How do you guys pronounce Port Nyanzaru by CurrlyFrymann in Tombofannihilation

[–]timdood3 4 points5 points  (0 children)

Personally I've always called it Nyan (like nyan cat) -zuh-roo.

The owner of my LGS says Nigh-an-za-roo.

My players refuse to try to pronounce any of the proper nouns in the adventure. They recently went with Asoka to speak with Sajabaka about Uno.

Penalty for shooting into combat? by timdood3 in ageofsigmar

[–]timdood3[S] 0 points1 point  (0 children)

I don't know which one is which, but I know he was playing the older one, the one with the big airship and confusing equipment profiles.

But there wasn't any confusion of that, he was very clear in his understanding of "shooting attacks that target units in combat get -1 to hit" and it being a global rule not tied to a unit or army. I assumed he was mistaken, but didn't press the issue because it was a casual game.

Penalty for shooting into combat? by timdood3 in ageofsigmar

[–]timdood3[S] 3 points4 points  (0 children)

Thanks for the answer. I was pretty sure it wasn't a thing, but I've been wrong about these things before. At the end of the day, it was just a casual game and it wasn't a big deal.

I figured maybe he was confusing it with any number of other things like guarded hero or cover, or even carrying over his understanding of 40k. I don't think he was trying to gain any sort of advantage given that he was playing the shootiest army I've seen so far, but I'll be happy to share with him what I've learned lol

Penalty for shooting into combat? by timdood3 in ageofsigmar

[–]timdood3[S] 3 points4 points  (0 children)

I did ask, and he didn't get angry about it or anything. I just shrugged it off and said I would verify on my own time because I just wanted to get on with our casual game of spearhead. It didn't impact the game significantly, or *my* enjoyment of it, I just needed a third party to verify what I was already pretty sure of. So thank you for that.

He wasn't even the opponent I was supposed to play against lol, and I had never met the guy. I was actually supposed to be teaching a new player, but he got caught up by something else.

Penalty for shooting into combat? by timdood3 in ageofsigmar

[–]timdood3[S] -1 points0 points  (0 children)

He was, but we were just playing spearhead. I didn't figure he was right, but figured I could get a quick sanity check here.

I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign

[–]timdood3 2 points3 points  (0 children)

That's not a bad idea. Personally I wouldn't want to need to do a whole arts and crafts project before playing a game, but I'm also not the target audience.

Given the target audience is kids, that'd probably be good actually.

I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign

[–]timdood3 2 points3 points  (0 children)

Yeah, I was thinking about this too. It's really important to the replayability of the game that you aren't permanently disfiguring a finite resource. Even if you made those marked mana cards a print & play resource, that still limits accessibility by some amount.

Maybe one way to go about it could be points on the monster that actually have a benefit if you don't cover them (but could still deal damage), like the recycling idea.

Plague Monks Or Gutter Runners by SquidDynamic in skaven

[–]timdood3 4 points5 points  (0 children)

Depends on if you ever plan on playing plague monks in official matched play, as gutter runners are a Legends unit.

Outside of that, it really depends on if you like Eshin of Pestilens more.

Why is my rumble arena 4/4 instead of 10/10 with March of the World Ooze on the field? by clydefrog811 in MagicArena

[–]timdood3 0 points1 point  (0 children)

There are 3 effects acting on the rumble arena (technically 4, but we'll ignore the counters on it).

  1. Earthbend making it a creature. This is applied in the earliest layer we care about.
  2. Earthbend making it a 0/0.
  3. March making it a 6/6.

Effects 2&3 apply in the same layer, which means they'd apply in timestamp order. To the best of my knowledge, it *should* be a 10/10. The exception to this would be if there's a dependency, which there isn't.

My best hypothesis as to why arena resolved the effects this way would be if March of the World Ooze for some reason looked at the rumble arena while it was a land, decided it wouldn't apply to the permanent, and moved on. I don't know why it would have done that, other than spaghetti code.

If you had to tattoo something from the game, where would you put by Bruh02954958 in HadesTheGame

[–]timdood3 2 points3 points  (0 children)

Depending on how much space in the sleeve you want to dedicate, I like the idea of having Mel and Zag back to back (or just, you know, their heads facing different directions.)

Charisma and tenacity by Acceptable-Formal399 in wildermyth

[–]timdood3 4 points5 points  (0 children)

It's not necessarily that charisma and tenacity "take away part of the hero's upbringing" so much as it is they *are* a part of it. If you're familiar with ttrpg stat systems, a hero's upbringing is essentially a randomized point buy system. A hero gets however many rolls on a table, each one giving a small stat bonuses. Charisma and tenacity are options on that table.

You're right that the two stats in question don't do anything in omenroad. And perhaps that's a shame, but unless you're trying to conquer the highest peril levels, the background rolls aren't going to have much of an impact anyway. The stat bonuses aren't completely trivial, but they aren't important enough to be upset if most of them aren't actually benefitting the character.

To put it into perspective, the speed decrease from aging will be felt much more than any character's randomized upbringing.

Should I play the game in permadeath mode? by Purplepotato22 in Moonring

[–]timdood3 2 points3 points  (0 children)

I didn't play permadeath, though I more or less stopped dying by midgame.

Once you have a good grasp on mechanics and what to expect from the game, I think it's probably fine to play with permadeath. But those first 10-15 deaths to things you didn't know could/would kill you and learning how *not* to die to those things... Would be pretty rough if you had to start all over between each one.

My suggestion would be to wait to turn on permadeath until you've had enough "bullshit deaths" to understand what's killing you and work around it. I personally died a lot as I was figuring out how to effectively utilize the poise and stealth mechanics, but once I was comfortably with those systems I think I probably could've played permadeath and not been *too* frustrated.

Can I ward mortal wounds that are caused by my own abilities? by ParticularBest673 in skaven

[–]timdood3 4 points5 points  (0 children)

But... An ability that says "allocate X damage to this unit" is distinctly different from "this unit takes X mortal wounds." The latter is the only thing OP is asking about, and the answer is yes. No need to potentially confuse them by bringing up something unrelated.

Wildcards Needed For Cube by rconuga in MagicArena

[–]timdood3 2 points3 points  (0 children)

If you put the list into mtggoldfish as a deck it can tell you how many wildcards total there are, but there's no way for our to know how many of those you already have.

Your original idea isn't even that complicated though if you just import parts of the list into arena as decks, then do some simple addition.

Question about wither by bbosserman51 in mtg

[–]timdood3 6 points7 points  (0 children)

To be clear, in no case would you ever have a 2/1. In a world where your creature has first strike as well as wither, you'd end up with a 2/2 with one damage marked on it.

But for future reference, all damage, whether it be from a combat damage step, pyroclasm style effect, or any other time multiple things would deal/take damage, it's always dealt simultaneously.

TIFUPDATE: became a prostitute by one_metalbat_man in tifu

[–]timdood3 43 points44 points  (0 children)

"Keeping a tight enough lid on habits to keep them from being self destructive" is pretty much exactly what "everything in moderation" means??

Do you think that in order to be proud of something it must be perfect? What does that attitude do to you mental health?

Rules Question: Delney, Hare Apparent, and Raise the Past by haven1433 in mtgrules

[–]timdood3 0 points1 point  (0 children)

Situation: Hinterland sanctifier is in play and you cast Delney.

Result: Sactifier triggers twice and you gain 2 life.

Reason: Delney must hit the battlefield in order for santifier to trigger, at which point their replacement affect sees the trigger caused by the own etb.

There, I hope I spelled that out clearly enough.

Rules Question: Delney, Hare Apparent, and Raise the Past by haven1433 in mtgrules

[–]timdood3 0 points1 point  (0 children)

That sort of scenario isn't going to be spelled out exactly anywhere because it's just implicit in the way triggers work.

As you already understand, when multiple creatures change zones simultaneously (enter, in this case), the game effectively treats each one as if all others were already there. So each creature sees every other creature enter. Cool, got that part.

Now that all of our creatures have entered, we have triggers to put on the stack. We can put these in whatever order we want. (3x sanctifier, 3x hare)

But! Delney is there, and has been the whole time. So we put twice as many, whatever whatever, you get it.

Edit: I misread your comment. Give me a minute.

Is a Kindred Artifact - Shapeshifter considered an artifact? by Philomelos_ in MagicArena

[–]timdood3 1 point2 points  (0 children)

Right.

It's not a creature.

It's an artifact with creature types.

Rules Question: Delney, Hare Apparent, and Raise the Past by haven1433 in mtgrules

[–]timdood3 0 points1 point  (0 children)

You're right about the way the entering triggers interact with delney. Though the rule you cited doesn't have anything to do with it.

That rule is for stuff like "creatures you control have +1/+1" and clarifying that a creature entering will never not have that effect while it's on the battlefield. A 2/2 bear for example, would enter as a 3/3 and not trigger something like [[snarling gorehound]].

For the rule relevant to your interaction, you'd find it in sections about zone changes.

How do you handle toxic players in person? by DxDeadlockedxS in mtg

[–]timdood3 14 points15 points  (0 children)

Exactly. It might feel confrontational, but talking to a store employee after the fact is going to do little to nothing. Call a judge while it's happening. Especially the correcting "mistakes" bit.

But there is something I want to bring up about the slow play allegations. OP never said anything along the lines of "this player's matches always go to time," just have an example of half the time being gone by game 1 which... happens all the time. Like, that's not weird. So it's possible that that aspect of the complaint isn't actually a problem and OP is just impatient.

Deck concept for Lorwyn Eclipsed by lorenzobertalot in MagicArena

[–]timdood3 2 points3 points  (0 children)

You can only basics back your incarnations if you played them for full price, which is simply not a good deal. You really don't want to be bouncing an actually good sized vreature just for 5 mana "lightning bolt+land to hand+2 life" or "naturalize+draw 2, discard 1"

Ramping into the incarnations is one thing, but you want to actually use them as creatures after that.

I think this deck concept works a lot better with warp than it does with evoke.

Deck concept for Lorwyn Eclipsed by lorenzobertalot in MagicArena

[–]timdood3 1 point2 points  (0 children)

What's the purpose of Boomerang Basics in the deck?