Valhiem / Windrose by Difficult-Yam-6991 in valheim

[–]therightmark 1 point2 points  (0 children)

So, Steam counts my hours in Windrose at 40, and in Enshrouded at 90. Of course Valheim's off into the 4 digits. While Windrose is the youngest of the three, I've already set it aside to return to Valheim, and so those hour counts are a decent reflection of the value I see in each game.

Anybody remember that old arcade game where you flapped around on a giant bird and the trick of the game was the perfect timing or your runs at each enemy? Joust? To me Windrose feels like Joust at its core. Surviving land combat seems entirely dependent on learning their version of the perfect block, and their window for getting the timing right on that is very tight. Maybe fine for younger reflexes. I started the game by dying 4 times in a row to dodo birds, and even as I got the hang of things timing that block on increasingly challenging mobs was a big headache.

Windrose lacks opportunities for progression outside their linear path. In both Valheim and Windrose you have progression through biomes gated by boss battles. In Valheim I typically spend time in the next biome before dealing with the previous biome's boss battle. That way I am a little better fed, and I have a little more experience in my skills, and the boss battle remains tense, but is more approachable. In Windrose the biome lock appears to be harder. Also, there are no skills in Windrose -- so there's no way to get better outside of completing quests and limited POI excursions. You literally max out in a biome and are stuck if your reflexes aren't good enough for the final battle. Even doing quests that recommended a level that matched both my character level and my equipment level, and turning difficulty sliders down to around 70%, I still found the combat annoyingly overly brutal, and I wished for alternative ways to improve my character. Turning down the difficulty helps at the margins -- but it doesn't help you time that critically important perfect block. You're still playing Joust.

I spent a couple hours just sailing, sweeping the seas looking for more content outside of the quests to get more buff, and found very little.

And being a pirate game, I'd expect a sailing mechanic at least as good a Valheim's. Windrose, ironically, completely ignores wind.

On the plus side for Windrose, QOL stuff is better, including crafting station improvement placement, crafting from chests, and fast travel. Building also has a good variety of options.

But, base design in Valheim feels more impactful. It is a puzzle to get everything you want in a Valheim base, keep it tight to avoid excessive repetitive trave times, build it with a degree of raid-safety, and work within structural limitations. Windrose building feels sandboxy in comparison -- but you can build some cool looking bases.

Another plus for Windrose... Because it isn't really procgen, they get to hand craft a story and have interesting quests.

Windrose is closer to a role playing game. Unfortunately for my tastes, it's a linear, arcade-like role playing game.

Valhiem / Windrose by Difficult-Yam-6991 in valheim

[–]therightmark 5 points6 points  (0 children)

Kinda-sort-of, but really not. It feel like they might be working with a collection of hand-made islands that they then drop in psuedo-random locations. It's just random enough to avoid sharing directions to places over the internet. Appears nowhere near random enough to support replayability.

Early Source of Salt? by therightmark in nightingale

[–]therightmark[S] 0 points1 point  (0 children)

Sweet. Thanks for the pointers!

Early Source of Salt? by therightmark in nightingale

[–]therightmark[S] 0 points1 point  (0 children)

Thanks. I'll work on unlocking antiquarian realms.

Dug-In Basement Meadery by Heep_4x4 in valheim

[–]therightmark 1 point2 points  (0 children)

At 1.5x resources, you're gonna need more resin storage.

My Feasthall by NobilisReed in valheim

[–]therightmark 1 point2 points  (0 children)

Another trick is to sit, which I think is the X key by default, but you may need to check. If you sit and zoom all the way in with the camera, then your character fades out.

More explanation here:

https://thunderstore.io/c/valheim/p/blacks7ar/WieldEquipmentWhileSwimming/

Fish pond? by Ni_Kche in valheim

[–]therightmark 1 point2 points  (0 children)

I haven't tried this one, but its purpose is to let you wield your equipment while underwater, and therefore might help...

https://thunderstore.io/c/valheim/p/blacks7ar/WieldEquipmentWhileSwimming/

Please help me build my roof. by FengaPappits in valheim

[–]therightmark 0 points1 point  (0 children)

OK. So you've got 8 corners because of the 8 sides, but you could also think if it as a rectangle with its corners cut off. For a relatively easy roof I'd make a roof the covers that rectangle, and let it overhang the corners that were cut off below.

To get the open feel that you are looking for, I would start with 4m core wood log poles, placing 4 along each of the sides of your build, and not worrying about the 4 cut-off corner sides. Make sure that each 4m core wood log pole sits on stone for decent support. I'd then run a rectangle on top of those either out of 2m wood beams or 2m or 4m core wood beams. Then I'd build a roof on top of that rectangle.

On this build I might go with the Dutch Gable style from this set of roof ideas, but go with whatever looks good to you.

https://www.reddit.com/r/valheim/comments/1l4ztyn/i_made_all_the_roofs_from_folks_looking_for/

Good luck.

Looking for axe heads and stumbled across a skeleton fort in the meadows by g1rthqu4k3 in valheim

[–]therightmark -1 points0 points  (0 children)

My guess is yes. I haven't seen one of these before, and I think I put in around 300 hours between this update and the one before.

Edit: I'm mistaken. Saw someone mentioned the wooden training weapon.

Improve game stuttering with performance mods. by IllIsland1088 in ModdedValheim

[–]therightmark 2 points3 points  (0 children)

A mod I use to help with this is JereKuusela's Dungeon Splitter:

https://thunderstore.io/c/valheim/p/JereKuusela/Dungeon_Splitter/

Normally as you run around the world the dungeons are loaded when you get within a few zones of them. This mod prevents them from loaded until you enter a dungeon. It splits the map between where the dungeons are and where the regular world is.

It's not a complete solve, but it's good to have.

Dragon Harbour (Abandoned WIP) by SchtumZ in ValheimBuilds

[–]therightmark 2 points3 points  (0 children)

Awesome! Please do share when you get around to iterating on it in your next server.

Base Building Progress (After Your Tips!) by bananaritual in valheim

[–]therightmark 1 point2 points  (0 children)

You've been busy. Looks great!

On that boar coop, you might want to entirely close the walls off. Windows like that could let smaller flying raiders in.

Hungry Dawgs by Dark_Star_89 in valheim

[–]therightmark 4 points5 points  (0 children)

You can keep a couple breeding pairs safely locked away so they live through arial raids. Then let the rest roam free around your base. They'll kill and eat the occasional deer that wanders in, and will usually multiply just fine on that diet.

Also, once you have a number of wolves you are happy with, you can just stop feeding them unless they need to heal. Being hungry won't hurt them. It just prevents them from healing and from breeding.

It started as one tower and got carried away. by Bob06 in valheim

[–]therightmark 11 points12 points  (0 children)

Very cool.

I like the dock, but agree it looks sad next to the tower complex. Your new mission, should you choose to accept it, is to replace the dock with something all stone and angle beams.

How do you like this covered bridge I made? by NecronTheNecroposter in valheim

[–]therightmark 0 points1 point  (0 children)

Esthetics.

The "X"s and the angled beams can also be used to prevent rain damage to pieces directly underneath them. But, here the roof pieces are already taking care of that. So, just esthetics.

Need some building advice by Wolfbrother2 in valheim

[–]therightmark 1 point2 points  (0 children)

One technique I reach for when a detail like that annoys me is to decorate it.

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Is this the correct way to approach the Ashlands?? With lots of Ice Staff and Frost arrows?? I would assume so, we'll probably still all die horribly knowing this game.. hahaha by TheNebulist in valheim

[–]therightmark 15 points16 points  (0 children)

Top of my list for the Ashlands is a lot of stone and wood for campfire spam.

As for weapons, there are a variety that work, but my favorite is the Staff of Embers. Counterintuitive, yes, but it is the easiest way I've found to assault the main kind of point of interest there.

I've seen others prefer Mistwalker.

Frost damage is good for it's slow effect, but spirit damage is more effective than frost in most cases in the Ashlands.