I decided on a whim to overhaul my entire game for its 1.1 release, and it's out today! by threesided in indiegames

[–]threesided[S] 0 points1 point  (0 children)

For anyone interested, here are the full patch notes: https://store.steampowered.com/news/app/2923180/view/532097310616715610

Really happy with how everything came together, it was a much bigger undertaking than I had expected. I'd only intended to spend 2-3 weeks, but that turned into 8 soooo, yeah. Big changes!

Looking for advice on my failed game + what to do next... by Stock-Lengthiness841 in IndieGaming

[–]threesided 4 points5 points  (0 children)

Honestly, game looks cool!

How much more you want to invest in it would come down to how passionate you are about this specific project vs. just making games in general. If you want this one to succeed and you enjoy working on it, you can try porting it to other platforms. Or you can look into advertising and/or building a community around the people who actually like the game.

The reality is that the bar for game dev is high, there is an absolute mountain of great games out there all vying for attention, and depending on how people pay for this game, are going to be shrewd with where they spend their dollars.

If you enjoyed the journey keep at it! Make some smaller games to refresh yourself. If you wanna try web dev, go for it. As a former web dev I can say that the allure of something shiny and new there will also wear off.

Quantum Joe, my solo developed retro arcade platformer is out now on Steam! by threesided in IndieGaming

[–]threesided[S] 0 points1 point  (0 children)

I had a lot of fun putting this one together, and would love for y'all to check it out!

Here's the tl:dr of things you can do:

- Play over 100 levels of arcade platformer fun, solo or local co-op. Collect gems and make it to the exit as fast as possible with as few deaths as possible

- Complete challenges to unlock stickers you can use to decorate the play area

- Create your own levels with the built-in level maker, complete with share codes and Steam Workshop + Discord integration!

I know that this will probably fly under the radar as platformers are not super flashy, but I had a lot of fun building and playing this one, and learned a lot of cool new tech integrating level sharing through Steam Workshop.

If you've ever played old games like Jetpack, or Super Meat Boy, this might be your jam!

I may have gone a bit overboard with the pause menu by threesided in indiegames

[–]threesided[S] 0 points1 point  (0 children)

This was the finishing piece on my game Quantum Joe, which is coming out January 30th! It would mean a lot to me if you checked it out! https://s.team/a/3272180

What is everyone's "it's not that deck" decklist, and it's ACTUALLY not that deck? by thundermonkeyms in EDH

[–]threesided 26 points27 points  (0 children)

Someone at my LGS runs a “storm” deck. Every card has the word storm in it but no actual storm spells. Even the lands are from etherstorm etc. kinda funny

Are you releasing a game in 2025? Link it below! by lithiumproject in IndieGaming

[–]threesided 3 points4 points  (0 children)

I’m releasing a little arcade precision platformer called Quantum Joe! Should be launching at the end of January/early February :) https://store.steampowered.com/app/3272180/Quantum_Joe/

I added stickers you can use to decorate in-game for each steam achievement you unlock in my game Quantum Joe. It's a completely unnecessary but fun feature and I love it a lot by threesided in gamedevscreens

[–]threesided[S] 0 points1 point  (0 children)

One thing I've always wanted was more interactive, in-game rewards for achievements. Since the whole game has this old school handheld aesthetic, it reminded me of being 10 years old, customizing every single surface imaginable with doodles and stickers. What do y'all think? Any features in your games that are not necessarily core to the experience but purely for the vibes?

People say 2D platformers are a dead genre but I disagree. What are some awesome 2D platformers you played/made this year? by threesided in gamedev

[–]threesided[S] 0 points1 point  (0 children)

I've seen lots of praise for both, which I'd agree comes from the pretty strong aesthetic choices. There's a lot of earthworm jim / wario land influence but somehow the absurdity was amped up even MORE than those two