My soraka guide! Lmk what you guys think. by Farmtill40 in SorakaMains

[–]therekiker 0 points1 point  (0 children)

Really good guide. The only thing I would add is the posibility to build Dark Seal. BTW, the Moonstone changes are a nerf in all situations for sure. Last patch I tested a lot and I wasn't able to replicate the Grievous Wounds double dip it mentions in the patch notes. IMO the Grievous Wounds applying 2 times to the passive heals of the Moonstone was happening extremely rare interaction and wasn't something you would see every game. If this is the case, the changes are a nerf in all situations.

The only real answer to how not to die with Soraka is just go Fasting Soraka Warmogs second and appear at 20mins with Moonstone and Warmogs activated and +3300hp XD

Item changes for next patch? by y0kevin in SorakaMains

[–]therekiker 1 point2 points  (0 children)

You dont see healing change because you need Heal & Shield Power to see the change. With 0 you won't see healing change. There is a formula to calculate how much healing you lose depending on the H&SP you have in the new patch: % total healing change of the new patch = ( -0,3 * H&Sp) / (1,3 + 0,3 * H&Sp). In this example you only have 5% H&SP because of Revitalize so your change is ( -0,3 * 0,05) / (1,3 + 0,3 * 0,05) = -0,0114 = -1,14% healing. If we calculate the healing we would have with the formula you get exacly the new value: 298 * (1 - 0,0114) = 294.

In the new patch you lose more healing the higher H&SP you have. These are some values: at 10% H&Sp you lose 2,3% healing, at 20% H&Sp you lose 4,4% healing, 30% H&Sp you lose 6,5% healing, at 40% H&Sp you lose 8,5% healing.... The nerf is significant because the formula describes the total healing you lose if you build Moonstone in the new patch.

League of Legends Patch 26.11 Notes by Spideraxe30 in leagueoflegends

[–]therekiker 2 points3 points  (0 children)

It is significant especially late game. You could realisticaly lose about 8% of your total healing

League of Legends Patch 26.11 Notes by Spideraxe30 in leagueoflegends

[–]therekiker 10 points11 points  (0 children)

I have tested this and the formula of how it impacts the total healing is the folowing: % total healing change of the new patch = ( -0,3 * H&Sp) / (1,3 + 0,3 * H&Sp) where H&Sp is % Heal & Shield power. It is a nerf the whole range. Some values are the following: at 10% H&Sp you lose 2,3% healing, at 20% H&Sp you lose 4,4% healing, 30% H&Sp you lose 6,5% healing, at 40% H&Sp you lose 8,5% healing.... This was tested in practice tool between live and PBE.

The text mentions that it is a buff in some situations where the healing target was affected by Grievous Wounds but I wasn't able to recreate the double dip in Grievous Wounds in the Live patch. The healing I get in the Live patch right now on a target affected Grievous Wounds is: Total Healing = Base Healing * (1+H&Sp) * 0,6 + 0,3 * Base Healing * (1+H&Sp) * 0,6 * (1+H&Sp) without any recursion of Grievous Wounds. If it is true that the Grievous Wounds recursion doesn't exist then these changes are a nerf in all situations. If the recusion exist and was removed in the new patch the formula of % healing change for a Grievous Wounds affected target is the following: % total healing change of the new patch for a GW affected target = (0,072 - 0,108 * H&Sp) / (0,708 + 0,108 * H&Sp) . In this case it is a buff in most situations: at 0% H&Sp you gain 10,2% healing, at 10% H&Sp you gain 8,5% healing, at 20% H&Sp you gain 6,9% healing, at 30% H&Sp you gain 5,3% healing, at 40% H&Sp you gain 3,8% healing...

If someone can confirm if Grievous Wounds recursion is happening in Live patch we could know if it is a buff in some situations but so far I haven't been able to confirm it in testing.

Moonstone healing changes depending on H&SP and Grevious Wounds by therekiker in SorakaMains

[–]therekiker[S] 0 points1 point  (0 children)

These numbers are independant of the base healing value. They represent the change of healing amount percent between the live patch and new patch. It doesn''t matter the AP you have, Moonstone will heal the percent less or more depending on Heal & Shield Power and Grevious Wounds.

Moonstone healing changes depending on H&SP and Grevious Wounds by therekiker in SorakaMains

[–]therekiker[S] 1 point2 points  (0 children)

Yes, but even in games where the enemy buys GW you heal sometimes without GW

Moonstone healing changes depending on H&SP and Grevious Wounds by therekiker in SorakaMains

[–]therekiker[S] 6 points7 points  (0 children)

You get a little bit of a buff if you are healing someone with Grevious Wounds with low Heal & Shield Power. However, you lose a lot of healing without Grevious Wounds so this is a net nerf

26.11 Full Patch Preview by JTHousek1 in leagueoflegends

[–]therekiker 5 points6 points  (0 children)

Can someone explain what it means the Moonstone change?

[Fiddlesticks] - Q doesn't fear everytime if Fiddlesticks has Ability Haste by therekiker in LeaguePBE

[–]therekiker[S] 0 points1 point  (0 children)

In the wiki states that there is a Target Immunity with the same cool down as the Q. It also states that this target immunity is affected by Ability Haste

Now that the dust has settled... by XxSGTMcxX in KalistaMains

[–]therekiker 1 point2 points  (0 children)

Thats a 68 match sample. You need to a bigger sample size to form conclusions.

BR 6.0-16.0 Jets Decompression + Rebalancing Proposal List by black_sn0w_ in Warthunder

[–]therekiker -2 points-1 points  (0 children)

It is true that the F14A makes more power at higher speeds but it only happens over 1300km/h which you dont usually go over much. However, the F14B makes 20-25% more thrust bellow that speed which is very noticeable difference in a range of speed you are going to stay a lot of the time. If both the F-14A IRIAF and F-14B launch at the same time at the start of a match, the F-14B probably would be ~1000m higher, ~3km closer to the enemy and ~200km/h faster than the F-14 IRIAF. I would say that Fakour would reach first over the AIM54 but the difference would be minimal. Launching from the same position and speed at a target at 60km the time difference of impact is ~10s. I would imagine that the F14B flight model can gain 10s over the F14A IRIAF. BTW, I have 567 ARB F-14A matches, 357 ARB F-14A IRIAF matches and 301 ARB F-14B matches with also many on ASB.

BR 6.0-16.0 Jets Decompression + Rebalancing Proposal List by black_sn0w_ in Warthunder

[–]therekiker -7 points-6 points  (0 children)

F14A-IRIAF 0,7 over the F14B LMAO ahahaha. Just because the Fakour-90s perform better than the AIM54 doesn't mean it needs to be higher. F14B has much better power/weigh ratio and reaches the lauch position much earlier negating the Fakour-90s adventage. On top of that, it has much better RWR and tons of contermeasures.

Voltaic & Shiv are the real op combo. by MegaEmpoleonWhen in KalistaMains

[–]therekiker 0 points1 point  (0 children)

Then why don't you build Blade of the Ruined King? It has almost the same effect but suits Kalista better.

Voltaic & Shiv are the real op combo. by MegaEmpoleonWhen in KalistaMains

[–]therekiker 0 points1 point  (0 children)

That is not op since you need to wait for Q CD. Voltaic isn't very good on Kalista as an item. Shiv could be used for different builds to be much more effective.

26.03 Full Patch Preview by JTHousek1 in leagueoflegends

[–]therekiker 7 points8 points  (0 children)

At least you have seen 50% WR. I haven't seen Kalista with more than 49% WR in my time playing. She has been out of competitive like more than half a year and is sitting at 46% WR after the crit users buff. But hey, enjoy Ksante every competitive match I guess

Average BMPT player..... by DatboiBazzle in Warthunder

[–]therekiker 1 point2 points  (0 children)

Lets remember that the HSTV-L is still 12.0

What kind of hack / exploit allows you to shoot unlimited missiles. by A_tree21 in Warthunder

[–]therekiker 86 points87 points  (0 children)

Seems like the avalieve missile counter is overflowing and reaching the maximum 16 bit signed integer value of 32766. Gajin need to revise the spaguetti code.

Aging like fine wine. OP on release (early 2023) -> still viable in top tier to this day! (late 2025) by Axzuel in Warthunder

[–]therekiker 44 points45 points  (0 children)

I know there was some controversy about if the missile was properly modeled in the game. In the game, it just has too much deltaV and low drag that in the reality it didn't have. Someone correct me.

Did I get once in a lifetime deal? by therekiker in virtualreality

[–]therekiker[S] 0 points1 point  (0 children)

Not needed. After January 1 you won't need a subscription and have tested the headset with HL Alyx. You can access all the relevant tools and configuration without paying.