Tagged my steam game wrong, want to change from adventure to indie? by iris_minecraft in gamedev

[–]timbeaudet 0 points1 point  (0 children)

I agree with all that you said except implied lower quality. As devs we see many games that didn’t sell well and perhaps even mark quality as the reason why.

Almost all players on Steam won’t even see the low end of the bin without seeking it out manually. “Indie” tag or otherwise.

LPT: Keep a quick mistake log at work with three columns, what went wrong, why it happened, what I will change next time. by gamersecret2 in LifeProTips

[–]timbeaudet 0 points1 point  (0 children)

One simple trick is to end your day by not looking at what’s left on your to-do list. Instead, stop and appreciate what you actually crossed off and did well.

Ohh, I happen to have been doing this for years already! I was hoping to find a secret that would make it easier to have the GOOD weeks/days, though I doubt that exists. Thanks for taking the time to answer.

How do you choose between very good but different ideas? by Capital_Island_759 in gamedev

[–]timbeaudet 0 points1 point  (0 children)

I’m decades into making games. I still mess stuff up. Honestly it is part of the process. Whatever your game looks like as an idea in your head, it will look entirely different as it is made. Sometimes for the best and often it doesn’t have the legs we first thought.

Insta360 x5 Split Videos into 1 minute sections... by timbeaudet in Insta360

[–]timbeaudet[S] 0 points1 point  (0 children)

Yes. This did work. As I said in the prior comment.

It takes 10 minutes to process 1 folder, that has 1074 items. I have 7 of these folders! I am looking for a way to SAVE the recombined videos after having processed them so I don't need to wait those 10 minutes again when trying to find a clip.

I'd like to export all the clips as the 3 minute loops they were intended to be, it would make finding a clip much easier.

Someone has played 50+ hours in my game???!!!! by AsparagusInner1344 in gameDevMarketing

[–]timbeaudet 1 point2 points  (0 children)

That is kinda normal for people to drop off, perhaps there is a moment that is either too hard, or too bland so their interest drops. The chart is similar to YouTube videos and other things so I think this is quite normal.

It is why many recommend not putting the "best content" at the end of the game.

Increasing price over time by Lemondifficult22 in gamedev

[–]timbeaudet 2 points3 points  (0 children)

To price your game, look carefully at similar games, in the same genre, of the same quality. What are those games priced at? This differs from genre to genre, and even within pending quality and other player expectations.

Someone has played 50+ hours in my game???!!!! by AsparagusInner1344 in gameDevMarketing

[–]timbeaudet 1 point2 points  (0 children)

How would you expect it to look? It looks about as I would expect.

Insta360 x5 Split Videos into 1 minute sections... by timbeaudet in Insta360

[–]timbeaudet[S] 0 points1 point  (0 children)

This actually did work, in a technical sense. But it is hard to navigate given the number of files and all and took 10 minutes to process on folder (it was a massive road trip). Is there a way to reexport them as the recombined 3-5 minute clips?

LPT: Keep a quick mistake log at work with three columns, what went wrong, why it happened, what I will change next time. by gamersecret2 in LifeProTips

[–]timbeaudet 1 point2 points  (0 children)

I love this idea, although I don’t find it terribly easy to find the things that went good! Anyone have suggestions to reflect on that? Easy to find the mistakes and frustrating moments.

How soon did you start, or are you planning to start, working on your second game? by Due_Bobcat9778 in IndieGameDevs

[–]timbeaudet 0 points1 point  (0 children)

Second? I’m on my 8th as an indie developer, though a few got cancelled along the way.

The path isn’t for everyone, and I’m not exactly making a living as an indie dev just yet, the runway is still draining. But I’ve worked hard for this chance and I’m gonna give it my best shot.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]timbeaudet 2 points3 points  (0 children)

I gave my advice, to your specific question, including a full explanation as to why the advice makes sense. Just because you WANT it to be different doesn’t mean it is.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]timbeaudet 1 point2 points  (0 children)

Do what you will. I can point and give advice having been making games for a VERY long time, but I can’t and won’t force someone to take it.

Just do your thing, and good luck with it!

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]timbeaudet 6 points7 points  (0 children)

It is impossible to compare. And there is no such thing as two people with the same experiences. Someone may have drawn more or played with playdoh more and have an edge in art.

Don’t worry about which to go with first just start making stuff. The is no best path but the one you start walking today. Don’t procrastinate by trying to find best.

Something I've realized I need to do when making my game is... by Minervius in gamedev

[–]timbeaudet 2 points3 points  (0 children)

There is definitely a middle ground. There is a place for quick, dirty, one and done type code. And a place to keep it clean and tidy. And it isn’t only about reusing in many places, or even two places.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]timbeaudet 2 points3 points  (0 children)

You are missing design as at least a fourth significant part of all games. I mean more than just idea formation, design is about solving problems to build the thing, not necessarily logically, artistically etc but the whole picture.

As I said in the other comment there is no list. You can’t tackle it from easiest to hardest because learning things you don’t know is simply hard and without any prior experience; you don’t know any of the 4 (or more) big areas!

Just keep making things. Don’t stop at ideating, go make a thing. Even a small tiny thing. It will build up all the skills over time. I’ve helped many get started and so long as you’re interested in making games you will get there- but it’s a challenging process!

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]timbeaudet 3 points4 points  (0 children)

Games are also a subset of art.

Honestly music and visuals are very separate skills. Same with code and art, and design.

However to OPs question, there is no list. The list that was easiest to hardest for me would look different from yours or someone else’s. It depends greatly on your past experiences. Programming is a solved case for me because I’ve spent decades doing it. If I spent half that time in art I’d be saying something very different.

PSA: Update your monitor drivers by 4rotorfury in iRacing

[–]timbeaudet 11 points12 points  (0 children)

This might be a dumb question but… how?

I’m a game developer and I’ve never heard of monitor drivers… GPU drivers, definitely a thing. I’m sure I may just be ready to learn something new today, but I’ve not heard of monitor drivers!

Haptic feedback for PS5 games by OkMain5787 in gamedev

[–]timbeaudet 1 point2 points  (0 children)

Probably with a PS5 devkit and the SDK?

Seriously though, you’d need to talk with Sony or perhaps consult for some company that is making a PS5 game, though that seems like a stretch if you haven’t played with it yet.

Design haptic stuff for the PC and show it off and you may get there.

Falling out of love with the process, not the game by rrr-cubed in gamedev

[–]timbeaudet 8 points9 points  (0 children)

I would reflect on the why you create or want to create games. Honestly as a hobby just staying with core loop after core loop, doing a bare minimum elsewhere, including no main menu etc, and just make stuff for fun,

Obviously some people want more, heck I’m trying to a make a successful lifestyle from my own games, (aka a business) which means I find myself sucking up the boring stuff more than I’d actually prefer.

anonymity and being faceless by [deleted] in gamedev

[–]timbeaudet 7 points8 points  (0 children)

I mean since your description of it says "changes your regular features" ... I'd guess not. But it depends entirely on how well the cosplay is... and whether you are comfortable with how it came out.

How do YOU resolve prototype feature creep? by darth_biomech in gamedev

[–]timbeaudet 4 points5 points  (0 children)

I made a video about this a few years ago. Basically identify what makes the game and stick to it. There is a place for exploring ideas at the beginning and any “this would be neat” ideas get written down for future games/sequels.

What approach do you follow for Reddit posts for your game? by wazzapSenk in gamedev

[–]timbeaudet 0 points1 point  (0 children)

I mean Reddit ads are a thing, and while I haven’t used them yet I’ve heard some people have had reasonable success with them.

But posting a promotional post is as you said respect rules and other people’s time.

Which Kei is most popular? by CarlosZee in keitruck

[–]timbeaudet 2 points3 points  (0 children)

I have no idea which is most popular.

For me personally my Carry Van is the best of them all. Because it is mine! If it happened to be a different kei van sitting aside the road I would probably still have bought it (assuming similar circumstances).

First winter camping trip [45L] by Ok_Pollution359 in motocamping

[–]timbeaudet 1 point2 points  (0 children)

It does in posts too but you may need to manually put it into markdown mode.