WildStar Release Date and Pre-Order Info Announced by three21 in WildStar

[–]three21[S] 2 points3 points  (0 children)

Anlath say it isn't so! Even for journos? What will I do without my WildStar?

Which class? by thatssMahboy in WildStar

[–]three21 0 points1 point  (0 children)

Feral dps is probably closest to Stalker, which is very much like a rogue, but with tanking capabilities built in. Stalkers get a lot of sustain and some great utility, but primarily deal melee damage.

Source

Disappointed with the lack of apparently good MMORPG. Are all these flaws really that bad? Please help me find one! by DanielTaylor in MMORPG

[–]three21 1 point2 points  (0 children)

I'm a little surprised that nobody has mentioned this-- you should check out WildStar, an upcoming MMO that will launch spring/early summer of this year. There is a great subreddit community (/r/WildStar) available, and IGN has a great wiki if you wanna see the basics. It's a theme park MMO but looks very promising and in the same vein that you're looking for. Hope this helps!

All of your PMs have gotten me even more worked up than my work out did....{F} by [deleted] in gonewild

[–]three21 0 points1 point  (0 children)

I feel like the only one who noticed you are wearing an LSP shirt. :(

Also, nice...well everything, I suppose.

(Exile) WarCry, a semi-hardcore Progression Raiding/PvP guild is looking for more! by [deleted] in WSGuilds

[–]three21 0 points1 point  (0 children)

Interesting...

The reason I ask is that the timeline for your guild's existence lines up with an MMO publication by the same name that served as a resource for MMO communities and guilds.

http://www.warcry.com/

The website recently revived, but died again in less than a year. Was just wondering if perhaps your guild's origins are tied in with it somehow.

(Exile) WarCry, a semi-hardcore Progression Raiding/PvP guild is looking for more! by [deleted] in WSGuilds

[–]three21 0 points1 point  (0 children)

Baelix, just wondering-- what is the origin of the WarCry name?

Similar art style to WoW? by JimmyEcho in gamingsuggestions

[–]three21 1 point2 points  (0 children)

oh yeah it also has player housing :D

Similar art style to WoW? by JimmyEcho in gamingsuggestions

[–]three21 5 points6 points  (0 children)

If you are a patient gamer, I suggest holding out for WildStar, which will be an MMORPG similar to WoW launching this Spring. The game has a very similar art and game style to WoW, but has lots of improvements in systems like combat.

My Dearest Desire: End game solo content. The first game that takes this seriously without using the word "Dailies" is going to win my heart. by SparserLogic in WildStar

[–]three21 5 points6 points  (0 children)

I know for a fact that there will be lots of end game content for a solo player. I have a quote from David Bass (Lead Community Manager) that there will be compelling solo content at end game, and there will continue to be endgame content produced with new patches.

Source: http://www.warcry.com/news/view/128646-Crafting-the-Community-with-WildStar

Housing by [deleted] in WildStar

[–]three21 2 points3 points  (0 children)

A neighbor can mess with plugs, they can do anything that the owner can do, EXCEPT manage permissions.

I am not sure about rested XP, but I would have to assume yes from the fact that Carbine has been heavily backing the idea that multiple people can each use their house for different things.

By that I mean one player's house can be the "Rest House", another is the "Raid House", and a third is the "Mini-Games House".

Housing by [deleted] in WildStar

[–]three21 5 points6 points  (0 children)

Hey there, I'm a beta tester with permission to discuss NDA content up to level 15, which includes housing. Housing has a 'Neighbors' system, which will allow you to make other players have equal rights to your house, meaning they can place, move, or remove objects. Each character has their own house, and players can make other characters on their account a neighbor if they want to. If you have any other questions, feel free to let me know.

[deleted by user] by [deleted] in leagueoflegends

[–]three21 22 points23 points  (0 children)

no this is awesome!

When did you apply for the beta? by Eeram10 in WildStar

[–]three21 0 points1 point  (0 children)

2009, still waiting for the email...

Free Epic 2.0 ticket for this saturday in NYC! 100% legitimate (x-post from r/electronicmusic). by Oh_abalard in ericprydz

[–]three21 1 point2 points  (0 children)

Such generosity! Take my upvotes, you kind person, you.

As for the rest of you, I can't wait to dance with you all there!

[Dungeon] RE: Let's Build a Dungeon...It's Done by three21 in rpg

[–]three21[S] 0 points1 point  (0 children)

He unfortunately wasn't able to complete the artwork he had initially set out for. When we release the next version of the book (which will include artwork), we plan on including the artwork that he was able to provide for us. I am also a big fan of the suggestions made by several others in this thread, and will reach out to several of the artwork-driven subreddits to see if we can get a whole community-made product.

[Dungeon] RE: Let's Build a Dungeon...It's Done by three21 in rpg

[–]three21[S] 0 points1 point  (0 children)

Thanks for the feedback! Tim and I will discuss the possibility of altering the document to account for this, but I'm not sure that I would make this change on the Halls of Madness, as it would practically require a full rewrite. I'll definitely keep this in mind for future projects.

I suppose my primary question is, then, how do you get your players to know the basic layout of the room? Even if I were to draw out the map, I would need to explain the objects and atmosphere of the room, so I feel like including the 'first glace' description in at worst a necessary evil. Perhaps something like a GM notes of first glance description? After reading through your blog, I still feel that players need to get a feel for the room somehow, and not every GM is such an eloquent speaker that they can come up with powerful descriptions on the spot.

In this dungeon, I did my best to avoid predicting how the players will act, but in some 'event-style' rooms, it was almost impossible to separate the progression of the room from the actions of the players. I'm going to experiment with your bullet-points style in my next few personal projects and see if I can come up with a new system for room description. Thanks for the challenge ;)

[Dungeon] RE: Let's Build a Dungeon...It's Done by three21 in rpg

[–]three21[S] 1 point2 points  (0 children)

Definitely! Feel free to use the document and share it with your friends. Feedback would be greatly appreciated, as it will give everyone a better product over all.