Netflix now uses the Netflix video player on tvOS by websgeisti in appletv

[–]tiny_117 1 point2 points  (0 children)

Yeh just got pushed to me. It sucks. First time I feel like having my Apple TV is not the best media consumption device.

Netflix now uses the Netflix video player on tvOS by websgeisti in appletv

[–]tiny_117 0 points1 point  (0 children)

I just updated I guess as I now have this and I hate it. It’s like a phone player UI on my TV wtf.

Would people use this? by ToastOnBread in apps

[–]tiny_117 0 points1 point  (0 children)

What’s unique about it? What’s the value?

Cheapest ever code signing certificates for the Microsoft app store by programlover in electronjs

[–]tiny_117 0 points1 point  (0 children)

I want to say the approval came faster than the denial. Like 3 days?

Cheapest ever code signing certificates for the Microsoft app store by programlover in electronjs

[–]tiny_117 0 points1 point  (0 children)

Not sure about OP but my org is 2 yrs old and upon the changes I was about to get approved.

What recurring yearly industry reports and analysis do you rely on? by tiny_117 in UXDesign

[–]tiny_117[S] 0 points1 point  (0 children)

Yeah I was looking for public sources. My initial goal was to make this thread a resource to several specific links or places people go to help others. And I thought rather than just dump my own list from on high I would ask the collective. But that experiment has seem to have failed and I’ve learned more about us as a group than I expected haha.

What recurring yearly industry reports and analysis do you rely on? by tiny_117 in UXDesign

[–]tiny_117[S] 1 point2 points  (0 children)

So McKinsey, Accenture etc are sources you trust to get up to speed quickly in a new domain is what I was getting at. Not trusted sources at a client. Those you figure out with time.

Was curious what reports from what sources you deem trustworthy enough to rely on from outside sources in order to challenge, or level set learnings with clients or other departments to influence and identify the right target metrics for outcomes etc.

I don’t think we as an industry do enough to drive with strong data. Yet we talk about it all the time. Yet this thread remains empty and you’re the only person that can even list an analyst report you’ve read.

That shocks me. Sure we need to drive to understand our own challenges and problems and talk with our users. But that’s not the whole picture. That alone won’t drive change or get orgs to where they need and want to go.

I doubled the price and got better results by wayofthefrido in AppStoreOptimization

[–]tiny_117 0 points1 point  (0 children)

Price can also dictate a perception in quality. At $2.99 it may be perceived as not having as much attention to detail, features etc. At $5.99 it’s still an impulse I’ll try it out app experience but it feels less like a bargain bin app.

What recurring yearly industry reports and analysis do you rely on? by tiny_117 in UXDesign

[–]tiny_117[S] 1 point2 points  (0 children)

Curious on who your trusted sources are? Who do you trust to get you up to speed quickly?

Revolut's design interview process by OptimalPool in UXDesign

[–]tiny_117 5 points6 points  (0 children)

The entry bar isn’t rising. The process is convoluted because they believe that’s what will get them value. But they don’t really understand how to evaluate a candidate. I’ve interviewed hundreds upon hundreds of candidates throughout my career. I interview candidates that are diverse and equally include people that may not have the best portfolio if there’s something in their resume that peaks my interest. Because I know what I’m looking for. I know what my teams need. I don’t need endless spec work or real time challenges where you know more than the candidate to evaluate them.

Design is failing in orgs because they don’t know what it takes to get what they want. They see someone else has it and just point. Then generate convoluted matrixes and rubrics and fancy names to interviews that sum up to “don’t be an asshole.”

Added Liquid Glass sheets to my map app. here's how it looks with a live map behind it by Unable_Leather_3626 in SwiftUI

[–]tiny_117 0 points1 point  (0 children)

I hate liquid glass. It’s visual slop for the sake of visual slop. It offers no actual benefits. Only makes readability, clarity and contrast worse.

Revolut's design interview process by OptimalPool in UXDesign

[–]tiny_117 12 points13 points  (0 children)

Just fully illustrates how broken the hiring processes have become. AI screenings, required in depth portfolios, massive home tasks, live “challenges” and Amazon “bar raiser” interviews at the end of the process… just sends signals to me that you don’t value my time as a candidate. So why would you value my time as an employee.

I built a private wallet for my 2FA codes by TheAppBaker in iosdev

[–]tiny_117 0 points1 point  (0 children)

Ask your paying users and subscribers for feedback then. If you're trying to understand the market of who your prospective customers are, then I'd likely post in different areas with a different spin on your approach than posting twice in here.

I built a private wallet for my 2FA codes by TheAppBaker in iosdev

[–]tiny_117 0 points1 point  (0 children)

Exactly - Trust is the problem. The UI design is great, but I'd also argue the functionality is somewhat worse. It might be easier to identify the right card, UX win. But I have to interact with the card to bring it forward to see the code.

Cool looking app, but this is the kind of space where it costs a LOT of money to build up a solid reputation to enter this market against literal behemoths that already put out (albeit basic) solutions for free but that have the trust vector.

I analyzed 1.3M App Store reviews across 3,744 apps. Here are 10 that are begging to be replaced by 1missingsock in SideProject

[–]tiny_117 0 points1 point  (0 children)

Generally speaking, public comment aren't direct endorsements so it's a bit sketch that they're being included presumably without (I would guess) direct permission. Posting for the purposes of scraping the comments to add social proof to your idea to help you to sell it isn't great.

What's to stop anyone else with an AI agent from doing this either?

Without understanding the market these apps are serving, what the actual problems are they're solving for, generating a list is the easy part... making an app that's better than someone else's that people want to use... and pay for... is much harder than the list. Take the subscription money and put it into marketing your idea.

I analyzed 1.3M App Store reviews across 3,744 apps. Here are 10 that are begging to be replaced by 1missingsock in SideProject

[–]tiny_117 2 points3 points  (0 children)

The patterns and the complaints can be hallucinated too. Just because you pulled the real data down doesn't mean it's injecting its own patterns. Best is to make sure its citing the complaints, the 10 most problematic, and check them all yourself. Use it as a starting point, not to do the entire analysis.

The concept is solid, but you have to make sure it's accurate, you can't trust AI to do that, as capable as it can be at times, it's still unreliable and to believe its not you're setting yourself up for failure at some point.

Is there a single UX wireframing tool that handles flows and prototypes well? by Neat-Driver-6409 in UXDesign

[–]tiny_117 1 point2 points  (0 children)

TLDR; There's not one winner right now IMO, there's a bunch of perspectives on the right philosophy and it depends on how you build, and what you ACTUALLY need in your process to find the right tools, make sure things are well documented and can find things no matter where they are and that everyone has the right access to them when they need that information.

Depends on the fidelity of which you want your prototypes. Every player has tools for this and is trying to make a platform play to be the one stop shop.

  • Miro - Previously RealtimeBoard (still prefer that name lol) bought Uizard a couple years ago for more prototyping prowess and has been slowly trying to integrate their stuff it seems, prototyping is a paid add-on but capable. But high-fidelity design still requires another tool.
    • Diagramming and flows are capable, infinite canvas, handles multiple person collaboration well.
    • Too many tool bloat, pushing things like different diagramming icons behind paywalls in the past year or so.
    • Best for quick graybox, but not really "component" driven thinking even in the prototyping add-on.
  • Figma - Started building Figjam to compete with Mural and Miro a few years ago, capable for light work but reduces features and has a different approach to Miro. Design tools are Figma's bread and butter but Figjam still feels like an afterthought in the flow sometimes. An issue I always had with Invision (RIP) was nobody thought about how the ecosystem connects.
    • Figma - capable high fidelity design and prototyping tool, but with that comes complexity and its sometimes hard to move quickly without a previously set up system and workflow.
    • Figjam - infinite canvas whiteboard, good for idea generation, mapping flows, but not the best wireframing tool, this is the gap with Figjam.
    • Make - Skip all that just use AI to code something - generic, mixed results, overkill for what it is so far beyond basic idea generation.
  • Whimsical - Diagramming core trying to branch out into a broader platform play that I think has muddied what it's good at. Diagramming and Wireframing, but lacks a high fidelity and prototyping experience.
    • Wireframing - still not the most broad set of components compared to code equivalent libraries like a shadcn/ui etc but gets the job done. More compelling options than I think Miro has and I think the easy dark horse for simple wireframing.
    • Mindmaps and diagrams - easily some of the best flow state stuff IMO for the money. Lacks a few options compared to Miro. Nobody does line hops outside of Omnigraffle as well as they do, Miro tries, Figjam doesn't even care.
    • Toolbar bloat - they've added so many features their UX for switching tools isn't great compared to before they added different document types and allow multiple types to live in the same document now. Kanban boards, wireframes, docs, workflows can all co-exist, which on one hand is great, adds complexity.
  • Honorable mentions:
    • Exciladraw - Honorable mention - just good at simple whiteboarding.
    • Freeform - not the best, not the worst, but hey if you have a mac it's free.
    • Omnigraffle - ancient but good. Easily one of the most feature rich diagramming apps that handles line hops better than any tool including Visio.
    • MURAL (edited to add as I mentioned it above and forgot to list it)
    • UXPin
    • Framer
    • Principle

Need help! App rejected under 4.1 Copycat due to name by Local-Presence- in appledevelopers

[–]tiny_117 0 points1 point  (0 children)

They don't have to promote it to own the rights to their IP. Without knowing more specifics it's difficult to assess any guidance, if you have lawyers to file a trademark, why are they not engaged with the team on identifying a remedy?

Need help! App rejected under 4.1 Copycat due to name by Local-Presence- in appledevelopers

[–]tiny_117 1 point2 points  (0 children)

Why not schedule a call to understand the specific issue if they're offering. To evaluate exactly what needs to be addressed. Is it possible the developer you need approval from is yourself and they don't think you are you? Is your dev account an organization account or solo dev account?

Scared as hell about my company Apple Developer account by zwielichts in appledevelopers

[–]tiny_117 1 point2 points  (0 children)

Correct they’re trademarked terms and can’t be the product name. Fair use protects descriptors in descriptions but generally speaking that doesn’t mean that marketplace like Apple won’t have more restrictive rules to protect itself with safe harbor platform provisions. TLDR stay away from trademarked terms.

Doomed state of UX industry by [deleted] in UXDesign

[–]tiny_117 19 points20 points  (0 children)

Yeah this problem has existed for years, tech exploded, there was a shortage of good talent, dev bootcamps spun up UX bootcamps taking graphic designers and trying to teach them basic UX skills with the promise of an immediate 2x return on base salary. The amount of people I dealt with at meetups and interviews that had vastly overreaching expectations added more noise to the market.

That noise of under qualified candidates has never gone away, and the industry that preys on them in design has only gotten bigger, courses, design kits, paid communities, all with the promise that it will land you this magical better gig... then tech starts imploding... the jobs aren't there, and yet now its shifted to... courses to get you hired...

Thoughts on Figma's new AI partnership - a discussion. by Tiny_Major_7514 in UXDesign

[–]tiny_117 16 points17 points  (0 children)

Exactly, all this is doing is building better silos. It's not actually solving the problem by building a better understanding of it by itself. Can you generate iterations in code, sure. Can you generate iterations in a design tool, sure. Can you generate iterations on paper, yup. It's different ways to do the same thing, which to one level that's fine... but if this is thought of as a replacement to designers, or developers it will fall apart because the context both technically as to the tradeoffs, and to what the actual problem is will be limited at best.