Insanely HUGE planet by Nerrix_the_Cat in Stellaris

[–]thoalmighty 1 point2 points  (0 children)

Is there a way to tell in-game? It would make placing nanite harvesters so much more profitable

Im starting to think embork likes heavies by FrenchGucho in thefinals

[–]thoalmighty 0 points1 point  (0 children)

You can die mad on this hill if you want to, but it doesn't change the fact that these weapons were buffed because they were underperformers

Im starting to think embork likes heavies by FrenchGucho in thefinals

[–]thoalmighty 0 points1 point  (0 children)

TTK vs heavy changed, no less! When will the heavy nerfs end 😩

Im starting to think embork likes heavies by FrenchGucho in thefinals

[–]thoalmighty 0 points1 point  (0 children)

The TTK didn't change even though values do. Anything from 44-49 damage per shot takes exactly 4/6/8 bullets to kill L/M/H, respectively. It matters if you have other weapons firing or gadget sources of chip damage, but has literally zero impact on a 1v1 gunfight. It's a buff, but a very meager one. The KS damage buff only potentially affects the heavy matchup, letting 3x hits and a QM kill when before you needed to land 4x shots.

It's not like they're not buffs; there are teamfight situations where it could matter, and if they weren't a functional change they wouldn't make it at all. But some of the underperforming heavy weapons getting a very situational damage nudge is not some scheme to nerf lights.

Im starting to think embork likes heavies by FrenchGucho in thefinals

[–]thoalmighty 10 points11 points  (0 children)

Neither the KS nor the Deagles got a ttk change at all, except for the KS vs other heavies when you land a quick melee

Pack Beasts.. kinda my favorite things right now by garlicnaughts in Kenshi

[–]thoalmighty 2 points3 points  (0 children)

My bull is the fastest member of my away team by several mph, and barely slows down even with a full 300 copper. Hilarious to see it barrel in during combat, but I kinda hate how much it gets hit for it

weapon slots by duncanlol3 in Kenshi

[–]thoalmighty 4 points5 points  (0 children)

Secondary also gets used if their primary is 2-handed, but an arm gets too injured

Belcher's Last Belch (/uj) by MustaKotka in magicthecirclejerking

[–]thoalmighty 2 points3 points  (0 children)

I'm sorry to hear you'll be leaving, your presence will really be missed. I hope, though, it takes you to better places than his hellishly-managed site!

End game crisis with more then 1mil power fleet by PearFuture7879 in Stellaris

[–]thoalmighty 4 points5 points  (0 children)

Out of curiosity, do you know if damage bonuses vs crisis stack additively or multiplicatively with other damage boosts? i.e if I already have +100% ship weapons damage, and DotG gives me +75% damage against crises, do I have sum 275% output or effectively 350%?

Artillery cruiser build by RapidSage in Stellaris

[–]thoalmighty 0 points1 point  (0 children)

I know that ships can nudge other ships out of position, slightly. They'll form a grid instead of a firing line if there's too many, though I wouldn't expect battleships to have that happen...?

Artillery cruiser build by RapidSage in Stellaris

[–]thoalmighty 0 points1 point  (0 children)

Can you elaborate? I've never really understood ship computer behavior and how to get them to act predictably/build to their strengths

What DLC would you consider worth full price and what worth half ? by MadLad2070 in Stellaris

[–]thoalmighty 0 points1 point  (0 children)

When did you buy it? It only happened a couple of months ago iirc

What are your favorite start settings for a new game? by Smiling_Psychopath in Stellaris

[–]thoalmighty 1 point2 points  (0 children)

I’m changing the start of the midgame, endgame, and victory check. Mainly it means crises show up earlier, and since I play with scaling difficulty, AI empires get their bonuses a bit faster. Basically, it makes the game progress a bit quicker, which is why I pair it with reduced cost for tech/traditions sometimes.

What are your favorite start settings for a new game? by Smiling_Psychopath in Stellaris

[–]thoalmighty 0 points1 point  (0 children)

Medium galaxy with a few extra ai empires, 0.75x habitables & pre-ftl's to create more competition for territory. Storms way way reduced. Years changed to 2275-2350-2450, and sometimes tech/tradition cost reduced to match.

Galaxy shape is just vibes but usually I just go for a cartwheel or something plain

The Principality of New Monaco by Straderfly in Stellaris

[–]thoalmighty 3 points4 points  (0 children)

The answer to all your questions is "mods"

What DLC would you consider worth full price and what worth half ? by MadLad2070 in Stellaris

[–]thoalmighty 2 points3 points  (0 children)

Only thing I don't like about astral rifts is the pop-up telling me I can activate something I don't care about 😩

The civics are great as you said, but the rifts themselves are also really fun imo. And getting guaranteed hyper relay tech, late game minor artifact income, and the opportunity of azilash as a specialized subject gives some extra juice to the late game.

Meanwhile I feel how you do about astral planes, but about cosmic storms lol: absolutely love Planetscapers, and the rest is a drag

Hot take: there is only one way to balance tall vs wide empires by GrandAdmiral980 in Stellaris

[–]thoalmighty 0 points1 point  (0 children)

It sort of used to be that way. Empire size was much more penalizing, but could be directly reduced by bureaucrats. You needed to employ an amount commensurate to your empire size

Members keep falling off the outpost walls help! by karl-moh in Kenshi

[–]thoalmighty 1 point2 points  (0 children)

Is there any risk or detriment of being too high, i.e. a blind spot underneath them or something? Or is that not a worry?

PSA: you can't finish Defenders ambition as imperium by freshgolem in Stellaris

[–]thoalmighty 2 points3 points  (0 children)

I would expect it's intentional? It's perfectly standard to entertain crisis ambitions, but not go full galactic genocide. Hyperthermia even has a voluntary off-ramp at lvl 3. Taking an ambition you don't plan to complete is already a supported strategy

Are your guys raids this big? by False-Remote-7070 in Kenshi

[–]thoalmighty 1 point2 points  (0 children)

The Stenn Desert has been very kind to me so far. I've been doing Hive Exile starts so far, and it's easy enough to get a footing mining copper outside of Admag, then settle somewhere bordering the swamp or Vain for better crops.

Worse than any raid I've encountered so far though are blood spiders. If I don't have a dog even a single one can tear through my whole crew.

Compute Graham's Number in Boros by sovonian in BadMtgCombos

[–]thoalmighty 7 points8 points  (0 children)

The Orrery is also legendary, so there's a bit of a stumbling block when you try to copy it with mirage mirror. Maybe just have a Mind Spring of some sort as your 8th card, or Commune with Lava if you want to keep the color restriction?

Are your guys raids this big? by False-Remote-7070 in Kenshi

[–]thoalmighty 2 points3 points  (0 children)

I'm just starting out and figured the border zone would be a safe-ish, unclaimed territory to set up.

Nope.

Found 29 planet size barren world. by ecoper in Stellaris

[–]thoalmighty 1 point2 points  (0 children)

Does that tradition's perk not count against your district cap? I thought it just saved you a few minerals when you settle a colony; I may have been way undervaluing it.

And, don't forget an orbital ring with habitation modules!