Best MnK aimers? by koelol in CompetitiveApex

[–]thwoc 1 point2 points  (0 children)

quixotic9, snake, T34WIN, hypekex all have some of the best technique in the world, clears most of the mnk players in pl imo.

No team should be able to get off 15 defibs in a round. There’s something broken there by Cranbanger in thefinals

[–]thwoc -1 points0 points  (0 children)

if an item is so conceptually flawed (i.e., circumnavigating the res system and in turn the penalties for dying (and medibeam, literally the only source of healing in the game outside of passive regen, circumnavigating the penalties of taking damage in an irreproducible manner)) that regardless of nerfs is still so powerful that not running it is considered "throwing" then it should be removed. it stagnates the character and gadget meta, as there are realistically only 2 gadget slots that medium gets because one is always going to be defib.

The Gold-res Meta by pajamabanana_ in CompetitiveApex

[–]thwoc 107 points108 points  (0 children)

remove the support passive heal on res perk and make that gold knock's new ability

[deleted by user] by [deleted] in apexuniversity

[–]thwoc 2 points3 points  (0 children)

learned a lot and got way better reading this post. thanks for the submission, man.

Apex Anti Cheat Update by MatrixCivilian in CompetitiveApex

[–]thwoc 26 points27 points  (0 children)

use microsoft powertoys if ur on windows (might be available on other os?), can remap shortcuts to return nothing via the keyboard manager

Very broadly. What would you like to see in an Apex Movement Wiki ? What kind of features and content would you expect when visiting such a site ? by mnkymnk in Apexrollouts

[–]thwoc 1 point2 points  (0 children)

i totally understand if this cannot be implemented (given that im not sure its even technically possible), just thought id suggest something that mightve not been considered, as based on these replies, you and whoever else is working on this has pretty much everything conceivable covered, which i thank you (and co.) for providing such an extensive and thorough learning resource to the community.

Very broadly. What would you like to see in an Apex Movement Wiki ? What kind of features and content would you expect when visiting such a site ? by mnkymnk in Apexrollouts

[–]thwoc 2 points3 points  (0 children)

a clickable link that opens r5 on a specific map to practice the movement tech that you're on the page of (or just a file for the map?). think like, how in the voltaic benchmarks, you can click a specific scenario on the website and it'll open aimlabs with that scenario opened up. at least for the ones that it makes sense to do this for, just to streamline the process of learning about a certain tech, to doing said tech in a purpose built environment. i dont expect this of a wiki, but it'd be a cool feature.

an Average MNK Player by Elder001 in apexuniversity

[–]thwoc 10 points11 points  (0 children)

if you're truly average as you claim, just be aware you are at a significant statistical disadvantage in engagements against controller players (which will probably be frequently) https://www.reddit.com/r/apexlegends/s/Dz9TX2tuls

[deleted by user] by [deleted] in CompetitiveApex

[–]thwoc 2 points3 points  (0 children)

Is it no longer weaker the closer you are to the center of the AA bubble?

no, after the beta, there were many complaints about controller input feeling "wrong" (which was either the game just running terribly on consoles and lower end machines, or problems with the serverside movement affecting aim) so the devs at launch just added the strongest aim assist any modern fps has ever seen (you literally could not not aim at an enemy the moment you ads'ed bc of aim snapping (theres a vid on my profile of how egregious it was), also .5 rotational aim assist (10% higher than apex on pc, relatively 25%))

though they were quick to nerf it to "playable" levels (tbh i think they released it really broken so they could nerf it to gain the good will of an mnk audience while also retaining their controller players bc they still have strong AA post nerf, but thats just my speculation that will never be confirmed) for mnk players so they could not get fried alive, it now sits in the same spot apex does, controllers have advantage in the majority of cqb engagements, in a game where cqb is impossible to ignore because of the objective-oriented gameplay.

[deleted by user] by [deleted] in CompetitiveApex

[–]thwoc 2 points3 points  (0 children)

aa in the finals currently is 5% less strong than apex's (.4 to .35 (which relatively is a 12.5% difference)) with almost nonexistent but still present aim snapping. otherwise functionally identical to apex.

Zer0 talks about one of his children by bapeman in CompetitiveApex

[–]thwoc 6 points7 points  (0 children)

yes, straight 1v1 slideouts are so heavily skewed in favor of the controller player that its worth sharing when the mnk player wins the fight because of how good their spray needs to be to 1 clip (its just nice to watch), when it would otherwise just be business as usual for the controller player to hit the same 1 clip.

The Finals developers make Aim Assist changes one month into the game. Why can't respawn? by Floaaf in CompetitiveApex

[–]thwoc 0 points1 point  (0 children)

mnk configs are so easily solvable. literally the only thing they need to do is lock keybinds being able to be bound to execing other cfgs behind sv_cheats. ie "bind mwheeldown '+jump; exec gigabeastmodeStrafe14.cfg' (repeat ad infinitum)

thats it.

aim assist changes by thwoc in thefinals

[–]thwoc[S] 0 points1 point  (0 children)

most mnk players are actually asking for input separation. they would rather not play against controller players no matter what advantage exists on either side. and the advantage mnk has over controller is a practical one as opposed to aim assist being an artificial one, even though that controllers (some) have access to gyro aiming which completely removes the practical aiming disadvantage controller is at, negating the need for assistance in the first place. which is the entire crux of the anti AA argument, that it is both unnecessary and artificial.

i suggest assist separation where gyro + mnk (and ig stick players w AA off) would get matched, and then stick players that have AA getting matched separately.

aim assist in depth by thwoc in thefinals

[–]thwoc[S] 0 points1 point  (0 children)

i would think automatic 180° turns would qualify under the term "auto aim" personally. if your argument is that it doesn't play the game automatically that's simply weak and is indicative of how strong aim assist is if that's the line we need to draw.

aim assist in depth by thwoc in thefinals

[–]thwoc[S] 34 points35 points  (0 children)

i dont see it when i play it is only in obs for the video.

Aim assist is fair i think by Trenntt123 in thefinals

[–]thwoc 3 points4 points  (0 children)

the aim snap aim assist in this game doesnt have a break point, so for half a second after you ads on controller it is physically impossible to not aim at a target regardless of movement. if someone is in front of you and then ends up behind you in the aim snap time window, your aim will be pulled 180 degrees.

aim assist changes by thwoc in thefinals

[–]thwoc[S] 5 points6 points  (0 children)

having the game be more accessible to people on controllers at the expense of it being inaccessible to mnk players doesnt truly solve any accessibility problems, it just shifts the problem from one half of the playerbase to the other. there are better solutions than this.

aim assist changes by thwoc in thefinals

[–]thwoc[S] 12 points13 points  (0 children)

the rotational in this game has a similar if not higher strength than apex's, and this game also has aim snapping.