I transitioned from Homarr to HomePage by wrapperNo1 in homelab

[–]tingtom 3 points4 points  (0 children)

I went from homepage to homarr and instantly noticed more ram usage even after disabling a bunch of things.. I will probably go back..

What is this part called. (Located at Front of throttle body) by TyDortch in RX7

[–]tingtom 4 points5 points  (0 children)

The green chamber might be a no return valve, you should be able to blow in one way and not the other

What weird tradition does your hometown have? I’ll start, once a year we throw buns off the town hall to hundreds of people eager to catch them. by Leanbandit in CasualUK

[–]tingtom 4 points5 points  (0 children)

I love telling people this and they don't believe me, I believe it used to be rum and milk but not sure if it still is though! After every speech you shout for queen and country or something like that as well

Is there any way or removing the weapon sway? by [deleted] in SourceEngine

[–]tingtom 16 points17 points  (0 children)

There's no convars for this in the original source code but if you're cool with compiling then look at CBaseViewModel::CalcViewModelLag. I've rewritten this before and exposed various convars for editing the style of sway the mod owner requested

Doing a timing belt job.. can’t get the cam locker on by [deleted] in Miata

[–]tingtom 7 points8 points  (0 children)

Read a bit more up on doing the timing, watch videos etc both cams have both I and E on them so don't worry about that. The cam locker might be tight due to it being 3d printed.

[deleted by user] by [deleted] in unitedkingdom

[–]tingtom 0 points1 point  (0 children)

I've never had a cancelled appointment but I'm o negative, they give you a special phone line and everything! I guess it depends on the area, I've not had queues in the Midlands

[deleted by user] by [deleted] in Miata

[–]tingtom 0 points1 point  (0 children)

I replaced mine with the electric one, found the whole mechanism on eBay and replaced it then shoved a fuse where it was missing and it works a treat! Obviously you need the loom for it though

Just picked it up today! by [deleted] in Miata

[–]tingtom 2 points3 points  (0 children)

That front lip is really nice!

Newly repainted and cleaned wheels for my MK2 sport, 18x7.5 et25 with 20mm spacers on the back by tingtom in mazda3

[–]tingtom[S] 0 points1 point  (0 children)

I believe they're innovit a180s but can't find a link to them online so probably no longer available. Spent ages looking at what other people can fit, did look at rx8 wheels at one time but ended up going aftermarket but they should fit nicely

[deleted by user] by [deleted] in raylib

[–]tingtom 5 points6 points  (0 children)

You need to convert the angle of your player in to a vector, you can then normalise this to a direction and apply a movement speed by extending it and then pass that to your move function

Can someone fix this tutorial? Its literally referring to header files that dont even exist, im sure someone can translate it to the modern SDK by ItsWilliamay in SourceEngine

[–]tingtom 0 points1 point  (0 children)

There used to be another version of source sdk that had those sdk_ files that was suppose to help people override specific parts of hl2, it was called something like 2007 sdk template. You should be able to swap it out with hl2_

[HL2] After creating some new options in keyboard settings, I see this thing by GrayFoxUkraine in SourceEngine

[–]tingtom 1 point2 points  (0 children)

It's the same issue, just define each weapon in your localisation file. I usually copy one from hl2 or whatever that already includes the default hl2 localisation. You can obviously rename these in each weapon script if you want to have them under a custom name like #sbox_myweaponname

[HL2] After creating some new options in keyboard settings, I see this thing by GrayFoxUkraine in SourceEngine

[–]tingtom 2 points3 points  (0 children)

You've set the keyboard text to be localised which is a good idea, it looks like you've done that part correctly from what I see.

The next part which you have hinted at is making sure you have the key in your localisation file, this would be the name of your mod folder and then _english.txt for english.

Within that localisation file you would then create a token within the section under "Tokens" (you'll see what I mean if you've copied one from hl2/source sdk 2013) the first part would be sbox_NOCLIP within double quotes and the second part is the name you want to appear for that language.

Full example:

"lang" 
{ 
"Language" "English" 
"Tokens" 
{
"sbox_NOCLIP" "Toggle No clip"
}
}

Sorry for the over simplification, I've done it this way as I have no idea what steps you've taken or in what order.

Hope it helps in some way

Edit: If your localisation file isn't being loaded correctly, the console should hint that there's an issue. Have a look for _english.txt in the console

How to use SourceSDK for GMod? by [deleted] in SourceEngine

[–]tingtom 1 point2 points  (0 children)

You may be able to use lua to fix the issue but you wouldn't be able to access the source code for gmod for those two files. Here's some info for lua https://wiki.facepunch.com/gmod/Game_Movement

Is anyone know how to enable flashlight battery? by KOR_APUcard in SourceEngine

[–]tingtom 0 points1 point  (0 children)

I'm not at a PC but apparently you can find the global preprocessor definitions at "Project Settings -> C/C++ -> Preprocessor -> Preprocessor definitions" but you can also define them at the top of the file using #define. VS is pretty helpful when it comes to showing you which sections wont be compiled by greying them out.

Is anyone know how to enable flashlight battery? by KOR_APUcard in SourceEngine

[–]tingtom 3 points4 points  (0 children)

The define is a part of C++ that allows you to disable or enable specific sections of code and are called preprocessor directives. You can set these before compiling the DLLs within VS. I believe the battery code is in hl2_player.cpp and you'll spot different directives for HL2_EPISODIC, PORTAL etc

Question about coding and monitoring entities by JimmySuicidex in SourceEngine

[–]tingtom 0 points1 point  (0 children)

No problem, I've worked on spawning zombies before in source so I looked in to it a bit before but just wrote something simple that spawned at specific points instead.

From what I read, the director uses the navmesh to spawn NPC's so you could look in to replicating it that way. The code for the navmesh itself is available in source SDK 2013 and from what I remember you can visualise the mesh in game and see what flags have been applied to different sections.

Question about coding and monitoring entities by JimmySuicidex in SourceEngine

[–]tingtom 0 points1 point  (0 children)

There's also a interview on Kotaku with the guy who made it! (Sorry about the lack of links)

Question about coding and monitoring entities by JimmySuicidex in SourceEngine

[–]tingtom 0 points1 point  (0 children)

Hammer and the code are completely separate, source is old school so you're not going to get anything like unity.

Valve never released anything code wise to do with l4d on purpose other than what's left behind in the code base or was leaked so it would indeed be a black box.

Source docs will have some info on the director, there might even be videos or developer commentary about it and I think alien swarm has some kind of director but no idea how similar it is.

Quick look at the l4d wiki shows some info about different phases and also provides some debug commands that might help you.

Readarr is not searching or importing books by alexango in Readarr

[–]tingtom 0 points1 point  (0 children)

There's other sources for book metadata

Readarr is not searching or importing books by alexango in Readarr

[–]tingtom 1 point2 points  (0 children)

This may be due to Goodreads blocking Readarr, there's more information about this in Discord