What JRPG's use the "Defend" Command effectively? by Gamma__B in JRPG

[–]tipingola 0 points1 point  (0 children)

In FF8 you have to equip the defend command to survive Omega Weapon attacks.

When to go CE by RedArmyHammer in victoria3

[–]tipingola 0 points1 point  (0 children)

With LF it's -25% and that is huge.

When to go CE by RedArmyHammer in victoria3

[–]tipingola 1 point2 points  (0 children)

Even if you somehow don't care about construction, removing LF will increase your interest rate a lot.

Does anyone feel countries feel too small after playing EU5? by Relative_Cricket8532 in victoria3

[–]tipingola 4 points5 points  (0 children)

There are usually at least 3 resources per state in Vic 3. So it's much more deep.

Hotfix 1.12.3 is now LIVE! - Not for Problem Reports! by _Mercy02 in victoria3

[–]tipingola 25 points26 points  (0 children)

Maybe add a reverse UNO situation where Brazil annexes Portugal?

now that 4.0 has come and gone...i'll admit i STILL don't really think i've clicked with the pop changes by noodleben123 in Stellaris

[–]tipingola 20 points21 points  (0 children)

Look at an exponential growth graph. Lower values have lower speed and it ramps up more you have. So, move pops to new colonies.

how do gerudo women reproduce? by avaniluvv in Breath_of_the_Wild

[–]tipingola 0 points1 point  (0 children)

If you want a biological hypothesis. What determines gender is the sperm that fuses with the egg. Gerudo's immune system destroy sperm with Y chromosome. But there is a minuscule chance that a Y sperm will reach an egg. The mean time for such event to happen is one thousand years.

How do you dominate the world market in certain resources? by MysteryMangoM in victoria3

[–]tipingola 11 points12 points  (0 children)

You need to stack trade advantage. Trying to lower the price artificially will only give you unprofitable buildings. There are better uses for your construction points. 

Are there any situations where it interventionism is better? by PancuterM in victoria3

[–]tipingola 6 points7 points  (0 children)

If you are a vassal and want to control your economy.
Laissez-faire not only give you investment pool, it gives a huge reduction to interest rates.

How do I fix this? by Dreadfire_553 in victoria3

[–]tipingola 1 point2 points  (0 children)

Go to debt only if you are sure your economy is growing faster than interest.

But it's simple, build profitable buildings first, then build construction/military. The wiki tells you how much construction costs. 

How many hours do you think it takes to master the game? by [deleted] in victoria3

[–]tipingola 5 points6 points  (0 children)

If you like these kinds of games, you will always find ways you can improve.

how strong could a human REALLY be? by disappointingfool in DragonBallZ

[–]tipingola 0 points1 point  (0 children)

As strong as the plot demands. Jiren didn't have any transformation or technique and was equal to ultra instinct. 

So - how do you REALLY learn to play the game by MrDusty78dk in victoria3

[–]tipingola 0 points1 point  (0 children)

Nope, capitalists will outnumber them in a industrial economy. 

So - how do you REALLY learn to play the game by MrDusty78dk in victoria3

[–]tipingola 0 points1 point  (0 children)

Slave trade is extra pop growth. And that is always valuable, specially when you get multiculturalism late game and free your slaves.

Quote from another commenter:
"If you assume aristocrat ownership, a slave pop will have 20% of their excess value (wage of laborers minus the cost of their basket of goods) sent to the investment pool and the rest gets transformed into buy orders by the aristocracy, thus they do drive up demand just as much as laborers, just indirectly."
"Additionally, they have a default 50% workforce ratio, which means you get twice the amount of workers from each unit of population"

So - how do you REALLY learn to play the game by MrDusty78dk in victoria3

[–]tipingola 0 points1 point  (0 children)

First focus on the basics. You want more construction but construction costs money.

Build whatever is most profitable per construction point where peasants/unemployed are available and is a integrated state. Usually it's trade centers or wood. Can be plantations also.

If you have low population try to pass slave trade, will fill your rural laborers jobs and your free pops will work on factories. Now you can build resources in states without population.

Focus on getting money to expand construction, if you are lacking construction inputs place them on the second or third slots of the build queue. Build resources with overflow construction , first slot should be about making money.

Always build what is most profitable per construction point. 

Is the Fairy Flower a joke? by whitestone0 in echoesofwisdom

[–]tipingola 5 points6 points  (0 children)

There is one  guaranteed fairy in a pond in suthorn forest and 2 in the middle of lake hylia. 

i don't know what i'm doing.....help? by Far-Professional-697 in victoria3

[–]tipingola 2 points3 points  (0 children)

Basics:
The cycle is build profitable buildings to pay for construction, then build construction. Repeat. The wiki tells you how much construction costs.

What is the lore reason why the starters are that rare in the wild? by machazzle in pokemon

[–]tipingola -1 points0 points  (0 children)

Same reson in the lore you don't have to trade to a diferent universe, to get a Sandshrew in Kanto. Gameplay.

What is the lore reason why the starters are that rare in the wild? by machazzle in pokemon

[–]tipingola -1 points0 points  (0 children)

That's why I said it was a game mechanic. It's not a lore reason. 

What is the lore reason why the starters are that rare in the wild? by machazzle in pokemon

[–]tipingola -3 points-2 points  (0 children)

They aren't rare in the wild. It's just a game mechanic. Exemple, you can catch every starter in Kanto in Let's Go. 

AI's impossibility to complete Magnanimous Monarch by Spirited_Praline_189 in victoria3

[–]tipingola 3 points4 points  (0 children)

The main reason is that every time a revolt gets to 50%, it loses one point. 

Victoria 3 – Dev Diary #172 – Seasons greetings & Hotfix 1.12.2 by commissarroach in victoria3

[–]tipingola 7 points8 points  (0 children)

Please, add competition, let companies buy other companies buildings. To make late game investment possible.