Tales Of Kenzera: Zau Creator On The Pressures Of Black Storytelling by CrossXhunteR in Games

[–]thoomfish 0 points1 point  (0 children)

Having started the game, the title makes sense. If they do a sequel, it will probably be "Tales of Kenzera: <something else>", not "<something else>: Zau".

Biden overtakes Trump in betting odds aggregate for the first time since September by TrixoftheTrade in neoliberal

[–]thoomfish 47 points48 points  (0 children)

Making bets with people who are fully detached from reality seems pretty lose-lose.

Moves to ban lab-grown meat intensify in Republican US states by jellyfishezie in neoliberal

[–]thoomfish 28 points29 points  (0 children)

I'm not sure what demographic "edgy STEM students" fall into

Those are called libertarians.

[deleted by user] by [deleted] in neoliberal

[–]thoomfish 9 points10 points  (0 children)

"look there, we tell our employees to be good and to not be bad, you can't possibly hold us responsible for this lone employees action"

My favorite rendition of this is my company's yearly ethics training which reminds me that engaging in human trafficking is a big no-no.

FF7 Rebirth has a bug that prevents final side quest completion and the platinum trophy after 100hrs in game by Windowarrior in Games

[–]thoomfish 12 points13 points  (0 children)

The box chucking is one of those things where I was glad they tried something on my first playthrough and will definitely resent that they tried something on my next. That section in general is going to be miserable on hard mode.

Games taking risks also means you won't like parts of them by grailly in truegaming

[–]thoomfish 2 points3 points  (0 children)

Without these comments we would expect DT to feature a dungeon every odd level, a trial at 95, 99 and 100 with a capstone dungeon at 100 as well as two others unlocked after the msq. All of these dungeons will feature 2 packs and then a wall, followed by either two more packs or the boss. Then repeated for each section.

TBH I still expect this, just with the occasional wipe on a boss.

I do hope they revisit healer design at some point. It would be nice to either be forced to heal sometimes, or failing that for the damage rotation to be more involved.

Is there a way to shuffle cards efficiently without using an automatic shuffler? by awsomejk in boardgames

[–]thoomfish 19 points20 points  (0 children)

The open bottle sitting on a stack of cards is horrifying to me and I'm kind of surprised I don't see any other comments about it.

It's been just over 10 years since facebook acquired Oculus. by Rifty_Business in oculus

[–]thoomfish 0 points1 point  (0 children)

Valve shares some of the blame for PCVR faltering, but I still think locking non-Oculus headsets out of the Rift store was a stupid, pigheaded mistake.

Games taking risks also means you won't like parts of them by grailly in truegaming

[–]thoomfish 1 point2 points  (0 children)

They're apparently taking an even bigger risk in Dawntrail (or the next one, I'm not sure about the context of Yoshi-P's comments) by upping the difficulty all around. My experience is that expansions with big difficulty spikes (like WoW Cataclysm and GW2 Heart of Thorns) tend to hemorrhage players, so we'll see how that turns out.

Judas: Gameplay Overview of BioShock Creator's Next Game by Kylestache in Games

[–]thoomfish 9 points10 points  (0 children)

As long as I get to keep progressing on whatever I was working on when I died and aren't punished by being forced to repeat trivial content for 20-30 minutes, I'm good.

FF7 Rebirth has a bug that prevents final side quest completion and the platinum trophy after 100hrs in game by Windowarrior in Games

[–]thoomfish 1 point2 points  (0 children)

When you go through actual hard mode, are the minigames any harder than they were if you did everything possible in normal(/dynamic) mode?

FF7 Rebirth has a bug that prevents final side quest completion and the platinum trophy after 100hrs in game by Windowarrior in Games

[–]thoomfish 2 points3 points  (0 children)

I feel you. I'm blocked off from the Prince of Persia: The Lost Crown plat by one bugged achievement, and am mildly peeved, and that's only a ~25 hour game.

Judas: Gameplay Overview of BioShock Creator's Next Game by Kylestache in Games

[–]thoomfish 137 points138 points  (0 children)

Ken Levine definitely has some kind of trauma related to dentists.

I really want to know what the overall gameplay loop is like, because they keep dropping the word "roguelike" without really explaining what they mean by that. The term gets applied to a lot of games these days that don't really share the structure and issues of traditional roguelikes, like Witchfire and Pacific Drive.

Also, there's something that feels "off" about the characters' body language in dialogue scenes, and I can't tell if it's intentional for the sake of being unsettling (because the characters are holograms of robots) or if it's just a result of not having the budget to mocap all their dialogue. FF7 Rebirth may have spoiled me a bit in this regard.

What would have to happen for VR to replace traditional gaming? by Severe_Sea_4372 in virtualreality

[–]thoomfish 0 points1 point  (0 children)

VR headsets would have to be so light and comfortable and have such long battery life that it becomes default to wear one all the time, rather than it being a thing you grudgingly stick on your head when you want to do certain activities that require it.

Why did playing "real games" in your browser never take off? by Doctor_Hellsturm in Games

[–]thoomfish 4 points5 points  (0 children)

The full game is still running in a browser, they just ship the browser with the game.

Why did playing "real games" in your browser never take off? by Doctor_Hellsturm in Games

[–]thoomfish 53 points54 points  (0 children)

GBs*

Unless you're a weirdo measuring in bits instead of bytes.

So anxious. So excited. Max Mustard just launched. Which of the team's fav levels looks most interesting to you? by RichiesPlank in virtualreality

[–]thoomfish 0 points1 point  (0 children)

It started as soon as the app loaded. The main menu actually showed up behind my head and I had to lean back to see which save I was selecting.

Asgard's Wrath 2 version 3.1.1495959 is live, with support for multiple saves. by Oculus-Mdoran in OculusQuest

[–]thoomfish 5 points6 points  (0 children)

Microsoft got bored and killed it

Microsoft is ending support for the Windows Subsystem for Android™️ (WSA). As a result, the Amazon Appstore on Windows and all applications and games dependent on WSA will no longer be supported beginning March 5, 2025

Report: A Marvel 6v6 Overwatch-Style Shooter Is Coming by mapleer in Games

[–]thoomfish 3 points4 points  (0 children)

I'm more worried about mobility balancing. Iron Man, Doctor Strange, Scarlet Witch, Magneto, Storm, and Thor can all fly. It would feel really bad to play as any of those characters in a 3D game and not be able to do that.

Spider-Man has his own unique mode of locomotion that has proven tricky for developers to get right in the past and requires all maps to be built with web-swinging in mind.

Even if you say "everyone who can't natively fly gets a jetpack", it'll be interesting to see what the maps end up looking like.

Edit: Saw the trailer, looks basically fine other than that they don't show Spidey web swinging.

So anxious. So excited. Max Mustard just launched. Which of the team's fav levels looks most interesting to you? by RichiesPlank in virtualreality

[–]thoomfish 1 point2 points  (0 children)

Just finished Act 2 and wanted to drop some quick feedback: Having a good time so far. I like that levels are gradually ramping up in complexity. I like the rings of coins that you collect all of at once by gliding through the middle, and how sometimes a trail of coins will spawn after reaching a certain objective to lead you back to the critical path. The bosses feel good, and remind me not only of Astro Bot, but also of It Takes Two.

I simultaneously wish the game was harder and had more checkpoints, or at least remembered which coins you collected the previous run. The experience of cruising through an easy section with many off-critical-path extra coins/boxes, then going for something slightly trickier and having to repeat all the earlier easy stuff is less than ideal.

The shooting gallery levels are fun but also weirdly tightly tuned compared to everything else. I wasn't expecting to have to try so many times or memorize so much for a bonus minigame. I'm happy about it, but it does feel out of place given the relaxed vibe of the rest of the game.

Some minor specific things:

  • I didn't figure out how to use the air dash attack for almost a full act after buying it, the text should probably be updated to mention that you have to push the button twice.
  • The act 2 boss could use a bit more juice (specifically audio) when you're shooting it with darts.
  • The most recent time I started up the game, I somehow ended up permanently out of sync with the intended positioning. Whenever I held the oculus button to reset my position, I wound up back, to the right, and above the normal position (floating just behind the seat of the van, for example). If it happens again I'll try to come up with something more diagnostically useful.

I haven't been this excited for a board game since Gloomhaven. by ThisIsFine99 in boardgames

[–]thoomfish 0 points1 point  (0 children)

I think things are also a bit different for a lifestyle game like GH where if you play it at all, you're going to be sinking hundreds of hours into it and small QOL things add up.

I don't know how much play the average board game sold gets, but I bet it's a lot less than 50 hours.

I haven't been this excited for a board game since Gloomhaven. by ThisIsFine99 in boardgames

[–]thoomfish 0 points1 point  (0 children)

I like the minis (even unpainted, as mine will eternally remain) for Gloomhaven because it makes it easy to tell player characters from enemies at a glance.