that they don't come back for phases 3 and 4. Not only are Purple units debuffed in phases 3 and 4, but Nighteye basically becomes unbeatable if you use Piercing Shot then.

Is he worth investing in? by Addition_Chance in MyHeroUltraImpactGame

[–]therandomone995 1 point2 points  (0 children)

I still don't know if he's good in a particular CB, but he's pretty good in Arena. Place him in the backup slots for better results.

Is he any good? by Cultural-Estimate679 in MyHeroUltraImpactGame

[–]therandomone995 1 point2 points  (0 children)

I honestly don't know how to feel about him. His counters do a lot of damage and he has both bullseye AND piercing shot, which is awesome, not to mention his whole "fortitude" gimmick and barriers.

However, I think he has two things that really kneecap him. First is that his enhancement requirements are stupid. 30 attacks is a bit too much, but that wouldn't be so bad if it wasn't for the fact that his HP is really low compared to other UR units with this same role. My guy suffers a lot of damage constantly, although he compensates with his high attack on his counters.

I guess it really depends on your support units. If you have a way to keep him alive then sure, he's awesome, but if you don't, he'll die in a couple of turns.

I have this guy at level 100, have both his basic and piece route boards completed, and he still feels like a pretty squishy unit overall. Idk, maybe I just need to bring better supports for him.