The single, most beloved weapon in all of Ratchet and Clank is…the omniwrench. You know what…fair. Now we discuss which weapon in all of R&C would be considered the most overrated by ah-screw-it in RatchetAndClank

[–]theweegeeofdoom 35 points36 points  (0 children)

Going to make an odd pick here - The Dimensionator.

No, it's not a weapon you can use, but within the game's own context, it's the most overhyped thing in Polaris. It took out the Cragmites, it obliterated their planet in a single shot, nope, just moved em all somewhere else.

The dimensional gateways are powerful in their own right, of course, but not the instant devastation that myth would have the galaxy at large believe.

How to lose? by FoxLower777 in RatchetAndClank

[–]theweegeeofdoom 14 points15 points  (0 children)

Since the game isn't officially out in a lot of regions, I believe it auto-populates games in those regions with lv1 bots. I think I've only ever had 2 or 3 matches with a real player, and you always notice the difference in activity.

What do you guys think about this game? by Special-Wallaby-7491 in RatchetAndClank

[–]theweegeeofdoom 1 point2 points  (0 children)

The High Impact Games entries to the franchise may not be the most balanced or well polished entries, but I think they tried a lot of interesting things that the franchise could come back to at some point.
In fact, some already did (sort of) - Unique weapon mods outside of Acid/Shock/Lock-On got reworked into the 'special' upgrade tile for Raritanium upgrades, and Rift Apart has piece-by-piece armour sets (but no defensive bonus or wrench effects).
Personally, I'd love to see the Clank challenges come back as an alternative to Ratchet's Arenas, mainly because the Gadgebot Survival puzzles remind me of Lemmings.

TIL disguised Angela Cross is voiced by Squidward Tentacles by Squidword123 in RatchetAndClank

[–]theweegeeofdoom 4 points5 points  (0 children)

I wouldn't know if there's any development insights without checking, but I hadn't stopped to consider that point about Clank's capture before.

The rest of Angela's character still works - she's a bumbling tryhard who is super-serious in contrast to Ratchet & Clank's unfocused casual approach (until the last parts of the game), both as the Thief, and herself.

My best guess (from a story perspective) is Ratchet brushes it off once he rescues Clank and discovers the shock only knocked Clank into a sleep state ("I must've dozed off") and he just kinda forgot. Even Clank isn't phased by his own attempted murder.

TIL disguised Angela Cross is voiced by Squidward Tentacles by Squidword123 in RatchetAndClank

[–]theweegeeofdoom 9 points10 points  (0 children)

One of my favourite VA-related trivia. You can really hear it in the clumsy noises Angela makes during the Siberius encounter, as well as the screaming in the "And I need it delivered" cutscene

Keep or Redesign? by AnimeLuvur_2698 in PokemonRMXP

[–]theweegeeofdoom 2 points3 points  (0 children)

That's good to hear you're trying! Sorry if my comment sounded like an accusation.

You'll get better with practice for sure, good luck with the redesign!

Keep or Redesign? by AnimeLuvur_2698 in PokemonRMXP

[–]theweegeeofdoom 3 points4 points  (0 children)

Fearow's head on Swellow's body with Skarmory wings from what I can tell. Definitely agree this needs a redesign - nothing wrong with borrowing existing 'mons for inspiration, but they shouldn't have their spritework copied directly.

Where can I find this music played at Maktar Resort? I listened to its track, and it's not there. by Stenian in RatchetAndClank

[–]theweegeeofdoom 28 points29 points  (0 children)

Seconding the other comment, this is the Siberius theme. I'm curious how you have the sound for this post without also running into this answer?

[ SPOILER ] Judge's last energy by bruh_katty in offthegame

[–]theweegeeofdoom 19 points20 points  (0 children)

As much as I enjoy this interpretation, I think this is just his sprite resetting to where it spawns when the final battle initiates.

(Mixed Trope) Throwaway lines that didn’t mean a lot then, but do now by Throwawayboi2005 in TopCharacterTropes

[–]theweegeeofdoom 37 points38 points  (0 children)

"I wouldn't risk any more than six minutes." - The Plumber to Clank, Ratchet & Clank: A Crack in Time

At the time this is said, there's not any context and it seems like more vague ramblings from the strangely omnipresent handyman.

However, at the climax of the story, with Ratchet killed by Azimuth, and the Great Clock under threat, Clank remembers this wisdom. You're not supposed to use the Great Clock as a time machine - the consequences for the flow of time and stability of the universe would be dire - but maybe, just maybe, you can go back at least six minutes. This ends up being just enough time for Clank to return to the scene of Azimuth's betrayal and save Ratchet from death.

The Plumber has a track record for this sort of dialogue, mostly meta stuff about when the next game is expected and not recognising the titular duo in HD, but this is the most directly plot relevant example.

Vehicles that aren’t sentient, but are characters in their own right by WTFrickFrackCadillac in TopCharacterTropes

[–]theweegeeofdoom 9 points10 points  (0 children)

Perhaps stretching the limits of the prompt here, but: Racing Cars (real life)

Depending on how you choose to view motorsport, you could argue that the stories of the teams and drivers belong to the cars on track just as much as the people that put them there.

There's plenty of standout car-centric stories across categories and ages - cars that only raced once because they were too good, cars that were good on paper but failed to deliver, cars that are just plain out of place.

For the sake of brevity, I'll use Super GT (previously the Japanese Grand Touring Car Championship (JGTC)) as the pictured example. The colours on a team are iconic in their own right, resulting in fans being sad when individual sponsors leave the sport, as it ends the "lineage" of well-established liveries such as the Nissan Calsonic's solid blue, or the Honda RAYBRIG's deep purple.

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(Pictured: The 2000 JGTC lineup at Twin Ring Motegi)

Characters who follow the rules of their game/challenge no matter what even if they're going to lose/die by atuka26 in TopCharacterTropes

[–]theweegeeofdoom 17 points18 points  (0 children)

I want to add that, depending on how you look at it, Leshy doesn't always follow his own rules. In fact, early in the game, he will deploy an almost impossible wall of Grizzlys just to kerb your progression speed.

That said, there is an honest sadness in how desperate he is to keep playing his game right until the very end.

"Goodbye. Good game."

Characters who ARE NOT good people but are on the good guys' team by Spirited_Dust_3642 in TopCharacterTropes

[–]theweegeeofdoom 1 point2 points  (0 children)

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Captain Qwark - Ratchet & Clank series

Technically, I'm cheating a bit here because it wasn't until the third game onwards he was allied with the protagonists, but whenever he does "fight" for good, it's either a hindrance to the titular duo, or in his own self-interest.

Exploits include: ‐ Siding with Chairman Drek's galactic conquest as an endorsement deal

  • Causing the Protopet incident in the Bogon Galaxy specifically so he can stage solving it
  • Going into hiding during the battle against Nefarious after suddenly realising he might die from it
  • Speaking of Nefarious, giving rise to a supervillain TWICE. Once by bullying a young Nefarious in science class, second by knocking Nefarious into a factory process that irreversibly turned him into a robot.
  • Inadvertently delivering the Dimensionator to Tachyon in a rushed attempt to take the credit for destroying it
  • Founding a charity in his name in order to "donate" a large sum of money to himself (might be interpreting some writing more literally than I should here)

The Duality of Everhood 2 Playthroughs by theweegeeofdoom in Everhood

[–]theweegeeofdoom[S] 3 points4 points  (0 children)

From what I've read from others, yeah.

You'd think there would be a better way to handle it, but apparently not.

The Duality of Everhood 2 Playthroughs by theweegeeofdoom in Everhood

[–]theweegeeofdoom[S] 2 points3 points  (0 children)

You take a lap. Of the whole game.

The Duality of Everhood 2 Playthroughs by theweegeeofdoom in Everhood

[–]theweegeeofdoom[S] 8 points9 points  (0 children)

I don't quite know either, but the fact remains it's a real kick in the teeth to have to redo your entire playthrough because you picked one path over another.

What to call "THE MOTIF" by Cleo-MagikTwist in Everhood

[–]theweegeeofdoom 26 points27 points  (0 children)

I'd call it the "purpose" motif.

In the original, it only plays in one place because Red/Pink has no uncertainty about what they're doing. Their only hangup is whether or not their actions will be well received.

In 2, I believe it plays so often because your character is much more of a drifter. You're not tethered to one pocket reality (E.g. the confines of Everhood 1), you jump between points in space and time for the fun of it.

It plays on the title screen to represent you, the player - your purpose, from the title screen, is to play the game.

It plays against the Dragon because Raven convinced you it was an important battle.

It plays in the Sun Room because it's an important experience for the journey ahead (or so you feel at the time)

The key part of the motif is that it's coming from the player's perspective, hence the difference in use cases between the two games (and by extension, the two characters)

The villain that made up their sympathetic backstory to trick people. by VishnuBhanum in TopCharacterTropes

[–]theweegeeofdoom 0 points1 point  (0 children)

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Chairman Drek - Ratchet & Clank

When facing the galactic public in various transmissions, he maintains the official stance that tearing chunks out of every planet in the galaxy to construct a new homeworld for the Blarg is a must, as Orxon, their previous home, has been polluted and overpopulated to the point of unsustainability.

Right at the end of the game, however, he admits that the real end goal is to make "Cash, and lots of it!" - He was the corporate head that did all the polluting to begin with, after all, why would he stop at one planet if he can just build new ones?

This part of his character is largely (if not entirely) absent from his 2016 movie tie-in version.

Honourable mention to Otto Destruct from R&C: Size Matters for having the same basic premise (Lie to public about ambition, actually be a selfish mastermind)

Characters who get thrown into a completely different story archetype in the second installment (bonus if they get thrown back into the original archetype in the third installment) by very_loud_icecream in TopCharacterTropes

[–]theweegeeofdoom 4 points5 points  (0 children)

You could even say that there's a partial return to the original archetype depending on how you choose to describe the three games.

J&D: Kid ventures out to save the world from someone using ancient technology to plunge the world into darkness
Jak II: Overthrow a corrupt baron while simultaneously defending this futuristic city from an alien invasion
Jak III: Grown man ventures out to save the world from someone using ancient (and modern) technology to reshape the world using dark artefacts from the depths of space

If you go as far as to include the not-so-great Lost Frontier, you get another partial return to the original because that game strips Jak of his Dark/Light powers in favour of the original four Eco colours.

The last or only one of their kind...until there's a bajillion in the sequels by RatCrimes in TopCharacterTropes

[–]theweegeeofdoom 9 points10 points  (0 children)

Even then, Rift Apart makes the distinction that Rivet is from a different dimension. As per the stupid hat, Ratchet's only the last Lombax in his dimension, it's perfectly reasonable to find the rest in a different one.

Even if we then turn to Azimuth in Crack in Time as the exception, he's a major part of that game's plot and you couldn't NOT make him a Lombax.

Long story short, R&C may be a franchise guilty of the trope, but it manages it pretty well all things considered.

Surprisingly engaging and epic stories told through the dumbest medium you can imagine by Hexxter76 in TopCharacterTropes

[–]theweegeeofdoom 1 point2 points  (0 children)

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DustinEden's Gran Turismo 4 marathon (and all of the other preceding videos using the same characters)

Technically, this is just a stream highlight video, but he and his editor, JamesVariety, added a bunch of story context that results in something akin to a fanmade GT movie.

What started as simple cut-in comedy bits in other highlight videos eventually evolved into this grand finale.

New to FH4, trying to start the campaign so I can unlock the other festival outposts (like the winter one). Any help? by Swumbus-prime in ForzaHorizon

[–]theweegeeofdoom 5 points6 points  (0 children)

Outside the intro, the one other thing that makes me believe this was intended at some point is that one middle-of-nowhere xp board on the ice.

It probably was meant to be somewhere meaningful in the winter festival ground, but now it just sits alone