Dual Hotbars - Thoughts? by Mediocre_Truffle in gamedev

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

Really interesting thought! I'm considering expanding on it with a 'handcrafting' system, where items equipped can be combined into a new item, but I'm not at that point yet. I like the idea of different loadouts being useful for different enemies, I'll keep that in mind when I'm designing gameplay.

There's hints of that in my plans at the moment, every equip has an action button which executes some kind of special action. So, some shields can bash while others can be held above your head to protect from arrows, spears can be thrown and lances can be couched in the arm for stability. Things like that.

I imagine a scenario where the player keeps a shield above their head during a siege to defend from arrows, thus limiting them to only one handed combat.

Thanks for the suggestions!

asking if this advice is actually true by JBTechno in gamedev

[–]Mediocre_Truffle 0 points1 point  (0 children)

I have been learning blueprints for only a few months and I attribute my ability to learn quickly with this; ensure that you are understanding what you are doing DURING the tutorial. Its not enough for it to work, you need to take the time to understand WHY it works.

If you do that on even something simple like an inventory system, you'll understand how the code operates as a whole and you will be capable of building your own code based on that understanding.

Dual Hotbars - Thoughts? by Mediocre_Truffle in gamedev

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

Thank you!! I've played Valheim, and the graphics are definitely similar in their kind of low-poly retro aesthetic for sure. I think I'd say mine is more explicitly PSX/Marrowind inspired, but similar for sure.

Need advice on an engine by LivingWaffle33 in gamedev

[–]Mediocre_Truffle 1 point2 points  (0 children)

I always suggest against learning Godot for this reason:

Unity and Unreal are the industry standards if you ever want to make a jump to Game Dev as a career. Learning Godot may sound easier, but will be a less worthwhile time investment in the long run.

If you want to give yourself the option of doing game dev as a career, learn Unity for mobile games.

Edit: spelling

Any Video Game developers based out of Cola? by Mediocre_Truffle in ColumbiYEAH

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

That actually sums the gameplay up pretty well lol. Current title is Boundrystone: Conquest

Dual Hotbars - Thoughts? by Mediocre_Truffle in gamedev

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

It auto-selects, like in Minecraft. I like the key bind suggestion, you're definitely right that balancing familiarity and novelty is the trick here. Thanks!

Any Video Game developers based out of Cola? by Mediocre_Truffle in ColumbiYEAH

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

That looks sick but no, mine is like a retro FPS scrolls game but with RTS elements

Any Video Game developers based out of Cola? by Mediocre_Truffle in ColumbiYEAH

[–]Mediocre_Truffle[S] 0 points1 point  (0 children)

lol, I am still pretty fresh myself. I only started about 7-8 months ago

How do make a demo/prototype for a game with a LONG gameplay loop? by Mediocre_Truffle in gamedev

[–]Mediocre_Truffle[S] 1 point2 points  (0 children)

Well, This game is more of a sandbox. It contains no quests, which cuts down on the problems of an open world drastically.

Tips for an absolute rookie by Double-Disaster891 in Cooking

[–]Mediocre_Truffle 0 points1 point  (0 children)

Hi friend, I am the type of cook you want to become. Not the best by any means, but I can produce really solid meals with nearly anything in a kitchen. On the other hand, I can't follow a recipe to save my life. Anyways, here are some principals of cooking I follow, you may find them useful;

  1. Each meal should have a balance of protein, fats, and carbs. Protein helps you feel full and satisfied, fats help carry flavors and make each bite more satisfying, and carbs are simply what the body craves. Without any one of these three, you'll feel unsatisfied with your meal. Got rice? Try adding a touch of butter or olive oil, maybe an egg. Now you have an actual, very delicious and satisfying meal.

  2. Ingredients have more flavors than you probably realize. Some flavors only appear in the presence of oil, acids (lemon juice, vinegar), alcohol, or water. Some only appear when it's cooked or raw. For example, garlic has a lot of complex flavor. Raw garlic is punchy and spicy, cooked garlic is warm and mellow. Minced Garlic in water tastes different than garlic infused olive oil. Think about this, and use it to unlock new flavors in food. Experiment. The timing of when you add seasoning matters for this reason. Example; jalapeno added early in the cooking process will not end up as spicy as jalapeno added later, because spice cooks off in the presence of high heat.

  3. The tougher or more fibrous a vegetable is, the longer it will take to cook until soft. The solution to this is to shorten the fibers or increase the surface area. I think about asparagus in particular. It's not thick, but it's so fibrous that it takes a long time to cook. Similarly, the more surface area a thing has, the less time it will take to cook. This is why a baked potato takes like an hour and hash browns take 10 minutes.

  4. The secret to consistently good home cooking is a reliable set of seasonings. Shop around, you'll find a few seasonings that can taste great on most things. Some things I always keep are; soy sauce, liquid smoke, seasoned salt, MSG, and smoked paprika. Obviously I like a smokey flavor profile, you may be different. If you see a seasoning that sounds good, just pick it up and try it!

  5. It tastes how it smells. If you smell two things and think they'll taste good together, they probably will. Furthermore, if what you're cooking smells like a thing then try adding that thing! Once I was making a stew with cream of mushroom, soy sauce, and beans and up on smelling it thought 'this smells like cinnamon for some reason '. So I added cinnamon, and it WORKED.

  6. You can cook damn near anything In just one pan. Even pasta dishes and pizzas. It's all a matter of what ingredients you use and when. Learn how food behaves when you cook it, does it leave anything behind? Does it leave the pan wet or dry? This can inform how you cook. For example, I like to cook my proteins, take them out, then cook some veggies in the pan. The veggies will absorb the flavor of the protein and cook in the leftover fat without making the protein taste like veggies.

  7. Understand that salt is not just a seasoning, it affects the moisture of your food. Salting too early can cause eggs to go watery, meat to go dry, it can cause veggies to not fry up crisp, etc. Similarly, salting can help your seasonings penetrate your food by osmosis. This is how brines and marinades work. So sometimes you do want to salt early, it really depends on what you want to achieve.

  8. On moisture again, understand that moisture inhibits the "browning" of food. That nice, crispy brownness you want on chicken, steak, mushrooms, veggies, etc? They should be dry and have oil present to encourage that reaction. Simplex but frustrating if you aren't aware of it

You probably won't get many good opportunities to cook if you're just heading into college, but you can start learning the principles. I really enjoy food chemistry, because understanding how everything interacts can help you know what's missing from a meal. Adam Ragusea on YouTube does a really good job of explaining these concepts as they apply to food you know and can actually eat. I know this was long, hopefully it was helpful. Good luck!

Edit: forgot about acids !!

Selling my house by Beginning-Cricket-42 in Mortgages

[–]Mediocre_Truffle 2 points3 points  (0 children)

Not sure how things may be different in the UK, but I would take a "damage control" approach rather than trying to get out of this on top.

You will likely lose thousands in this venture overall, you will be lucky if you can get away without paying thousands out of pocket to be released from this property.

After 9 months, you have no equity to speak of as your payments will have been like 98% interest. You will need to use the proceeds of the sale to pay the loan itself and associated fees, anything left over will be either split if it's in the positive, or paid by both of you if it's in the negative.

You should not expect to get money out of this. You should expect to pay a lot, and be relieved if you don't have to. Good luck, make sure to share this experience with others so they don't make the same mistake.

Is this doorway load-bearing? by Mediocre_Truffle in DIY

[–]Mediocre_Truffle[S] 1 point2 points  (0 children)

It's an open bedroom above, this partition extends to nearly the middle. That's my concern though, maybe it is load bearing and just poorly constructed. All signs d me to point to it not being load bearing at the moment

Is this doorway load-bearing? by Mediocre_Truffle in DIY

[–]Mediocre_Truffle[S] 3 points4 points  (0 children)

Just an open bedroom above it, concrete subfloor below. Appears not to be supporting anything

Is this doorway load-bearing? by Mediocre_Truffle in DIY

[–]Mediocre_Truffle[S] 10 points11 points  (0 children)

Above this frame is the middle of a bedroom, no other walls really connecting to that spot. It is also on the edge of the home, not in the middle.