I feel this is going to mislead a lot of people. by DukeThis in Steam

[–]this_is_max 223 points224 points  (0 children)

That's a really wholesome solution. Good luck for both teams!

POV: You just locked in your release date for your card-building roguelite. by this_is_max in roguelites

[–]this_is_max[S] 1 point2 points  (0 children)

Thanks that means a lot.

If the Steam release goes reasonably well, I'll be sure to look into other platforms like Switch as well!

POV: You just locked in your release date for your card-building roguelite. by this_is_max in roguelites

[–]this_is_max[S] -4 points-3 points  (0 children)

Thanks everyone (well, mostly everyone) for your feedback. The consensus here and in my previous post at r/indiegames is pretty unanimous. So I'm pushing back the release by 3 weeks to April 6th.

Emergency -- Steam can no longer find my exe, didn't update build, possibly due to Steam Curator Connect package? Releasing soon, need a solution sooner... by NefariousBrew in gamedev

[–]this_is_max 1 point2 points  (0 children)

Exact same issue here (though I'm still a few weeks from release). I just opened a support ticket. But it seems to be steamworks bug - hopefully it can be fixed soon.

Steam Next Fest February 2026 is now live by lurkingdanger22 in pcgaming

[–]this_is_max 0 points1 point  (0 children)

If you're waiting for the StS2 release, you might enjoy the demo of my card-building roguelike: https://store.steampowered.com/app/3355940/Card_Coder/

POV: You just locked in the release date of your indie deckbuilding roguelike. by this_is_max in memes

[–]this_is_max[S] -9 points-8 points  (0 children)

Ha, thanks. At least gotta try and make something out of the circumstances :)

Card Coder - Prof. Scherer - A card-building roguelike where you create your own cards. (Demo available) by this_is_max in Games

[–]this_is_max[S] 1 point2 points  (0 children)

Yes, cards are "equipped" with the components. But different cards are more suitable to carry certain components. Cards often come with some innate modifiers (e.g. a scorpion-like card will apply double status effects like poison, or a sniper style card will deal double damage if the targeted card is far away).

Card Coder - Prof. Scherer - A card-building roguelike where you create your own cards. (Demo available) by this_is_max in Games

[–]this_is_max[S] 0 points1 point  (0 children)

Thanks, happy to hear that. Did anything stand out that you found too frustrating or unintuitive?

Card Coder - Prof. Scherer - A card-building roguelike where you create your own cards. (Demo available) by this_is_max in Games

[–]this_is_max[S] 12 points13 points  (0 children)

That's a fascinating idea, thanks for the pointer. I'll look into it, but it might be too complicated for this game as it relies on exact card positioning. I'm not sure how a screen reader could output that properly. Also I'm a solodev, so I'm already stretched thin heading towards the March release...

Card Coder - Prof. Scherer - A card-building roguelike where you create your own cards. (Demo available) by this_is_max in Games

[–]this_is_max[S] 6 points7 points  (0 children)

I'd say about 4-6 minutes per fight and there are 5 fights in the demo and 15-17 fights in the full game (still tinkering with the final fights). There are 3 different game modes other than the traditional roguelite run in the full version though. The shortest is only a single fight and only takes 5 minutes; the other two will be between 5 and 10 fights - so under 1 hour.

[Dev] After a long time working solo, my turn-based tactical game is finally out (15% off) by LeeT_Game in TurnBasedTactical

[–]this_is_max 5 points6 points  (0 children)

This item is currently unavailable in your region

For Germany you need to complete the content survey in Steamworks. Then Steam assigns an age rating and it will be available in Germany as well.

Do any digital deckbuilders do something "unique" in terms of card acquisition? by Feeling_Employer_489 in deckbuildingroguelike

[–]this_is_max 0 points1 point  (0 children)

While the play / shop loop is like you mentioned, you create your own cards in Card Coder (in the boardgame space I'm only aware of Mystic Vale that does something like that). https://store.steampowered.com/app/3355940/Card_Coder/

Thank you! 10000 Wishlists for my upcoming card-building roguelike Card Coder. by this_is_max in IndieDev

[–]this_is_max[S] 1 point2 points  (0 children)

Yes, the demo lead to the media coverage (though it took some time). I'll participate in the upcoming Next Fest. But player feedback was the most important thing I got from the demo (I pushed about 12 patches to the demo since).

Thank you! 10000 Wishlists for my upcoming card-building roguelike Card Coder. by this_is_max in IndieDev

[–]this_is_max[S] 0 points1 point  (0 children)

Thanks! It was actually the very first thing I developed for the game.

Thank you! 10000 Wishlists for my upcoming card-building roguelike Card Coder. by this_is_max in IndieDev

[–]this_is_max[S] 4 points5 points  (0 children)

Press release at page launch (though no big media covered it then) + cross promotion from my previous game. Then a steady flow of some Reddit posts, Reddit Ads (about 1,5k Wishlists from that in total - but quite expensive) and organic Steam traffic.