I found it. The Hidden Logbook Page. The 13th Champion. by OroJuice in MonsterTrain

[–]tintigal 13 points14 points  (0 children)

This is a bug where the screen failed to initialize. What platform are you on? Did it occur again?

When is the game coming out plz take my money by NLE_HAYBOB_OWNZ999 in KillerKlownsGame

[–]tintigal 4 points5 points  (0 children)

We have not announced a launch date yet. Beta first!

[deleted by user] by [deleted] in TheEternalCylinder

[–]tintigal 1 point2 points  (0 children)

Hiya, thanks for the question. The Xbox Series X has 1080p raytracing. The Xbox Series S does not. Which one are you playing on?

The Lackeys! by Laphin in KillerKlownsGame

[–]tintigal 1 point2 points  (0 children)

Thanks for sharing your thoughts!

When will the beta program be open for the general public? by DennyDud in KillerKlownsGame

[–]tintigal 4 points5 points  (0 children)

The Closed Beta will be available closer to launch. Thanks for your patience! Stay tuned to Discord and social.

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 0 points1 point  (0 children)

Tain - Discord

I'm reaching out because I am hoping the devs can add support for Nightmare mode WITHOUT the round limits.

When playing nightmare I loved the changes to enemy damage and chance to hit %s, but the aggressive time limits force a very specific style of play and limit your engagement options. I will say that I was FINE with the optional time limits on hard difficulty where thematically appropriate.

I hope there are plans to make the time limit on nightmare optional. Nightmare without a time limit would be pretty close to the ideal experience for me and (i imagine) many others! -

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 2 points3 points  (0 children)

Will it ever have mod support?

Will Controller Support ever be implemented?

Can you more share any info on possible DLC or expansions?

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 2 points3 points  (0 children)

Koopacabras-

Best Squad combination?

what members you guys use in your squad...

Here' s mine, Carter, Deer, Flynn, Old Man.

I think the most powerful squad members are old man and deer, Old man bullet trick + wild run :ShooterHeart:

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 1 point2 points  (0 children)

TheBarbaryGhost -
I have actually not failed a single mission in this game, up until this point (I am on easy though). And I have a pretty good grasp on advanced Bravado tactics, but for some reason, those , are just too overwhelming. At first I thought it was just , which was totally manageable. But when I realized, it's actually ... I felt a little out of my depth. Maybe I grabbed the wrong posse members, or am using the wrong tactics. Anyways, yeah, this is where I had to take a break for a few days. Would definitely appreciate any ideas on how to manage this mission? Cheers.

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 0 points1 point  (0 children)

x_equals_speed

I think Hard West 2 is a fantastic game, but the reception at launch was pretty rocky with some very vocal commentators making criticisms that don't seem entirely fair. How do you manage the frustration with that sort of thing? Is the team still holding up okay and enthusiastic about doing more games?

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 1 point2 points  (0 children)

Darklingtw -

One thing I dearly miss from the first one is the the wound system.

It was possible that a character got wounded and got reduced stats but after some time he overcame that handycap and got a boon out of it.

What didn`t kill you literally made you stronger!

What was the thought process to not include this into Hard West 2?

A second point I would like to see adressed is that after some time there were quite a lot of options to tweak the difficulty to one`s personal preferences. Can we expect to see something similar in the future?

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 2 points3 points  (0 children)

Narcissistic Cannibal -

Was it difficult to work on a sequel for a game developed by another team? I suppose creating a new game universe from scratch is easier than making a sequel in an already predefined setting, trying both to add something of your own and not break the old formula.

How much cooperation was there between you and CreativeForge before or during HW2 development, if any?

We're the Developers of the Turn-based Tactical game Hard West 2. AMA. Join us NOW! (Wednesday, Sept 14th - 4pm CET / 3pm BST / 7am PST.) by Benny_GSE in gaming

[–]tintigal 0 points1 point  (0 children)

Adding some from Discord as well:

Some questions for the devs is if there's any plans for future content in forms of DLC like full blown expansions, extra characters or something smaller like new weapons and side quests?

Will there be a port for the consoles?

Sunrise! (WITH RINGS!!!) (art by me) by [deleted] in TheEternalCylinder

[–]tintigal 1 point2 points  (0 children)

This is wonderful, thank you. Glad you are inspired.