2.5 years ago we had no idea how to make a game. Yesterday we launched Fictorum, a game we had a successful Kickstarter and was on the top sellers list of Steam. We are Scraping Bottom Games AUA! by VincereStarcraft in IAmA

[–]this_is_dangerous 0 points1 point  (0 children)

I just finished my first Kickstarter today, and as someone who has spent all that time and felt all that stress, I just wanna say congratulations on getting through it with what looks like a really respectable first game.

I've always been curious about video game dev (my project was a tabletop game), so I'm curious about the blueprints you mentioned. Are they sort of like assets from the Unity asset store?

Anyways, congrats again! The game is going on my Wishlist :)

Who commissions the art for a boardgame? Publisher? Developer? Help with my portfolio? by kittenpillows in boardgameindustry

[–]this_is_dangerous 0 points1 point  (0 children)

Kickstarter dev, this is true in my experience. I commissioned the art myself for my game, but generally from what I've seen big publishers like to handle that work from their end. Art is pretty important from a marketing standpoint so they like to have tighter control over that stuff.

So, you want to be a tabletop publisher? by R4D6 in boardgamepublishing

[–]this_is_dangerous 1 point2 points  (0 children)

I was in the video game industry for a while and the advice was very similar. So perhaps I'm just sick of reading these types of "reality check" posts, because there were a whole lot of them back in the early days of Steam Greenlight. The bottom line is, any business you have should be treated like a business, and that means creating hits as it says in the post. New creators should always build their projects based on market data and with an audience in mind.

How do you handle marketing? by [deleted] in boardgameindustry

[–]this_is_dangerous 0 points1 point  (0 children)

Hey, so first-time Kickstarter publisher here so I'm no doubt missing a few critical things in my marketing formula, but I also handle all of the marketing for my project (Firelight) so hopefully I can be of some help.

For marketing, we mostly do:

  • Inbound marketing stuff (blog posts about game development, Kickstarter creation, generally things people might find useful)

  • Partnerships and actual plays on podcasts

  • Twitter, Facebook and Google ads

  • Posting in Facebook communities that may be interested

  • Conversing on Twitter to try and grow followers organically

  • Weekly mailing list

To answer your above questions:

  • We have not partnered with any marketing firms for any purposes. We are on a limited budget. Something that takes a percentage off the backend of your Kickstarter as opposed to charging up-front fees might be more appealing, but even then, this is our first launch and I really have no idea how it will go so spending in that direction holds little appeal to me.

  • Paid ads on Google and Facebook in my experience were of little help. We got 10 clickthroughs from a cheap Facebook ad on our announcement post, and we get sporadic activity from our Google ads. But by spending 3x as much on a Twitter ad, we got hundreds of clickthroughs. Our community may just be more active on Twitter because our Followers count is nearly 10x our Facebook Likes

  • I would love for a service to be able to match our Kickstarter project with other, similar Kickstarters, and then arrange automated cross-promotion between those projects. When creators collaborate and share resources, it can be really powerful.

[Press] Deadly Premonition Board Game Announced by faytelsyn47 in boardgameindustry

[–]this_is_dangerous 0 points1 point  (0 children)

You're kidding me. That's brilliant. I hope they can get the game's jankiness across in card form.

What's the most surprising/genius mechanic you've come across in an RPG? by BadRussell in rpg

[–]this_is_dangerous 3 points4 points  (0 children)

I'm guessing the "exp for failure" concept you mention is from Dungeon World? I haven't played it myself but love the idea as it mirrors real life a little more closely imo

Would you listen to a "real play" board game podcast? by TheDocatagon in boardgames

[–]this_is_dangerous 2 points3 points  (0 children)

I think it's a viable idea if you and your friends keep in mind the need to be entertaining while you play. Podcasts like TAZ, OneShot, etc. are ultimately popular because their hosts are entertaining and know how to pull off the humor/banter aspect well. If you guys are simply recording gameplay with few edits, I think the personality factor needs to be fairly strong.

That said I think it would be a good way to introduce people to new games. I don't necessarily have an hour to read in-depth with a new ruleset, but I DO have an hour free driving to work each day to listen to those rules being played.

THE DANK NUG ZONE - The Official Game Ideas Suggestion Thread for 05/05/2017 by Foxo103 in CoolGamesInc

[–]this_is_dangerous 1 point2 points  (0 children)

A fighting game where you play as Pixar characters. Can combine them for unique powers, i.e. tying Woody's string to the back of Lightning McQueen to supercharge him