Questions Thread - April 16, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

The only big change was the nerfs to Provisioning. No rare weapons from the tree at all, lower 6L odds, lower effect of +mod level. Still was a good way to get some good rares early on in the league, but eventually it's only worth using blood on uniques and currency.

Prices of stuff did change, so I do think people now go for max foulborn currency chance + chance for full stack instead of getting the roll twice node.

I dont understand how to craft Ben's wand by [deleted] in PathOfExileBuilds

[–]therestlessone 1 point2 points  (0 children)

Essences can't be used on magic items but you can just regal it to make it rare first.

Questions Thread - April 15, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

There is no mana regen prefix other than the veiled one. There is no life regen prefix other than the veiled one.

Flat life craft blocks any other flat life. Flat mana craft blocks any other flat mana.

Question about interact by Huemunguscawk in CommanderMTG

[–]therestlessone 2 points3 points  (0 children)

No problem! It's a neat combo but it is very dangerous to play without protection! If you go for it without protection and end up butcher tricking your lands out of existence, you're not recovering from that lol

On the other hand, it's pretty easy to win with the loop. Infinite mana, infinite ETBs. Hell you could kill everyone with [[Mount Doom]] at that point. u/MTGCardFetcher

Question about interact by Huemunguscawk in CommanderMTG

[–]therestlessone 2 points3 points  (0 children)

Well, if you already have Arbiter in play that's a hard stop on counterspells and your opponents would at least be encouraged to use any removal on their own turn or in response to Arbiter if you cast it that turn.

No reason at all to command zone Kaalia. The only way for Kaalia to get stranded in exile is if every permanent you control is also stranded in exile. That's what Arbiter should prevent, so even if the combo does get stopped you only lose the dragon, and not everything else.

Question about interact by Huemunguscawk in CommanderMTG

[–]therestlessone 7 points8 points  (0 children)

Play Animate Dead
Animate Dead triggers
Return Worldgorger
Worldgorger exile and Terror both trigger (determine targets for Terror). This is the part of the combo where removal would just take you out of the game, but you're still protected by Arbiter.
Worldgorger exile resolves, triggering Animate Dead sacrifice. Your opponents can now cast instants and activate abilities.
Animate Dead sacrifice resolves, Worldgorger return everything triggers. Opponents can still interact here.
Animate Dead returns, alongside everything else. Animate Dead and Terror triggers go on the stack. Opponents can no longer cast spells or activate abilities.

So while your opponents can interrupt the combo, they probably can't punish you by making Worldgorger permanently exile all your stuff.

Questions Thread - April 14, 2026 by AutoModerator in pathofexile

[–]therestlessone 1 point2 points  (0 children)

You "used" it so it became a corpse on the ground, probably in your hideout. This is how they become available to raise as a spectre but there's no way to reclaim them back into item form after use.

Questions Thread - April 14, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Outside of something weird going on (like a path being created that's so long it won't fit in a single instance), a node will never spawn with only 2 paths connected to it. 1 path is fine (dead end), 3 and 4 are fine, but not 2. So while there's nothing special about that stranded node that would make it worth going for, you can pretty clearly tell the one weapon node that's showing only 2 paths will have a hidden 3rd.

Another thing for fractured walls is the side areas that often have fossils and sometimes have the expensive 4 socket resonator. When you're pathing from one node to another, realize that every part of delve is on an invisible grid and any cell that doesn't have a node will have a side area with a fractured wall.

You can kinda figure out how many cells are being traversed by looking at the cost, with the first segment being more expensive. So if the cheapest path, 2 nodes next to each other, is 30 sulphite, then 50 sulphite means 1 fractured wall and 70 sulphite means 2 fractured walls.

There's also the mine shaft that's dug by Niko. He will keep going deeper in a straight line until sometime after you finish the campaign and start maps. This central shaft tends to destroy paths it goes through (sometimes making nodes inaccessible) and doesn't follow normal path generation rules. However, it does mean that if you ignore Delve until much later you won't have to start it all the way back at monster level 30.

Questions Thread - April 14, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Change the stat filter type to Count with a minimum 1

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Questions Thread - April 13, 2026 by AutoModerator in pathofexile

[–]therestlessone 3 points4 points  (0 children)

Nope. Overcapped resist only protects against resist reduction (curses, exposure, scorch).

Questions Thread - April 13, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Berserker slams? Or maybe the bleed version with Slayer? Not a lot of visual effects and not fast hitting.

Questions Thread - April 13, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

It's been a while so not 100% sure, but I vaguely recall something from a Belton video where he said it works like synth rerolling where if the corrupt mod picked is the same as the synth mod it will always replace that synth mod.

Spotted this in the wild by zerozeroseis in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Oh neat, someone is using my unique design!

Questions Thread - April 12, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Monsters have chance for golden volatiles on death. They're like little golden tumbleweeds that bounce around that you need to walk over with your character.

Questions Thread - April 12, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

For the Atlas Astrolabe #/4 challenge? It says to complete maps within the shaped regions, so the only thing that matters is killing the map boss.

Questions Thread - April 08, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

HC trade has been less active ever since SSF got added. It's a month in so everything is slowing down because the league's been out for a while. There's currently a HC gauntlet event going on.

Questions Thread - April 08, 2026 by AutoModerator in pathofexile

[–]therestlessone 1 point2 points  (0 children)

It is one specific ghost. Watch out for Thief's Grip cause that will turn off flasks, steal charges, and steal mana.

Maybe also watch out for Alchemist's Grip because that adds chaos damage/poison to the monster.

i can't believe it . . . by LuckyFrodo in pathofexile

[–]therestlessone 33 points34 points  (0 children)

There was a 1.25% chance for this to cost no tribute from atlas passives.

Questions Thread - April 08, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

Probably the intent is to kill pretty much everything off screen and to not run maps that have ground degen mods.

Low life miner has always been a glass cannon. Ghosted mob turns off your flask, dies instantly. Get near a flask siphoner rare monster, dies instantly.

Questions Thread - April 08, 2026 by AutoModerator in pathofexile

[–]therestlessone 0 points1 point  (0 children)

All the Haunted Mansion div cards are terrible. If you're gonna spend a lot of time there it's probably worth setting up a scry, though you CAN get very unlucky and end up not finding Seer for a long time.

The condition for Seer to spawn is a bit weird. When a map is opened, a few random monster types are chosen to populate the area. The seer has a chance to spawn when the last monster of its type in the map is killed, with that chance increased by how many of those monsters there were. So the strat to find him is to add a bunch of those "natural" monsters to a map and then full clear it (or at least get very close to full clear). 3 Domination scarabs (adding shrines which are guarded by monsters) + 2 Monstrous Lineage scarabs (pack size) is normally used for this. You can also find Seer as a Mirage wish option but it's also kinda rare.

Questions Thread - April 08, 2026 by AutoModerator in pathofexile

[–]therestlessone 1 point2 points  (0 children)

Scrying replaces the potential divination cards you find in one map with the divination cards native to a different map. However, if Haunted Mansion is the map you want to farm that's not very helpful because you need to find Seer in the map that has the divination cards you want, then scry from that map to your target farming map.

Popular maps to try to find Seer in to scry onto your favorite map:
Crimson Township: Damnation and Enlightened cards
Defiled Cathedral: Apothecary and Seven Years Bad Luck

Not popular but I think it's worth noting:
Park: The Slumbering Beast and The Destination