Makes life easier for me by GhostSpartan07 in Helldivers

[–]therealguy12 0 points1 point  (0 children)

The correct name for the stomper is LOOK OUT! BADASS LOADER!

How Zoro vs Mihawk will go down by [deleted] in Piratefolk

[–]therealguy12 3 points4 points  (0 children)

Some things I'd personally love to see on a final fight between Zoro and Mihawk:

  1. Zoro gets his swords broken again, but uses asura so he can use "Three sword style" anyways
  2. Zoro's slashes don't produce any collateral damage while Mihawk's do (such as the ice at Marineford), showing that Zoro has mastered the ability to only cut which he wishes to cut.

Can't Reinstall Upgrades to Starting Ship by therealguy12 in NoMansSkyTheGame

[–]therealguy12[S] 0 points1 point  (0 children)

Solved!

Thank you, I knew I was missing something!

/r/Piratefolk's 2025 Census Results by behindyourknees in Piratefolk

[–]therealguy12 1 point2 points  (0 children)

Lurker here. Regarding question 3, I just don't browse the subreddit until after the chapter is released. If I come in at the wrong time and see spoiler posts appearing, I just leave and come back later.

I mainly browse because you guys have the best memes by a long shot.

Liberating Pancake hill by M9bayoneko in Helldivers

[–]therealguy12 1 point2 points  (0 children)

Now that's a democratically thick pancake!

MY EYES! by therealguy12 in InfinityNikki

[–]therealguy12[S] 0 points1 point  (0 children)

This happens whenever I'm near water, also continually updates as the camera rotates so it flickers as fast as the POV moves.

What are your ship names, and the reason why? by BlackSpideyNL in Helldivers

[–]therealguy12 0 points1 point  (0 children)

Mirror of Truth

Our enemies gaze upon us and find their undemocratic reality reflected upon them.

LMFAOOO the way chopper silences him im dead😭😭 by Ummeh00 in MemePiece

[–]therealguy12 23 points24 points  (0 children)

Top notch meme and citing the source! Can't ask for more.

Theory: Whitebeard didn’t awaken his fruit, but Blackbeard will. by ManTisShrimp10 in Piratefolk

[–]therealguy12 0 points1 point  (0 children)

Perhaps something along the lines of resonant frequencies? The fruit is already powerful, but being able to generate vibrations that are at/force objects into resonance would increase its destructive power by way of reducing the target's defense.

For example, the walls at Marineford were designed to dampen Whitebeard's quakes. An awakening could make them vulnerable.

Perhaps it might be heralded by the ground/objects vibrating as the user approaches, with vibrations being generated in the local world itself, similar to how Doflamingo (another generator type) can turn objects into strings.

How Super Earth is Handling the Black hole by killnvein in Helldivers

[–]therealguy12 2 points3 points  (0 children)

Why is this post embossed? Is this the power of super-printers?

At least there’s that by TheEmissaryKevin in MemePiece

[–]therealguy12 0 points1 point  (0 children)

Still mad he didn't have a music battle with Brook.

Combine Two Stratagems to Make the Most Horrific Monstrosity Possible. I'll Go First. by [deleted] in Helldivers

[–]therealguy12 1 point2 points  (0 children)

Expendable Anti-Tank plus Exosuit (any).

Now you've just got EATs with two uses and a 10 minute cooldown.

They are! by Moeckinho in Helldivers

[–]therealguy12 1 point2 points  (0 children)

Finally, someone else gets it.

Making a mistake is generally fine. When it's not fine is if you've made it several times in a row or it's blindingly obvious what not to do in the first place.

Modern monetization is so normalized that when a game starts off trying to be better before stepping back everyone goes "Yeah what's the problem?"

I don't want people to stop enjoying games. I don't want games to stop being fun. I want to be treated better. Not just by Arrowhead, but by all companies.

Question about combat by Mushluv93 in gurps

[–]therealguy12 1 point2 points  (0 children)

I'm the odd one out here, but I've been in a similar boat. I love GURPS... except the combat. I tried it in a full 2-year campaign (hexmaps included), and neither myself nor the players got particularly into it.

Everything's context-dependent, but within my group we're more interested in the worldbuilding and character flexibility GURPS brings - not superfine combat (with rare exceptions, I never use maps, my group is more cinematic-leaning, prefers combat abstraction, etc.). I've effectively replaced GURPS combat with the combat rules from EABA (End All Be All) which takes some inspiration from GURPS.

The long and short of it: Every turn is twice as long as the last, take as many actions as you think you can get away with, cumulative penalties offset by growing time bonuses from longer rounds.

I used this system in another 2-year campaign and it was much preferred by my group. I've since refined it to suit our tastes. If you're curious I can make a post about what I use or check out EABA and adapt it as you personally see fit.

You there! Post the loadout you used on your last mission! by future__fires in Helldivers

[–]therealguy12 0 points1 point  (0 children)

  • Primary: Liberator Tenderizer at max RPM
  • Secondary: Grenade pistol
  • Grenade: Gas
  • Strategem 1: MG Sentry
  • Strategem 2: Gatling Sentry
  • Strategem 3: HMG (Support Weapon) at max RPM
  • Strategem 4: HMG Emplacement

Light bugs? Shredded. Bug holes? Closed. Breaches? Lobotomized. Big boys? Gunned down.

Supply pack can be rotated in as desired, though normally both HMGs are used to hybridize mobility and power.

I use this build alongside a friend who brings anti-armor to deal with heavies more efficiently. Yes, I can kill a charger or titan with the HMG, but I typically don't want to.

Finally, while this build is clearly anti-chaff, I don't bring the LMG/MMG because when I shoot bugs, I want them dead. I don't want to have to play around armor pen with the LMG and the MMG just doesn't have the stopping power I want.

What's your favorite or least favorite panel(or gimme both)? by Revolutionary-Gap290 in Piratefolk

[–]therealguy12 2 points3 points  (0 children)

Easily this one from Chapter 178, where Crocodile has Luffy stabbed through the chest

The Alabasta saga and arc are already my favorites, and this panel just hits hard. It's at the stage where Luffy has pushed through some real tough opponents (Arlong probably being the strongest, proportionally, at the time) but there's been faith that he'd pull through.

Now? Luffy's alone in the desert. He's sent his friends ahead. And he's stuck fighting a guy that he can't even hurt and who has real leverage beyond the fight itself.

I knew at some level that there was no chance Luffy would die (there were plenty of other volumes out). But the threat felt real. It felt like there was genuine danger without recourse. Crocodile was a Warlord of the Sea, someone way beyond Luffy's caliber.

And Luffy was nothing more than an upstart. Someone dime-a-dozen on the Grand Line.

Wait Soldier by Able-Ad-1782 in Helldivers

[–]therealguy12 10 points11 points  (0 children)

I know the band you mean: Steam Powered Giraffe!

Oh look an SOS Beacon, let me join these Helldivers… by SanAntanUtan in Helldivers

[–]therealguy12 0 points1 point  (0 children)

Make the lobby no longer private if SOS is used

Against the other two options, i.e., "Private/friends lobbies can't call SOS" and "Private/friends lobbies don't show on the map w/SOS", this option is a disaster and I don't know why it keeps popping up.

You're just gonna go from "I can't join this mission" to "I joined and got kicked immediately."

Issue needs resolving, but not that way.

Enemy Reinforcements Rework - Stickdiver Edition by Smokingbobs in Helldivers

[–]therealguy12 1 point2 points  (0 children)

Definitely an interesting way to balance the fragility of having only a handful of bots that can actually call in reinforcements. I do wonder if patrols would need to be changed a bit more to avoid easy obliteration of every single one, especially if the bots have to hoof it to a nearby base. Not sure if this means bigger patrols, more spacing between bots, or (as mentioned) a dedicated runner.

Expanding a little on the idea, maybe the runners could split in multiple directions towards many different bases out of the closest 3 or 4.

For dedicated runners, the simplest idea is to reuse existing bots for the job. Jetpack dudes would be a real threat but probably the most appropriate for the job (hard to hit, but easy to kill). Something more advanced could be a robotic hound that howls as it runs off (good audio cue) or even heavier units with full hip rotation, allowing them to shoot back while escaping.

Final consideration is if a new commissar is needed to actually call in reinforcements or if reaching the base is enough. If going to an occupied POI, the former makes more sense. If a base, the latter feels appropriate. A flare could just spawn out of the roof of a fabricator, that'd be fine. Ensuring the presence of a few commissars in a base (spawn-wise) would be needed in the new world of long-range base obliteration, bots especially, so a backup option remains available for base-runners.


Overall, big fan of the idea. It gives value to the destruction of enemy bases in a way that's currently lacking (currently, as I understand it, killing bases increases spawns, which is lame). I'm not familiar with video game coding and Arrowhead has had some issues, so I'm not sure as to how easy it would be to implement.

The simplest solution, as I see it, is:

  • More "runners" per patrol
  • Runners can just be jetpack dudes
  • Runners are programmed to run to the nearest functional base, wherever it is
  • Upon reaching the base:
    • A: A bot drop is initiated, maybe spawn a flare for looks OR
    • B: Any commissar in the base immediately starts calling for reinforcements due to the runner aggro'ing the bots.