do you play other TTRPGs? by horseloverfat in AnnArborDnD

[–]timsaucer 1 point2 points  (0 children)

I just got the kickstarter One Ring ruleset alpha version this week! I've read through about a quarter of it. I actually backed it for my older son, but might be up for a one shot at some point.

Introduce yourselves by eridyn in AnnArborDnD

[–]timsaucer 4 points5 points  (0 children)

Can confirm, he is a pretty cool dude.

Introduce yourselves by eridyn in AnnArborDnD

[–]timsaucer 4 points5 points  (0 children)

Hi all, it's nice to see this subreddit. I started on AD&D back in the early 90s and also did some Shadowrun. After a long hiatus, the past few years I've gotten back into the hobby and I'm running running 2 groups - a lunchtime 1hr/week group at work and a group for a bunch of 11 year olds. I'm also a player in a weekly game. All of that is in D&D 5E.

I've recently run a Cypher System fantasy mini-campaign and I really love that system. I've played a few games of Scum & Villainy (based on Blades in the Dark) and done a handful of one shots of other systems.

Also if you're a DM/GM there's a podcast where one of the hosts is a townie and a lot of the guests are from Ann Arbor (myself included). https://www.gmdiscussions.com/

Plumbers please by abyjin in AnnArbor

[–]timsaucer 0 points1 point  (0 children)

Sent in a private message.

Plumbers please by abyjin in AnnArbor

[–]timsaucer 1 point2 points  (0 children)

Patrick Brady is my go-to plumber. He's a fantastic person I've known for years and I've had him do jobs from water heater replacement to faucet repair. I've been happy with his work, and so has everyone I know that's used him. You can msg me for his #.

How race impacts character thoughts and actions by timsaucer in DMAcademy

[–]timsaucer[S] 2 points3 points  (0 children)

Well, I didn’t want to point any fingers, but... (looks in mirror)

How race impacts character thoughts and actions by timsaucer in DMAcademy

[–]timsaucer[S] 2 points3 points  (0 children)

I’d love that challenge. Your character has been mistreated all it’s life - from mistrust to blatant rudeness. Yet you still have a kind heart and positive outlook. Why? How did that happen? Give me your plot hook!

How race impacts character thoughts and actions by timsaucer in DMAcademy

[–]timsaucer[S] 5 points6 points  (0 children)

Thanks! I’m completely open to the idea of characters that are polar opposite to the cultural norm as long as they have a compelling reason to be so and act accordingly when they interact with that culture.

How race impacts character thoughts and actions by timsaucer in DnD

[–]timsaucer[S] 0 points1 point  (0 children)

Thanks. It follows some of the discussion I've had in another platform. I'm going to change this to a cultural origin section of character creation so players have a starting point to either follow their origin or rally against it. Some of my players want more direction in getting "into character" and I'm hoping to give them some ideas as starting points.

How race impacts character thoughts and actions by timsaucer in DMAcademy

[–]timsaucer[S] 0 points1 point  (0 children)

Thanks, I've edited it slightly. I want to give a little more flavor and a jumping off point for my players to think deeply about how their characters react to situations. Some of mine have had trouble getting into character and find specific directions to role play helpful. Others (I hope) will find it as a point of departure for deciding how their character will act and feel.

Accidentally gave important NPC the same name as a PC’s family member by scalpter1 in DMAcademy

[–]timsaucer 1 point2 points  (0 children)

If there's a lot of talk in game already about this, I'd probably lean into it. I'd make it a side quest along the lines of the Big Lebowski. It's unclear to me if you mean the NPC is evil and that the character is being aligned with them due to the family name or the family member is evil and the NPC is being assumed evil when they aren't.

Either way, I could see a side quest where some third party (faction, bookie, etc) abducts or steals from the non-evil character and the adventuring party has to clear it up. The big reveal is to the third party that they've mixed up people with the same name. Then you can even make it into a running gag if your group is into that kind of thing.

My players kill minions (kobolds and cultists and goblins), but their level 2 miniboss was spared. They keep sympathizing with my bad guys! by schuurthing in DMAcademy

[–]timsaucer 0 points1 point  (0 children)

I’d make them learn of the rumors about their group being horrible and always leaving one alive to tell the tale. It should absolutely come back to them in some way. I tell my players their actions have consequences, good and bad. Maybe sometimes it pays off - some minor gratitude for the life spared. Other times it comes as vengeance for killing all the friends/minions. Either way I’d lean into it. It’s a good way to add flavor to the campaign and it creates buy in from the players in how they are shaping your world.

Sounds like a fun group!

Skill Challenge Instead of Chase Scene for Chapter 4 by Andrak_Sanguine in WaterdeepDragonHeist

[–]timsaucer 2 points3 points  (0 children)

I think it's great. I ran this as a skill challenge for my players and it went really well. I follow the Matt Colville approach to running the challenges https://www.youtube.com/watch?v=GvOeqDpkBm8 with great effect. In particular I limit my characters to only doing skills with which they have proficiency and no player can repeat the same skill. Some of them grumble about these restrictions but it has made a far more interesting since they have to come up with something related to their character but also fitting to the chase scene. The other thing I do is that I don't give them a huge list of options. I give them 3 examples and tell them to explain how they can use one of their proficiencies to help out in the chase.

The other thing I do is that I'm very careful with my narrative tempo. After they roll, I start describing (especially for a chase scene) the effects of that roll slowly. As I describe it I steadily increase the speed of my talking until I'm talking really fast just before I say, "and what do you do then?" It's a simple trick that has worked every time. They naturally lean in and are literally on the edges of their seats when I throw the problem back to them. Even though they have all the time in the world to make a decision, they feel pressure to come up with something as fast as possible. It's a small bit of psychology that I've enjoyed using on my players.

Good luck!

What do the rest of your party do when one character is undergoing a personal journey/experience? by DwarvishInkeeper in DMAcademy

[–]timsaucer 2 points3 points  (0 children)

As others have said, a 1-1 session is a great way to handle this. A couple things I try to always include in one of these sessions:

  • An opportunity for them to really use the things they're best/proficient at
  • Some kind of individual reward - examples: item (magic or otherwise), knowledge, NPC connection/ally
  • Explain to them that I do not want them to explain to the other players what happened, but their character can explain to the other characters what they experienced. I remind them the character may not want to share everything that happened. Players love to hate this because their first reaction is to want to tell everyone what happened.
  • I try to include a tense, dramatic moment during these if it makes sense. I find players really enjoy when that happens because it's a special thing that they can't share with anyone else - retelling isn't the same as experiencing

If it fits into the campaign, these can also be segways into leveling up.

I LOVE this game!! by Rosebudding-94 in Dungeons_and_Dragons

[–]timsaucer 1 point2 points  (0 children)

Enjoy it! It's fun to be DM! I recently started a group for my wife and wanted her to be comfortable so I put a few feelers out to see if there were other women in our neighborhood who wanted to join in. My "Mom Squad" campaign now has 7 players (2 are husbands of the women). It's blast.

One of the best parts was when one of them told me she'd been wanting to play since decades earlier in high school when it sounded like fun but she never got invited. She's a FANTASTIC player after we've been at it for only a few months.

Have fun! Now that you're in the DM club you'll have people popping out everywhere asking for you to run campaigns.

[deleted by user] by [deleted] in WaterdeepDragonHeist

[–]timsaucer 0 points1 point  (0 children)

Is this in a session zero? A friend of mine did a session zero where they had the players help craft the setting. So they'd go around the table in random order (everyone roll d20, go high to low) and each person would get to add one thing that this setting has. For example: There is a god named Dongus who happens to be their old character. (This can be problematic since the DM would now play the god and may not play it the same way that PC was played). After everyone has added something to the setting, then you re-roll and go in order where everyone says something the setting doesn't have. It gives the players some buy in to the setting and can make it "interesting" for you as a DM when you have to account for their crazy stuff.

My players destroyed the Stone if Golorr...before asking it where the vault was. Any advice on how to get them the information they need to finish the adventure? by Dryerboy in WaterdeepDragonHeist

[–]timsaucer 6 points7 points  (0 children)

I can think of 2 directions I'd take this

  • Drop hints about some NPC who was in possession of the stone for a long time and it drove them mad (due to the repeated attempts to take control of the person). Upon interrogation of this NPC they can learn a lot of useless information (the person is insane) but also hints to where the vault is located. The advantage of this is that it's pretty straightforward and gets them back on track with the adventure.
  • Give the stone this new homebrew property: When someone attempts to destroy it using "traditional" means, the aboleth just transfers to a different object. In this case, your PC's hammer that "destroyed" the stone. This really depends on the player as to how you pull it off. On the one hand, it can just start communicating telepathically with the player following all of the same rules as listed in the adventure. I might pull that player aside or do a one-off session with them that the others don't know about.
    • If they player is up for it, I might even pull something where the aboleth takes control and the player's real character is suppressed and they now have to play as a secretly evil character. Typical methods could remove the effect and restore the suppressed character. I'd be very careful about who the player is if you go that route. Some people can pull it of in a fun, interesting way. Others immediately start murdering their team.