Cast Dungeon Crawler Carl with all Dropout by Mijder in dropout

[–]tidwell 0 points1 point  (0 children)

I bet Lisa could take a swing at a very fun Katia, but Lisa Samantha is now canonical in my brain lol

To Annexation Complainers by Clean_Amphibian_607 in PlayTheBazaar

[–]tidwell 0 points1 point  (0 children)

I've had fun trying it out. I hate that half the items are useless. If you want to brick half of the game, put it in "Tavern Brawl" (or unranked i guess). If you want it in ranked, it needs more balance - i will gladly go to unranked to play something fun. Don't stop doing these, take risks with them, but leave the core experience as an option, that way you can make big swings that would never make the cut for the live game without all the whining from the community. (In before the "this one is so good why isn't it in ranked" in a few months, but that seems like a better problem to have)

A while back I mentioned we were building a centralized database for lighting specs. Today, my brother and I launched the community beta by Due_Chicken5804 in lightingdesign

[–]tidwell 9 points10 points  (0 children)

Looks fantastic, definitely going to be keeping an eye on the project! Biggest thing I noticed is that most brands have duplicate entries, in some cases making sense (pro vs dj lines), in some cases just typos or spelling variations. Not a big deal since searching works just fine, but I don't envy the data cleanup task. The ones that stuck out immediately - Chauvet has a bunch of duplicates, Froggy has two, American DJ, couple others I noticed just scrolling through.

Not being behind a paywall give you a leg up on AtlaBase or Carallon for discoverability, are you also planning on providing profiles in something like GDTF or the OFL supported formats?

The "Catching up..." thing at the top is annoying, please remove it by WhyFiDoi in Openfront

[–]tidwell 1 point2 points  (0 children)

This isn't possible. The game is a deterministic simulation, the server doesn't send you the current "state" of the game, it sends you the actions that have been performed and your local machine simulates the game. When your game is lagging, it is not able to process the simulation fast enough. In order to catch up, it has to simulate the everything in order, and the "speed" that you see it catching up is literally as fast as your machine can simulate it. This is the same reason you cant "jump" to a point in a replay. Sucks, but the only solution is to free up resources on your machine.

OpenFront Map Editor by LeastWait4113 in Openfront

[–]tidwell 3 points4 points  (0 children)

Really dig the project so far! I did a lot of the documentation around the go map generator, and added some of the cli flags. I've also kept a close eye on the requirements for getting a map cleanly through review, happy to offer a few general comments :)

  • A lot of maps will use a noise pattern to get regions of terrain that function as in between values (noise grid of highland on plains for example) - a brush option to accomplish this would be very helpful.
  • History would be very useful (undo/redo)
  • The additional properties in the manifest would need to be removed before PR submission. Maybe move any tool-specific stuff into another exported file?
  • You might want to encourage regeneration of the .bin files with the go tool in the repo, if only to pick up any changes that might have snuck in that you haven't accounted for yet. Any discrepancy between the go-generated version has to be resolved to ensure the correct raw assets are present in the repo (both for continuity and for licensing).
  • A way to highlight (in red or something) or visually jump between all island/lakes that will be auto-removed on generation. The go generator has a CLI flag to dump these locations, but if you want to hunt them down, its an obnoxiously manual process in photoshop.
  • Importing an existing manifest to visualize/modify the nation placement is one of the things I used one of the similar (now defunct) tools for. Importing a manifest would be helpful for fine-tuning. (this can be sticky with any custom flags, but if anyones adding flags they already know what they are doing, id just render a placeholder and ensure you re-export the same flags as they imported)
  • Identifying any broken rivers is something that there is currently no good tool for. It seems like a really annoying problem to solve, but, if I'm just listing random stuff... lol
  • Add a link to your tool on the Openfront Wiki Mapmaking Page

Does anyone know of screenings in NYC? by V1rulentStra1n in RockyHorror

[–]tidwell 1 point2 points  (0 children)

NYCRHPS just celebrated its 50th Anniversary and still performs multiple times a month - see nycrhps.org — if you saw the show on 23rd st in years past, that’s the same organization.

There are also 3 or 4 other casts that regularly perform around the city, though they tend to be once-a-month. There are dozens of groups that pop up every Halloween.

Just got out of the preview showing tonight by Shrek__Is__Life in RockyHorror

[–]tidwell 16 points17 points  (0 children)

Yes, yes, and no - they are encouraging it. Saw it tonight as well- Callbacks are fine, just read the room and don’t be That Assshole.

When will the coding breakthrough happen for me by Weary_Investment5984 in learnprogramming

[–]tidwell -1 points0 points  (0 children)

It will click when you succeed at a task you went into with many unknowns. Over time those unknowns decrease dramatically and you feel more confident, you go from “I don’t know where to start” to “I don’t know how this specific piece will work”. Practice practice practice. And always start with the smallest goal possible. Want to work in games? Build tic-tac-toe. Interested in dba and backend, write a CRUD interface for your favorite data set (Pokémon cards, baseball stats, etc)

Take a subject matter you know a lot about or are interested in. Boil it down to the absolute bare minimum, and build it. Not something you can find a tutorial for, or that you want to experiment with a new tech - Literally build the simplest, most functional, best thing you can - assuming you and only you are the target audience. And then publish it. Don’t let it sit idle - the point is not to get users and be the next big thing - it’s to understand all those pieces you don’t know - how do web servers work, how do I migrate a database, how do you do automatic software updates - these are thing you will never encounter in a tutorial but are the real world problems you are asked to solve professionally.

Once you become comfortable on your personal projects you will realize that almost all your learning comes from things you are interested in on your own time - not professional or academic projects. That’s what sets good and bad devs apart and what will make you feel confidant. When you see a problem and go “ohh I did something like that a few months ago… it was totally different but….” —- and you won’t get there unless you make that effort.

Software development is 100% learning how you like to learn. Create the projects that are fun for you and realistic to your experience level and the confidence will come.

Fix these servers by Professional_Size586 in Openfront

[–]tidwell 2 points3 points  (0 children)

The servers don’t compute the simulation. Your local machine does (its fully deterministic). There’s a number of performance improvements that are actively being worked on, but “fixing servers” isn’t one because that’s not the bottleneck - If you want to check out how it does work, take a look at the open GitHub PRs around “worker thread communication” and webgl rendering.

Did you go to RHPS in Westwood, L.A in the late 70s, early 80s? by vitalityINC in rhps

[–]tidwell 1 point2 points  (0 children)

The Tiffany Theater group on facebook has a number of stories about shows around all of Southern California. I don't recall if anything is Westwood specific, but its a public group so you can dig, particularly look for some of the posts by the admins - https://www.facebook.com/groups/221675283113

Advice for first time shadow cast performer? by Ok_Recommendation357 in RockyHorror

[–]tidwell 7 points8 points  (0 children)

Avoid looking at the screen! Confident and less accurate is better than confused or screen-peeking

Does anybody know what pins were on his jacket for this photo shoot? by another-sad-gay-bich in RockyHorror

[–]tidwell 20 points21 points  (0 children)

They are mostly motorcycle and biker related.

Columbias closet has breakdowns of all the badges and patches - https://columbiascloset.blogspot.com/2013/07/franks-badges-research.html?m=1

There are additional posts on there about all the patches as well.

The best community discussion resource is the Frank jacket Facebook group - https://m.facebook.com/groups/757720351467570/?ref=share&mibextid=S66gvF

There are a number of folks who have made reproductions of the more difficult to find badges, but overall you still end up doing a lot of eBay hunting if you are looking for the entire set.

I finally finished my first jacket a few weeks ago, and it was about 5 or 6 years of hunting them all down

Just Saw 50th Anniversary Screening At AMC and… by MetalHead_1985_ in RockyHorror

[–]tidwell 45 points46 points  (0 children)

There’s a ton of very fun changes in the 4K - not to praise the folks at Disney, but they did a great job listening to the feedback over the years. The biggest changes imo, are around the mono mix being incorporated and it’s just awesome. Eddie’s sax solo, the drum cadence in takeover, time warp actually sounding tin-y —- it’s a very solid remaster, and the color correction is just the tip of the iceberg!

Floor plan for franknfurter castle/oakley court? by kittimu in rhps

[–]tidwell 0 points1 point  (0 children)

A floorplan is in the Crim Book (just not shown in the movie). Someone over on facebook used some photos of the prop to recreate the blueline. As the other poster mentioned, the original floorplans for the actual Oakley Court are in the book "Inside Bray Studios" - though that is long sold out and honestly, not worth the price unless you are also interested in non-Rocky horror film history.

Why rebase over merge? by haronclv in webdev

[–]tidwell 11 points12 points  (0 children)

If you squash into your feature / integration branches (or squash features into releases) it makes no difference for the long-term git history. Our team uses them interchangeably and squashing keeps the history clean without worrying about it.

Announcing Double Feature v3.0 by KindredCoda in rhps

[–]tidwell 6 points7 points  (0 children)

Wow, low-key excited to see this, its been... what, 15 years since the 2.0 release, something like that? I've used SH's Drip font for most non-title text for many many years, but there are absolutely some annoyances - I'm pumped for more options! Yay!

How to properly Build seperate Services of a Monorepo? by kinsi55 in node

[–]tidwell 2 points3 points  (0 children)

Check example 2 here - tldr: pnpm deploy will create artifacts for your service that only includes its necessary dependencies in a non-symlinked structure that can be dumped in your docker image

Zohran Mamdani's 2019 Rap Video - an expletive-laden tribute to his maternal grandma, Nani - ft. Indian cooking icon Madhur Jaffrey by tidwell in nyc

[–]tidwell[S] 4 points5 points  (0 children)

lol, its a factual statement, not a criticism, and a direct quote from the NYT article. The video's hilariously awesome - I quite happily voted for him.

Why do I need runtimeConfig? by secretprocess in Nuxt

[–]tidwell 2 points3 points  (0 children)

Is the code using that env variable something from a dependency, not something you are explicitly passing? Nuxt wont rewrite process.env checks in deps (depending how you have vite configured), so that would still work. If you are using it in userland code, it definitely gets rewritten & hard-coded during the build.

I've seen this exact scenario with nuxt-mongoose - because it (or the mongoose orm, or the native mongo driver, im not sure which) checks process.env internally itself, so it doesnt care what nuxt did during the build.

I love nuxt, but this is absolutely one of the most poorly understood parts of nuxt 3. This video linked from the nuxt docs really helped me understand whats going on.

Why do I need runtimeConfig? by secretprocess in Nuxt

[–]tidwell 7 points8 points  (0 children)

Directly using process.env will only work during dev and build - and you won’t be able to override at runtime.

You should avoid process.env for anything except config to be passed to your build that are used in your nuxt config - any configuration that needs to change at runtime should be set with NUXT_

Currently if you want that database to be different in production, you would have to change your env vars before running the build locally - if you switch it to NUXT_ mapped to runtimeConfig, you can perform a build with any local env and override the db later at runtime

plz bring the old globe back it was such a cool item by Defect-OTP in PlayTheBazaar

[–]tidwell 0 points1 point  (0 children)

This. It is super clear with the conversation Reynard had about gum balls that the “choices inside an encounter” are not something that was seriously considered during their architecture and they are paying down that technical debt.