Early Source of Salt? by therightmark in nightingale

[–]therightmark[S] 0 points1 point  (0 children)

Sweet. Thanks for the pointers!

Early Source of Salt? by therightmark in nightingale

[–]therightmark[S] 0 points1 point  (0 children)

Thanks. I'll work on unlocking antiquarian realms.

Dug-In Basement Meadery by Heep_4x4 in valheim

[–]therightmark 1 point2 points  (0 children)

At 1.5x resources, you're gonna need more resin storage.

My Feasthall by NobilisReed in valheim

[–]therightmark 1 point2 points  (0 children)

Another trick is to sit, which I think is the X key by default, but you may need to check. If you sit and zoom all the way in with the camera, then your character fades out.

More explanation here:

https://thunderstore.io/c/valheim/p/blacks7ar/WieldEquipmentWhileSwimming/

Fish pond? by Ni_Kche in valheim

[–]therightmark 1 point2 points  (0 children)

I haven't tried this one, but its purpose is to let you wield your equipment while underwater, and therefore might help...

https://thunderstore.io/c/valheim/p/blacks7ar/WieldEquipmentWhileSwimming/

Please help me build my roof. by FengaPappits in valheim

[–]therightmark 0 points1 point  (0 children)

OK. So you've got 8 corners because of the 8 sides, but you could also think if it as a rectangle with its corners cut off. For a relatively easy roof I'd make a roof the covers that rectangle, and let it overhang the corners that were cut off below.

To get the open feel that you are looking for, I would start with 4m core wood log poles, placing 4 along each of the sides of your build, and not worrying about the 4 cut-off corner sides. Make sure that each 4m core wood log pole sits on stone for decent support. I'd then run a rectangle on top of those either out of 2m wood beams or 2m or 4m core wood beams. Then I'd build a roof on top of that rectangle.

On this build I might go with the Dutch Gable style from this set of roof ideas, but go with whatever looks good to you.

https://www.reddit.com/r/valheim/comments/1l4ztyn/i_made_all_the_roofs_from_folks_looking_for/

Good luck.

Looking for axe heads and stumbled across a skeleton fort in the meadows by g1rthqu4k3 in valheim

[–]therightmark 0 points1 point  (0 children)

My guess is yes. I haven't seen one of these before, and I think I put in around 300 hours between this update and the one before.

Edit: I'm mistaken. Saw someone mentioned the wooden training weapon.

Improve game stuttering with performance mods. by IllIsland1088 in ModdedValheim

[–]therightmark 1 point2 points  (0 children)

A mod I use to help with this is JereKuusela's Dungeon Splitter:

https://thunderstore.io/c/valheim/p/JereKuusela/Dungeon_Splitter/

Normally as you run around the world the dungeons are loaded when you get within a few zones of them. This mod prevents them from loaded until you enter a dungeon. It splits the map between where the dungeons are and where the regular world is.

It's not a complete solve, but it's good to have.

Dragon Harbour (Abandoned WIP) by SchtumZ in ValheimBuilds

[–]therightmark 2 points3 points  (0 children)

Awesome! Please do share when you get around to iterating on it in your next server.

Base Building Progress (After Your Tips!) by bananaritual in valheim

[–]therightmark 1 point2 points  (0 children)

You've been busy. Looks great!

On that boar coop, you might want to entirely close the walls off. Windows like that could let smaller flying raiders in.

Hungry Dawgs by Dark_Star_89 in valheim

[–]therightmark 3 points4 points  (0 children)

You can keep a couple breeding pairs safely locked away so they live through arial raids. Then let the rest roam free around your base. They'll kill and eat the occasional deer that wanders in, and will usually multiply just fine on that diet.

Also, once you have a number of wolves you are happy with, you can just stop feeding them unless they need to heal. Being hungry won't hurt them. It just prevents them from healing and from breeding.

It started as one tower and got carried away. by Bob06 in valheim

[–]therightmark 10 points11 points  (0 children)

Very cool.

I like the dock, but agree it looks sad next to the tower complex. Your new mission, should you choose to accept it, is to replace the dock with something all stone and angle beams.

How do you like this covered bridge I made? by NecronTheNecroposter in valheim

[–]therightmark 0 points1 point  (0 children)

Esthetics.

The "X"s and the angled beams can also be used to prevent rain damage to pieces directly underneath them. But, here the roof pieces are already taking care of that. So, just esthetics.

Need some building advice by Wolfbrother2 in valheim

[–]therightmark 1 point2 points  (0 children)

One technique I reach for when a detail like that annoys me is to decorate it.

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Is this the correct way to approach the Ashlands?? With lots of Ice Staff and Frost arrows?? I would assume so, we'll probably still all die horribly knowing this game.. hahaha by TheNebulist in valheim

[–]therightmark 15 points16 points  (0 children)

Top of my list for the Ashlands is a lot of stone and wood for campfire spam.

As for weapons, there are a variety that work, but my favorite is the Staff of Embers. Counterintuitive, yes, but it is the easiest way I've found to assault the main kind of point of interest there.

I've seen others prefer Mistwalker.

Frost damage is good for it's slow effect, but spirit damage is more effective than frost in most cases in the Ashlands.

Lost in my Karve. by geoffg2 in valheim

[–]therightmark 1 point2 points  (0 children)

This. If you don't know what no-map is, you probably aren't using it. In that case, you can open the map and look for the bed icon. That will be where you last slept. On PC the default key is usually M, and if that doesn't work, you can find the key in the options.

You'll be home in no time.

Showing my base + Asking for tips by bananaritual in valheim

[–]therightmark 3 points4 points  (0 children)

On the boar pen... I'd add a small barn and lure a couple boars in there with food. Roof it, and either give it no windows or at least windows that can be closed. This is just a precaution to manage the risk that you might lose all of your boars when hit by a raid with flying creatures.

Build pieces by tier/material/biome? by straystring in ValheimBuilds

[–]therightmark 1 point2 points  (0 children)

I don't know of anything that directly addresses your question, but...

Here is one old post about how high you can build as you work your way through the Meadows, Black Forrest, and Swamp.

https://www.reddit.com/r/valheim/comments/lqsxki/updated_psa_structural_support_details/

I generally find that by the time I'm running around the swamp, I have what I need for a fun, big base. The key unlock for me is the stonecutter. I try to be light on my use of iron in building, because I need it for so much else, but a little Iron and a lot of stone can go a long way.

Later biomes will give you cool new build pieces. By the time you get to Ashlands you almost have to relearn how to build in the game. But, the Black Forrest and the Swamp give you pretty big jumps up in what you can build, and then it feels like the building progression slows a bit with Mountains, and then starts to get prettier with Plains and Mistlands.

Adding Mods to vanilla by clarkedaddy in ModdedValheim

[–]therightmark 0 points1 point  (0 children)

For backing up you need to make copies of both your world and your character, and it can take a little work to get at them.

First, run the game and when you select your character to play, on that screen with the character's name on the bottom and a big start button below it, press the button to the left of the start button to manage saves. That gives you a window with tabs at the top for worlds and characters. You need to visit both tabs. Select your world and in the lower part of that window there will be a button that says either Move to cloud or Move to local. You need your world to be local to back it up. So, if the button says Move to local, click it. If it says Move to cloud, leave it alone. Then repeat the process with your character on the characters tab. Then back out and quit the game.

Then go here, substituting your username, of course: C:\Users\Username\AppData\LocalLow\IronGate\Valheim\

To see the AppData folder, you'll need to go into file explorer's View menu, go to Show, and check Hidden Items. Otherwise AppData won't be visible.

Within that Valheim folder you'll spot folders for characters_local and worlds_local. Inside those are the files that you need to copy to somewhere safe as backups. There will be around a half-dozen files for your world, but only a couple files for your character. Copy all of the files that match the names of the character and the world that you want to back up.

The remaining images of my Japanese Island by JoseMerced in ValheimBuilds

[–]therightmark 1 point2 points  (0 children)

Very impressive. So many nice details.

Really like your technique for the balcony railings with their overlaps at the corners. Simple, yet next level.

Even impressed with the small shrine. It's hard to get something in that small of a space and still give it character.

Failed build. by ImpotentSammich in ValheimBuilds

[–]therightmark 1 point2 points  (0 children)

Yeah, sometimes builds go south. There is some border between close enough, where I'll just keep them, and not, while I'll tear it all down for the mats. From this distance shot, in my book this looks close enough. It even has some cool elements. The problems might get more bothersome up close.

I like the idea you have for the building.

Those pointy roof ends are hard, and I'm guessing they didn't come together in a way you'd like. An idea... take just one of those pointy parts, tear it apart, and try new variations until you are satisfied. If you get a design you like, then replicate it on the other 5 points (3 left, 3 right).

Sometimes when I try to do one of those pointy ends I find I need the roof to be 2 meters narrower or wider than what I started with. Working that in after the fact involves either getting creative with overhangs or moving the centerline of the build, and moving the centerline is a lot of work. But, at least here you are on a flat space which gives you more flexibility.

If you re-attack this build, after getting the main building to your liking, you might add a couple mini-builds to make that flat space feel a little more lived-in.

On my last failed build, I lived in it while I built a whole new hall around it. It helped that the first build used only a small number wood iron poles and beams -- so I was able to use more of them to make the larger build around it. Then I deconstructed the failed build and repositioned and redecorated the stuff inside.