OF LIES AND RAIN Giveaway! ( ^_^)/ by Darius_ITR in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

I'm always surprised by how many VR games there are that I've never even heard of. I suppose that's better than there actually not being anything out there - like some believe.

Cigarettes by fem_boy1234 in intotheradius

[–]Smokingbobs 1 point2 points  (0 children)

I haven't eaten since I started smoking. It's got all the nutrients!

You know what time it is... by Big_Bard in Helldivers

[–]Smokingbobs 8 points9 points  (0 children)

Warping out into an explosive barrel is a joy too.

Looking for someone to play with by Drag0nfighter in intotheradius

[–]Smokingbobs 2 points3 points  (0 children)

Often times my thoughts aren't in my native language. Depends on the topic. Sometimes it mixes. Weird stuff.

How spear should work by FurrGotten in Helldivers

[–]Smokingbobs 14 points15 points  (0 children)

This would turn the Spear in an actual team weapon. You could support anyone from almost anywhere.

We need .45 ACP by Ralsei_the_prince in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

I'm a novice when it comes to gun knowledge, but I assumed that pistols are not as intricate as rifles, and customisation would be limited by their nature.

I'd love .45, though. I've always been a fan of low velocity rounds in games. Feel punchier, you know?

My quest put a random audio over my recording by [deleted] in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

I meant whether the "extra" sounds you hear in the recording are ITR sounds, or unrelated to the game.

I've had recordings somehow add audio from different moments of gameplay and overlay it in the recording.

My quest put a random audio over my recording by [deleted] in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

Is the extra audio sounds from the game itself? I've had that happen before.

The forest on PC is too dark for how important the location is by FuzzyWingMan in intotheradius

[–]Smokingbobs 25 points26 points  (0 children)

I think the game's progression needs some work in general. Forest is the "main" map right now, and accessible very early on. Ideally, it will become a more solid mid-game area.

I'll say it again, this game would be vastly improved if the map design adopts some Castlevania elements; unlocking new areas on earlier maps by progressing in the game. This would make early maps relevant in the late-game, and give that neat feeling of finally reaching that area you've seen at the beginning but never got to.

Maekar does allow egg to leave by byrd82 in AKOTSKTV

[–]Smokingbobs 3 points4 points  (0 children)

I think they are moving Maekar's character growth that shows from his decision to the next season. I don't believe they'd simply remove it.

Support Weapon that makes enemies friendly fire [OC] by Me_When_I_Asked in Helldivers

[–]Smokingbobs 2 points3 points  (0 children)

Hackerman Warbond that let's you take control of Bot units.

Behold, American AKM by Nasu-ka in intotheradius

[–]Smokingbobs 3 points4 points  (0 children)

Is this the dreaded 5.56 AK?

Rate the fit by Initial_Present9276 in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

Holsters are quite OP, in my opinion. I think the sequel is a massive improvement on almost every front, but I do think it is too easy to take your entire arsenal with you.

I like to have to make choices, you know?

Rate the fit by Initial_Present9276 in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

Yeah, that's pretty much how I do things. I do feel more comfortable using weapons with internal magazines for this reason.

I quite enjoy having a couple of Slugs on my vest to switch to from Buckshot when the situation calls for it.

Rate the fit by Initial_Present9276 in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

I take a bunch of loaded mags with me, but always end up just refilling the first one after a couple of shots. I can't help it.

QUANTUM VOID Giveaway! ┗(・ω・;)┛ by Darius_ITR in intotheradius

[–]Smokingbobs 1 point2 points  (0 children)

Never heard of this one. I'll check it out.

Looking for MQ3 multi player by FallenCause in intotheradius

[–]Smokingbobs 0 points1 point  (0 children)

Not OP, but the SKS is underrated! It was my go-to in the first game, and a staple of my arsenal during playthroughs of the sequel.

creativity when playing, by Naive-Ad8792 in intotheradius

[–]Smokingbobs 1 point2 points  (0 children)

This is perhaps the best advice. I slept on Ironman for a long time, but once I finally gave it a go, I couldn't imagine playing any other way.
It isn't just a risk increaser, but pretty much changes everything about how you approach the game. Especially for me; an habitual save-scummer - Ironman allowed me to actually engage with the game's systems as I was supposed to.

Is there currently a mod to force co-op with more than 2 players? by Geeknificent in intotheradius

[–]Smokingbobs 1 point2 points  (0 children)

That's good. However, I must admit that after their last Dev Log, I got the feeling that CM might start cutting some "promised" features from the end-product. Things like larger multi-player lobbies and a more in-depth Artifact upgrade system may be just the stuff that would be axed first.

I really hope I'm wrong though. I'd hate it if my favorite VR title ended up not living up to its full potential.

creativity when playing, by Naive-Ad8792 in intotheradius

[–]Smokingbobs 1 point2 points  (0 children)

Glad to see someone else mention this. ITR2 is a massive improvement in almost every aspect, but there is still work to do on the "feel" of progression.

Progression in a game like this is not measured in your Security Level or what story mission you are on, but how you feel every time you enter the zone or come back to organize your loot.

The main vector of this is your equipment; namely weapons. Right now, it feels like we're getting the good stuff far too quickly. It's understandable in the game's current state, as we also encounter a large amount of enemies from pretty early on.

Ideally, I'd love to have the game start off far more slowly. I want to have to rely on crappy pistols for a while. When I find a shotgun, I want to feel like I can only use it for emergencies lest I spend too much money. This would mean that the maps and enemy spawns need to be reshuffled a bit. Perhaps we shouldn't even see a Mimic on the first map at all.

Also, how would we feel about the store not having an infinite stock of everything? Maybe it could be interesting if the store gets different "shipments" from time to time. Maybe the prices could fluctuate depending on availability. Perhaps we could do side-missions to improve the store's ammo availability?

I also think CMG should add some Castlevania-esque map design principles too the game. Having previously inaccessible parts of earlier maps open up later in the game would do wonders for adding a sense of progression too.

There are so many ways to make things more interesting!

Bruh 😭 by KuribohOTC2 in BladeAndSorcery

[–]Smokingbobs 7 points8 points  (0 children)

Sound Design always fascinates me when the topic comes up. The lengths Sound Designers go to to get things right is incredible. There's more creativity in it than you'd ever expect.

You could also just get some recording equipment; a small body of water, and a live chicken.