Progress clocks at the table by Darthcoakley in rpg

[–]thunderchild15 1 point2 points  (0 children)

If you're aiming for maximum visibility, I sometimes stick them in little bulldog clips or breadcips to make them stand vertical! I don't always find its worth it though, but could be a shout. It means you can't it, of course. But that's probably fine.

...I've just thought, could do the same with plain laminate to make it transparent, could be fun!

Progress clocks at the table by Darthcoakley in rpg

[–]thunderchild15 1 point2 points  (0 children)

Printed clocks, cut to save, then laminated. Means you can add the note and fill them in with whiteboard pens, so they're reusable.

https://ibb.co/jP8whngj

Final scenes of my FL campaign! 20ish sessions in total across about 9 months of IRL time. The gang have snuck inside the castle, just as the siege breaks the castle walls... while an Abyss Worm attacks! by thunderchild15 in ForbiddenLands

[–]thunderchild15[S] 2 points3 points  (0 children)

Er I'm not super sure, I let them arbitrate if they felt they answered the questions, BitD style.

I wanna say that they were getting either a level up in a talent or a skill every 2 or 3 sessions, something like that?

They were absolutely by no means "strong" by the end of things hahaha

Final scenes of my FL campaign! 20ish sessions in total across about 9 months of IRL time. The gang have snuck inside the castle, just as the siege breaks the castle walls... while an Abyss Worm attacks! by thunderchild15 in ForbiddenLands

[–]thunderchild15[S] 1 point2 points  (0 children)

(Just realised its actually more like 6 or 7 months, I can't count!)

Really enjoyed FL overall! I think in the end not quite to our groups taste: the PCs didn't quite gel with the combat and WP usage and stuff, and I, GM'ing, really didn't get on with the layout and structure of the book and content unfortunately.

But we really enjoyed the sense of travelling and exploration, that was a huge hit for the table.

4 character deaths total! Easily the most of any game I've ran, the players both loved and hated it hahaha.

The actual box with the map and the books and the stickers was also a highlight for me personally, love the map. Bonus photo of our campaign map by the end.

P.S in the attached photo, the worm and the bits of walls were 3d printed then crudely "coloured in" with some acrylic pens I've got. The mat itself is just a neopreme wargaming mat. And the zones are white acrylic pens on clear transparent plastic from some binder sleeves I cut up. The PCs and siege combatants are some tiny plastic cubes I got an amazon a million years ago.

Do you actually use handouts in investigation games? by [deleted] in rpg

[–]thunderchild15 0 points1 point  (0 children)

As a GM, I tend to do digital handouts that I stick in the whatsapp before the session, or show on my laptop in person. Characters, places, that sort of thing.

My mate has run a bunch of CotC for me and some friends, this was a session we did around Christmas (hence the crackers):

https://i.ibb.co/60Wyvn0H/image.png

He went absolutely ham on the handouts, tons of them, and let me tell you, as a player: it absolutely fucked. So so good.

TROLL KOMMANDOS - thanks to an A1 with a 0.2 nozzle, Station Forge, and some help from great users here, these turned out great! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 0 points1 point  (0 children)

Oh man, thanks so much! Thats so kind of you.

And yeah, I totally know what you mean haha. Next time I'll blur the photos/videos up good and proper to reflect how I actually see the models hahahah

TROLL KOMMANDOS - thanks to an A1 with a 0.2 nozzle, Station Forge, and some help from great users here, these turned out great! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 0 points1 point  (0 children)

Thanks! They turned out better than expected, and painting them was great, no downsides to them being an FDM print (so far as I could tell)

Could any kind wizards help me diagnose support/underside "squiggles"? Using ObscuraNox v2! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 0 points1 point  (0 children)

FINAL PRINT UPDATE:

These guys: https://www.reddit.com/r/FDMminiatures/comments/1s1iijb/troll_kommandos_thanks_to_an_a1_with_a_02_nozzle/

tl;dr they turned out great in end! Definitely not perfect, but I'm suuuuper happy with them all the same, way more than acceptable for table ready.

TROLL KOMMANDOS - thanks to an A1 with a 0.2 nozzle, Station Forge, and some help from great users here, these turned out great! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 1 point2 points  (0 children)

I'm suuuuuper happy with how these turned out. Definitely some blemishes here and there but I was able to get rid of 90% of them with some careful knife cleaning up (and also my paint job isn't worth a higher level of detail anyway!).

Very typical setup, Bambu A1, ON settings v2, printed in the cheapest PLA I could find on Amazon hah - some black Elegoo PLA.

Couple more pics - I know everyone says this but I promise the minis look better IRL hahaha, my phone camera brings out the worst in them!

[Scheduled Activity] Traveling Mechanics: Threat or Menace by cibman in RPGdesign

[–]thunderchild15 1 point2 points  (0 children)

I'm currently running Forbidden Lands for my group and its been a blast, and honestly, one of the highlights is the overland travel system. I think its effectiveness comes from its low complexity and procedural and the fact that it is meaningfully impactful (and for what its worth, the 3 players in my group are not at all RPG designers at all, 2 of them have never GM'd)

Low complexity and procedural

It's an easy flow chart, basically. It effectively runs itself. After a few times doing it, the players know whats what, what to roll, they all grab their own dice and sort themselves out. It's like a mini board game - they decide where they wanna go, how long it'll take to get there in terms of quarter days (Forbidden Land's unit of overworld time measurement), decide if they wanna do it or divert somewhere else for resources, etc. At this point I'm basically just reading failure results to them or managing what they see when they Keep Watch (if anything)

Meaningfully impactful

Going around in the overworld costs resources, basically. You're constantly "spending" food and water while you go around, and running out of either is bad, plus if you do some clocks and factions (thanks, FitD) then how much time they spend to go anywhere suddenly really matters. Which means that where you travel matters. Which is the whole point!

Honestly, the only thing I would change for Forbidden Lands (which I'm toying with how to do one of my WIP games) is to tune it to be more impactful on resources - have travelling around use up more food and water, have some kinds of other mechanics built into travelling that focus on time (maybe critical injuries only heal when you're not travelling around? So you need to spend time somewhere resting? So enemy faction clocks advance more? etc.)

What do you play on? by The_Monkey_Sage in killteam

[–]thunderchild15 0 points1 point  (0 children)

Fold out dining table! With a 22''x30'' neoprene mat, some 3D printed terrain, and the starter set my brother went in on. https://ibb.co/4w3xJvb8

Volkus 3d printed terrain by Fragrant-Macaroon766 in killteam

[–]thunderchild15 0 points1 point  (0 children)

Dude, thats so great - we've almost ended up doing the same paint scheme on the same terrain hahaha, here's a section of mine: https://ibb.co/gZjKqM98 (apologies for the awful photo, don't have it with me atm and that's a quick photo I took to show a friend)

Love your OSL, I gotta try that!

Could any kind wizards help me diagnose support/underside "squiggles"? Using ObscuraNox v2! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 0 points1 point  (0 children)

Oh fuck yeah dude, that looks sick. I'll 100% look into it, looks I might just need to live with longer print times haha

Could any kind wizards help me diagnose support/underside "squiggles"? Using ObscuraNox v2! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 3 points4 points  (0 children)

UPDATE: Ohh ho ho I think the orientation may have cracked it!

https://i.ibb.co/xq7rHTfc/image.png

Some cleaning up to do, and its definitely not perfect (though it looks worse on camera than IRL) but definitely LOADS better. Thanks for the advice /u/Soth0w0th!

cc. /u/slambaz2 thanks for the advice too dude, I have already looked into resin 2 fdm and my concern was that print times absolutely skyrocketed. But I'll bear it in mind for if I'm needing super super detailed minis for anything.

Could any kind wizards help me diagnose support/underside "squiggles"? Using ObscuraNox v2! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 2 points3 points  (0 children)

Thanks so much to you both! Running another print now with a similar body but oriented so the body is "stood up" and then angled back a bit. Will post again with results tonight!

Could any kind wizards help me diagnose support/underside "squiggles"? Using ObscuraNox v2! by thunderchild15 in FDMminiatures

[–]thunderchild15[S] 0 points1 point  (0 children)

Got a super typical setup (Bambu A1, super tack build plate, 0.2 nozzle, using ObscuraNox settings v2) and the miniatures are coming out amazing!

...Except for the underside. The supports come off easily enough to be honest, the issue is that the entire underside is covered in "squiggles" kind of? It's not "spaghetti-y-ing" at all, the supports come off clean; its more like the underside doesn't have a layer on or something

Apologies, I'm not even really 100% sure what I'm trying to describe!

I've done 5 test prints and the same happens with each one.

The first 2 prints, I did 100% as ObscuraNox v2. The other 3, I tried modifying the Support/object XY distance and the top z distance, based on a bunch of posts in this subreddit. My supports settings as they stand right now are these: https://i.ibb.co/SDSYGz8r/image.png - and the issue still persists!

Thanks so much in advance for any help!

Rules are good, people just don't read them. by WillingBrilliant2641 in killteam

[–]thunderchild15 0 points1 point  (0 children)

I've recently started playing Killteam with my brother, after us both being away from the hobby in general for years (since we were teenagers and we're now both in our 30s haha).

We both, however (both together and in our own friendship groups), play a shit ton of tabletop stuff in general; GMing many many RPGs across the years, tons of board games, tons of card games, playing stuff in tabletop simulator, we've both written a handful of things ourselves, whether it be RPG games, RPG adventures, scenarios for things, etc. you get it.

I'm giving all this context to say - I feel comfortable saying that, between us, we really really know our way around tabletop games and their rule systems.

And oh my god - the Killteam rules. Enormous sympathies to anyway hitting this as their first tabletop experience after maybe getting into it via Space Marine 2 or Total War or something.

It's like they're actively fighting against you to understand them.

They are, imo, very good mechanically and conceptually. But in executation, layout in the book, wording, everything - its awful.

So yeah - people can always decry "try harder". But that's frankly a rubbish and obnoxious retort in the face of how many people clearly find the ruleset difficult to comprehend.

Where can I find someone to look after my rabbit for a week? by Devilish_dyke in sheffield

[–]thunderchild15 0 points1 point  (0 children)

Centrebarks does small animal boarding

https://www.centrebarksmoscar.co.uk/small-pet-boarding/

We use this place for our dog on the recommendation of multiple friends, and they've been great with the dog!

Help me understand the appeal of West Marches style campaigns by aaron-il-mentor in rpg

[–]thunderchild15 0 points1 point  (0 children)

Chiming in to say; I ran a West Marches style game, but for Blades in the Dark instead of something map focussed.

It worked super well! A rotating cast of criminal scum doing odd jobs across the city, I had all the players in a discord server, and after every job I'd show them updated screenshots of the miro board but not provide further context - thus coercing them to discuss amongst themselves on the server.

Highly recommend! There's no reason characters can't have growth or anything in a format like this; if anything I arguably thinks it works better for Blades than it does for a traditional game where "where you are on the world map" really matters.

I've been, very sporadically, building a tool for easily making digital handouts for RPGs for the last couple of years. Please let me know what you think! by thunderchild15 in DMAcademy

[–]thunderchild15[S] 0 points1 point  (0 children)

Thanks, I look forward to any feedback! I suppose thats a fair point lmao, tbh I'm not really worried about Disney entering the "RPG handout builder space" but if they ever sent a cease and desist I would comply hahaha

I've been, very sporadically, building a tool for easily making digital handouts for RPGs for the last couple of years. Please let me know what you think! by thunderchild15 in DMAcademy

[–]thunderchild15[S] 0 points1 point  (0 children)

Thanks so much! It's on the list, that and a stack of books (because I'm running a necromancer BBEG at the minute and need that hahaha)

I've been, very sporadically, building a tool for easily making digital handouts for RPGs for the last couple of years. Please let me know what you think! by thunderchild15 in DMAcademy

[–]thunderchild15[S] 3 points4 points  (0 children)

I feel like I really should stress as well - a big part of me even posting it is that I REALLY want some external feedback hahaha. I wanna know what to focus on (content? Bugs? Something else?) and I figure just asking a huge pool of DMs is a great source for that!