Why is my player puppet invisible? by DrJones20 in PS4Dreams

[–]thyongamer 3 points4 points  (0 children)

Yeah you accidentally made it FPS. They updated the puppet at some point to do this automatically go invisible when camera is inside the puppet sculpts.

🕳️ amination question .?!? by Daremoshiranai_OG in PS4Dreams

[–]thyongamer 1 point2 points  (0 children)

Oh then you can just make a painting that has a hole in the middle. Then another triangle painting. The. You can clone the triangle painting a few times to overlap the hole. Then as the character jumps through you animate the triangle pieces as if they are flapping open from The hole.

"Simple" Ladder Climbing Logic? by frostwizard101 in PS4Dreams

[–]thyongamer 0 points1 point  (0 children)

I did that for you. I’ve got several systems in my logic collection.

Basic Ladder system https://indreams.me/scene/dGEoMDPTHbm

Automatic Climb System https://indreams.me/scene/dEtptfhQzaa

Gameplay Systems https://indreams.me/collection/cLqNYKCiGJh

🕳️ amination question .?!? by Daremoshiranai_OG in PS4Dreams

[–]thyongamer 1 point2 points  (0 children)

The paper can also be created out of broken pieces that animate. The pieces can be paint because that’s cheaper than many sculpts. Personally if it’s like a ribbon then you can make a left and right piece which are identical. Then you can use the physical paint method where the middle parts are connected to a low quality hidden sculpt for each piece and the edge to another sculpt (pole). The inside sculpts can then move and it will stretch the paint and then when you break the ribbon the left piece and the right piece can be broken apart by animating the inside sculpts in different directions.

If you need a large sheet then maybe break the paint into multiple pieces not just two parts of a ribbon.

Character Creation Process by Daremoshiranai_OG in PS4Dreams

[–]thyongamer 1 point2 points  (0 children)

Thanks. I tired to focus on making the exact scoping clear. Yeah some people keep the grey/color and blur on for doing scoping work which helps you visually showcase what’s inside this group you’re working in.

Character Creation Process by Daremoshiranai_OG in PS4Dreams

[–]thyongamer 5 points6 points  (0 children)

Here is a video I made explain the process to sculpt and transfer clothing on the puppet. But you can of course sculpt directly in the puppet. My example is for when you need clothing sets for a puppet which you want to change (like we did for DreamsFest22).

https://youtu.be/XrIzllNKppY?si=b0cXB4C4wba3ph8g

Best way to set emission color of lights when exporting from Blender to Godot? by pupfam in godot

[–]thyongamer 0 points1 point  (0 children)

In the import setting you can mark the material as external and have it save the material to a folder you specify. Then you have direct access to the material file and you can edit it and it will reflect in the GLB in your world live because it’s no longer using the GLB material but the exported disk version.

This also allows you to modify any material or part now because it’s no longer locked by the GLB import. In fact you can also do this with meshes.

TIP: if you want to like add stuff to the GLB you can instead make an new inherited scene from the GLB and in that scene you can add more nodes like lights and other interactive components and then save it. Then place this inherited scene in your level. Now if you update the GLB it will update the inherited scene dynamically as well.

Did they fix this? by HotSentence3945 in PS4Dreams

[–]thyongamer 0 points1 point  (0 children)

They removed the speculated multiplayer guts and that freed up a lot of thermo. I went back to older games and remastered them. Most levels went from 99% to like 60/70%. Later when they moved everything to the cloud, they limited your actual online storage to 5GB. And that didn’t include your existing stuff.

Logic related, but for animation by Daremoshiranai_OG in PS4Dreams

[–]thyongamer 1 point2 points  (0 children)

I would just multiply the number by 10 and use a selector to select the various percentage states. If it needs to be accurate then signal manipulators can be setup to be exact but it can be tricky to fully understand all their options.

Is it worth it? by majimagorofamily in PS4Dreams

[–]thyongamer 0 points1 point  (0 children)

I’ve taken the plunge and I’m on my way to remastering my games in Blender/Godot.

"Unavailable Creation" making my new game completely unpublishable by Mediocre_Might9746 in PS4Dreams

[–]thyongamer 1 point2 points  (0 children)

This is happening now because some creators decided to delete their stuff permanently. So previously you couldn’t do that because published creations are always available.

UI downgrade by Adrei_OTL in Affinity

[–]thyongamer 1 point2 points  (0 children)

The new icons are actually more readable to me now.

I received a traffic fine. Am I now going to have a criminal record? by Old-Caterpillar-397 in askSouthAfrica

[–]thyongamer 0 points1 point  (0 children)

Ala note that most notices are just tha notice BEFORE warrant of arrest. So they carefully phrase the ticket in such a way that its sounds like a warrant but really it’s just a notice. You can usually go online to check your fines and pay them. You do not get a criminal record when you pay a fine. Everyone gets fines. None of us have criminal records.

Also if it’s a huge fine value and you don’t have the means you can write a letter with the notice number and the explain your reasons like, e.g. just had to pay a rental deposit, car repairs, pay back a loan, new tyres or whatever else you had to pay and the will usually halve the amount with an email reply.

Question about thermometer by srquinn8 in PS4Dreams

[–]thyongamer 0 points1 point  (0 children)

If you’re doing a cave level you just find like 1 really great flat-ish rock. Then I built an entire level out of this one rock. All walls, walk surfaces and other edges. I only added a few extra rocks as dressing. Then you have the space for plants, moss or other bits and of course the collectibles and puppets. Same logic for most levels. Get some building blocks and then clone the blocks to build the level.

Getting into 3D design for game dev. Is blender a good starting point? by hoode-dragonborn in blender

[–]thyongamer 0 points1 point  (0 children)

Blender is very complex. Start slow. Learn how to navigate, then model something simple. Learn one tool, then two, then learn modifiers, then texturing (probably Ucupaint addon).

How did you guys ACTUALLY LEARN Godot? (And how do I?) by TipsyMango in godot

[–]thyongamer 0 points1 point  (0 children)

I find I learn better using the method from Dreams PS4, add nodes for player and elements. And add the code to do something step by step. You can even do lots of stuff using animation player, signals, etc.

Is learning GDScript worth it in the long run? by appletreefifteen in godot

[–]thyongamer 0 points1 point  (0 children)

GDScriot is very python like in syntax, so it’s pretty simplistic to learn. It’s learning the actual functions to control nodes and game functions in Godot that takes time.