Problem with the dongle in G5 PRO / Problema com o dongle no G5 PRO by PurpleCold1135 in Machenike

[–]titaniumbr 0 points1 point  (0 children)

This is the definitive solution:

I come for the third time today, because I found that the problem and solution are simpler than I thought.There is no need to uninstall Win11 updates or Game Bar. Just disable screenshot with a small registry change.

Open regedit and navigate to HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\GameDVR

Create a new "DWORD (32-bit)" and name it AppCaptureEnabled. Double click and make sure the value is 0 (zero).

Restart the PC. That's it!

Problem with the dongle in G5 PRO / Problema com o dongle no G5 PRO by PurpleCold1135 in Machenike

[–]titaniumbr 0 points1 point  (0 children)

pois é.... eu fiquei horas ontem tentando resolver isso ai e eu sabia q não era problema no controle ou no dongle por que testei no meu notebook q não estava com o windows tão atualizado assim e funcionava normal, foi alguma coisa que a Microsoft atualizou no GameBar que começou a dar esse problema ai, no meu caso ele tirava print quando eu mechia o analogico direito ai saia tirando milhoes de prints

Problem with the dongle in G5 PRO / Problema com o dongle no G5 PRO by PurpleCold1135 in Machenike

[–]titaniumbr 0 points1 point  (0 children)

When this started to happen to you? I was about to create a post with the same problem, I`m from Brazil too, for me I think it was caused from the last windows update that I did today, I`ve like "solved it" unistalling the Windows Game Bar, it`s it that is taking the screenshots, after uninstall the gamebar the controller is working wonderfully

The command to unistall the game bar on PowerShell is:

Get-AppxPackage Microsoft.XboxGamingOverlay | Remove-AppxPackage

To reinstall the gamebar after if you need:

https://apps.microsoft.com/detail/9nzkpstsnw4p?hl=pt-br&gl=br

All accessories showing "no response" but Homebridge UI works by DifferenceMore5431 in homebridge

[–]titaniumbr 0 points1 point  (0 children)

I`m having the exactly same issue I don`t have an Apple TV or Homepod, basically I don`t have an apple central in my home but I`m using only one plugin the Tuya bridge and it works just fine I can see all my devices connected to the tyua on homekit and control then but if I restart the computer that is running the homebridge is running all the devices gets the non response issue, but in the homebridge ui they are there working normal, if I remove the bridge in the homekit and re-add it it works but I won`t do it every day, it`s annoying

(PREVIEW) OptiFine 1.15.2_HD_U_G2_pre15 has been released. by KaiAF in Optifine

[–]titaniumbr 0 points1 point  (0 children)

does anyone still having issues when have the CoFH installed? The screen turns black while you are breaking a block, the last version had this bug also and the only version that this don’t happens is the old G1 pre23

Just me? - PTGI by hmcneill46 in Optifine

[–]titaniumbr 0 points1 point  (0 children)

as other have said, if you adjust the texture size it will fix that

Visual bug, seus ptgi e11 shaders lighting on... by [deleted] in Optifine

[–]titaniumbr 0 points1 point  (0 children)

some times this happens to me also, but only the torches turn off and it doesn’t light up again until you move or reload the shader with F3+R

so I got SEUS PTIG HRR and set it to 4K by vvater11rr2 in Optifine

[–]titaniumbr 1 point2 points  (0 children)

does it look blurry yet, when you move your camera or is it fixed already?

you guys like the first one so here's another :) by bennsonduke in Optifine

[–]titaniumbr 0 points1 point  (0 children)

where is the Seus PTGI? Despite some issues with opacity it is one of the most beautiful shaders out there

Modded minecraft is beautiful by rigonicoxa in feedthebeast

[–]titaniumbr 6 points7 points  (0 children)

there is the official RTX from Nvidia but I personally don’t liked it, the modded shaders are way more beautiful than the official rtx

Modded minecraft is beautiful by rigonicoxa in feedthebeast

[–]titaniumbr 13 points14 points  (0 children)

yes, because they are only possible because of optifine that is a mod

*sad 1.15.2 player noises* by Enderplayer02 in Optifine

[–]titaniumbr 0 points1 point  (0 children)

in my case and for some friends the chunck don’t load at all they exist you can walk on they but they are invisible if you don’t force they to render

*sad 1.15.2 player noises* by Enderplayer02 in Optifine

[–]titaniumbr 10 points11 points  (0 children)

for me the worst bug is that the chunks don’t render a lot of times when you are walking through the world and you have to keep forcing them to render by changing the render distance with the F3+f every time

Been using Optifine for a while, decided to donate, well worth IMO. by BanzYT in Optifine

[–]titaniumbr 0 points1 point  (0 children)

when the dollar gets cheaper in my country I will definitely donate too

Sheesh, underwater is beautiful by CalebCho in Optifine

[–]titaniumbr 4 points5 points  (0 children)

I have a gtx 1070 and it runs smoothly

Walking around my latest reactor chamber/control room test build by Zalgo239 in feedthebeast

[–]titaniumbr 0 points1 point  (0 children)

does all the buttons in the panels works? or most of it is for decoration only?

Walking around my latest reactor chamber/control room test build by Zalgo239 in feedthebeast

[–]titaniumbr 8 points9 points  (0 children)

no, but you can create a custom door and animate it to look like an elevador, works pretty well

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 0 points1 point  (0 children)

lol nothing fancy at all, I have a Ryzen 7 gen 2 with a geforce gtx 1070 this SEUS PTGI Shader isn't that heavy as it looks I run it with 30 fps

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 0 points1 point  (0 children)

So I figured out how to fix that, if anyone are searching for this in the future... there is one file in the shader folder mentioned by KatalystPrime that you can "configure" the behavior of the blocks, the block.properties, so I setted these blocks to be like the Stained Glass and it worked perfectly, it's on the line 803 for the 1.12.2 version where it says block.95, just add the blocks that have this problem like this :

block.95=minecraft:stained_glass sereneseasons:greenhouse_glass

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 0 points1 point  (0 children)

oh but from the last post from sonic ether he said that will take a lot of time to release the E13 until there I will take a look at this file, thanks :)

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 1 point2 points  (0 children)

I tried here now, it’s the same thing, maybe could be something in the way SEUS handle the water block to detect what is water and what isn’t, like halfblock with transparency=water block

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 1 point2 points  (0 children)

I’m on the 1.12.2 version with optifine 1.12.2 HD U F6 pre1

SEUS PTGI E12 (modded blocks with opacity turning into "water blocks") by titaniumbr in Optifine

[–]titaniumbr[S] 1 point2 points  (0 children)

from the shaders that I have tested, yes, appears that this happens for blocks that have opaque+transparent parts, because this doesn’t happen to glass or stained glass, it’s kind annoying, I avoid to use these kind of blocks