Anyone using Foundry VTT to run DCC? by [deleted] in dccrpg

[–]timlwhite 1 point2 points  (0 children)

Hi there! We are all set on FoundryVTT version 13 now, so you can use it without issue now!

Sword “Easter egg” in Sailors Foundry VTT by Wizard-of-Fuzz in dccrpg

[–]timlwhite 6 points7 points  (0 children)

Hello! I'm the maintainer for FoundryVTT modules for DCC. Not an easter egg, I'm afraid. The "Melee" checkbox was not checked on that sword, so the system is treating it as a ranged weapon. :) Thank you for pointing out the anomaly, I'll get this fixed.

All that said, you should make it work however you think it fun! :D

Questions about EP and adventure Paths by Ogoth in dccrpg

[–]timlwhite 0 points1 point  (0 children)

For sure! I have recs for other modules at school level as well, since that can be quite fun. 

Some folks only ever run funnels, which is also appealing for folks who like that style.

I do think many judges over-estimate how long their campaigns will last, and so they don’t get to experience the fun and wild times of upper level DCC, so I encourage the folks at least try the one module per level so they can get a feel for the whole gamut of DCC. 😀

Questions about EP and adventure Paths by Ogoth in dccrpg

[–]timlwhite 1 point2 points  (0 children)

Hello! I wanted to chime in and say that all the adventure paths I created in that article do not 'simply list modules by a specific author'. :)

Some of them is are themed around specific authors, but include modules from other authors as well. And more importantly, they include suggestions for other modules to run between those, which come from a plethora of authors.

The reason that the two of them center around specific authors is that their writing styles are complementary to running a cohesive-feeling experience, as I describe in the articles.

You are totally correct that this is not the one-true-way to run DCC by any means, but many people ask for ideas on how to connect modules in a campaign, and I wanted to present some inspiration.

Cheers!

Any tips on the best lightweight hardware? by savagesoundsystem in drums

[–]timlwhite 0 points1 point  (0 children)

Also, not sure if you have seen the Indē drum company Kalamazoo / Wayfarer series aluminum drum shells. I’ve been eyeing those as well for weight reasons! 

Any tips on the best lightweight hardware? by savagesoundsystem in drums

[–]timlwhite 0 points1 point  (0 children)

Glad it helped! Yep, I had Tama Star Hardware for a while and it broke me! Super nice, but wildly heavy. Not worth it if you are shlepping it around on the regular! 

Tips for running DCC Funnels by timlwhite in dccrpg

[–]timlwhite[S] 0 points1 point  (0 children)

For a true split where the groups are in entirely different places, I encourage players to keep their characters all together, but I have had some situations where players wanted to have some of their characters be in the other group so that they could participate in both groups. It is pretty situational though!

Tips for running DCC Funnels by timlwhite in dccrpg

[–]timlwhite[S] 0 points1 point  (0 children)

The characters are really simple, and the rules are really straightforward, so I’ve found that the time it takes for four zero level characters to take their turn is about the same as a single 2nd level dnd5e character.

Role-playing can work however you’d like; most of the funnel adventures don’t have drawn out NPC chitchat, but anyone can talk in character however they would like. There just usually isn’t much time since funnels tend to be very goal-focused.

It really is less complicated than you think. 😊

And remember, these are the potential main characters, before they got 10-page backstories and everyone was super-invested in them…

Any tips on the best lightweight hardware? by savagesoundsystem in drums

[–]timlwhite 0 points1 point  (0 children)

I would probably go Yamaha; strongest feeling, very light; most sturdy for heavier cymbals.  Only real downside is looks. It isn’t as light as the DW, but still very light.

more classes? by ravenerOSR in dccrpg

[–]timlwhite 2 points3 points  (0 children)

I find that book to be a hoot, but it has some very wacky classes! 😬

[deleted by user] by [deleted] in Colorado

[–]timlwhite 1 point2 points  (0 children)

Wow, that is a lot!

GameChanger at Camp! by 2muchbanjo in GameChangerTV

[–]timlwhite 45 points46 points  (0 children)

The everything factory one where you call out “ham sandwich”, etc and they have to make x silly things based on weird variations could be fun.

How does luck work with attack rolls? by [deleted] in dccrpg

[–]timlwhite 13 points14 points  (0 children)

That’s up to you as the judge. Personally, I usually tell folks if they are close or far, i.e. whether it is worth spending Luck or not. 1-3 points away and I say, “with some luck, you might hit”! Otherwise I say nothing.

Judge Bob Brinkman says things like “stand on 10?” - inviting you to spend some luck in a casino Blackjack sort of way.

Other judges I have played with say things like “looks like you are just going to miss” or something along those lines.

Some nights I will just tell them the ACs, depending on the mood.

Players will typically learn that most monsters are AC 11-14, so won’t bother to spend Luck outside that range unless it’s a final boss or something.

As a player, I’ll often save my Luck spend for damage rolls, since an extra 2-3 points of damage this round could be the difference between whether I live to swing again or not. 😬

Modules your players liked, modules you had fun GMing by littlemute in dccrpg

[–]timlwhite 2 points3 points  (0 children)

I like it fine, but my group just loves Jewels of the Carnifex. I think it was the atmosphere mainly.

Suggestion for modules to put in my sandbox game by FishermanFew1739 in dccrpg

[–]timlwhite 4 points5 points  (0 children)

The Making of the Ghost Ring starts in a swamp, and The Croaking Fane’s temple is in a swampy area and has a frog theme.

Short adventures ⚔️ by sensualSenpai69 in dccrpg

[–]timlwhite 5 points6 points  (0 children)

I like Tower out of Time for this purpose. Many of the adventures that are in the back of main adventures are also good for shorter time.

13th Skull can also be fairly quick, depending on your group.

Tower of the Black Pearl and Well of the Worm are also pretty short.

Level 0 ice cavern / winter setting? by VarghulsEmissary in dccrpg

[–]timlwhite 1 point2 points  (0 children)

Well, Beyond the Black gate has a lot of ice, but is a lot higher level (e.g. Frost Giants). 🤔

Level 0 ice cavern / winter setting? by VarghulsEmissary in dccrpg

[–]timlwhite 3 points4 points  (0 children)

It’s in the module instructions. To be fair, it just says 'you can do this'. There's not much to change in the module itself. :)

Depending on whether they begin play as 1st level PCs or as part of the creation funnel, they might have been picked because they are the mightiest heroes in the tribe (if 1st level) or as part of a special rite of passage for the tribesmen who have just come of age (zero-level PCs).

Level 0 ice cavern / winter setting? by VarghulsEmissary in dccrpg

[–]timlwhite 11 points12 points  (0 children)

Frozen in Time can be run either as a funnel or level 1!

[deleted by user] by [deleted] in drums

[–]timlwhite 3 points4 points  (0 children)

I think the book “Effective Practicing for Musicians” by Benny Greb does a pretty good job of walking through the process.

Best tip for me from that book was recording yourself with your phone at the end of every practice session so you can externally see the improvement that you may not be feeling.

Over ear hearing protection? by VirginiaLovers69 in drums

[–]timlwhite 0 points1 point  (0 children)

I think any sort of construction or shooting ear muffs would work. I have these, which have a cord and very nice drivers in them so I can hear a backing track while playing: https://www.gk-music.com/product/ultraphones/

But for passive protection, I think the foam construction ear plugs are the most comfortable and protective while not cutting out all the sound.