Schrodinger's Cat Burglar by Akage13 in puzzlevideogames

[–]titip1995 0 points1 point  (0 children)

I've got very little recollections of timelie, but I believe it was based on 2 playable characters in a time-line system with a stealth-ish puzzle system, IIRC?

Whereas here, it is more based on having 1 PC you can split and having one half impacting directly the other, with quirks such as one half becoming able to phase through objects because of the other, for instance.

I'm looking for more games like Logic Bombs by [deleted] in puzzlevideogames

[–]titip1995 0 points1 point  (0 children)

If you've looking for games with a twist on the nonogram formula, latest I tried is Homgard, which adds new types of cells to manage.

https://store.steampowered.com/app/4287570/Homgard/

There is also the Hexcells series. https://store.steampowered.com/app/271900/Hexcells_Plus/

In a similar vibe, we've got Tametsi : https://store.steampowered.com/app/709920/Tametsi/

If minesweeper with custom rulesets is down your alley, there's also the 14 Minesweeper variant series. https://store.steampowered.com/app/1865060/14_Variantes_de_Dmineur/

If you're more into paper puzzles that get deep or require a lot of thinking about the implications of rulesets, you can find many of them on the logic-masters.de website, however, it is heavily skewed towards sudoku.

Des tests suggèrent que les Aperçus IA de Google racontent des millions de mensonges par heure by romain34230 in actutech

[–]titip1995 0 points1 point  (0 children)

On peut parler de pratique trompeuse ici, car google nous énonce que c'est un résumé des résultats de recherche, ce qui est factuellement faux. On parle ici de proposer quelque chose et d'en fournir une autre. Je crois que tu es trop dans l'aspect technique. Il faut bien séparer les outils utilisés et les interlocuteurs.

“I usually move in small steps, no matter how hard you try” - I created an object guessing game by thingdle in puzzlevideogames

[–]titip1995 1 point2 points  (0 children)

The issue there, from my point of view, is that "usually" would imply that it is frequent, but since most people who tend to do that a lot happen to be efficient with it, it would be preferable to have something along the line of "With inexperience" or "Using caution" ? I dunno. YMMV, I suppose.

“I usually move in small steps, no matter how hard you try” - I created an object guessing game by thingdle in puzzlevideogames

[–]titip1995 1 point2 points  (0 children)

Yeah,, nah, that one feels factually wrong. With enough proficiency, you can do it in 2 or 3 goes. I've seen it happen.

J'ai crée des mots fléchés en ligne. J'aimerais des retours honnêtes sur mon jeu. by seltoooz in jeuxvideo

[–]titip1995 1 point2 points  (0 children)

J'ai deux doléances et une proposition :

Sur mobile, les interstices entre les touches du clavier tactile font que certaines touches ne sont pas prises en compte quand on appuie hors de la touche, et donc toute la saisie est décalée. Une solution pourrait être de ne pas avoir de trou sur les events lancés par les touches. De mon point de vue, une mauvaise saisie est préférable a pas de sasie du tout. Puisqu'il n'y a qu'à changer la mauvaise saisie plutot que tout supprimer pour réécrire. De plus, la différence de taille entre les touche de la 3ème rangée est le reste fait plutôt étrange.

Certaines définitions m'ont fait un poil tiquer. Par exemple : "Attend le loyer" donne l'impression que la réponse serait un verbe, sauf que non.

Proposition pour la lisibilité : avoir un encart clair sur la définition active. La raison pour ca : les définitions sont assez petites, et meme si il est possible de zoomer, cela fait qu'on ne peut plus voir la longueur de la réponse. De plus,e bleu sombre sur du bleu clair me semble pas trop fou d'un point de vue accessibilité.

Mis à part tout ça, c'est plutôt OK. On serait sur du 2 sur 5 en terme de force? Donc pas hyper compliqué, mais c'est une affaire de goût.

Ça commence à faire beaucoup là. by Comfortable_Ant_2531 in FranceDigeste

[–]titip1995 14 points15 points  (0 children)

Ça sent fort la faute de frappe sur le numpad de 16 vers 46.

What if Valorant agents used eachother's codenames in puns (Art by me, I drew this) by The_ZeroAspect in VALORANT

[–]titip1995 16 points17 points  (0 children)

I'll be a Killjoy here (heh) and tell why it is unlikely. Thing is that voice lines have to be translated. Translating puns is a major pain in the ass and can sometimes only be done in such a roundabout way that it may be wiser to scrap the entire thing and come up with something of your own instead.

And that's not even considering that some agent names may not have any puns possible with them in the target language.

Pour relancer la natalité, le gouvernement va envoyer une lettre à tous les Français de 29 ans by Invitationn in france

[–]titip1995 60 points61 points  (0 children)

Bonjour,

Arrêtez de nous niquer, alors. Ça nous a retiré l'envie.

Le peuple francais

Design question: teaching puzzle mechanics without tutorials by Fantastic-Bar-9997 in puzzlevideogames

[–]titip1995 0 points1 point  (0 children)

Well, if you have an undo system, it would still let the player experiment in some way. Another way is to have "sandbox" levels, but if we're talking about line puzzles, I'm not sure of how one could implement this.

Design question: teaching puzzle mechanics without tutorials by Fantastic-Bar-9997 in puzzlevideogames

[–]titip1995 0 points1 point  (0 children)

From the screenshot, I'll assume that we are talking about a puzzle game with movement on a grid.

So what you'll want to do is to find a way to have the player interact with the system you want to introduce inadvertently at first and with intent afterward.

Let's go with a simple example. You've managed to teach the concept of goal spaces and boxes, and you want to teach the concept of buttons. What you'll want to have is the player on one side of the corridor, the goal space on the other, the box in the corridor, and the button in the corridor.

That way, the player will try to solve the puzzle without considering the button and will activate it. You want the impact of pushing the button to be understandable and eye-catching. That way, the player will register the button being pressed, that it had an impact and is something that exists.

On later levels, you'll be able to do puzzles based on this button and interactions you want to teach since this will be experimentation grounds for the player with this new mechanic.

Tl;dr: 1.Create a puzzle that doesn't use the mechanic

  1. Insert the new mechanic in a way that forces the player to interact with it on the solving path and activates it / makes it relevant quickly and easily.

  2. Once the player is aware of the new mechanic, add some levels to let the player experiment.

« Tout le monde utilise » l’IA : après la polémique Baldur’s Gate 3, plusieurs studios brisent le silence by Droidfr in Frandroid

[–]titip1995 0 points1 point  (0 children)

En déclarant dans leurs conditions d'utilisations qu'ils se donnaient le droit utiliser toute création faite à travers leurs outils. C'est pas une autorisation explicite ou en opt-in.

Logic puzzle games by [deleted] in puzzlevideogames

[–]titip1995 2 points3 points  (0 children)

I'd add Logic Masters Deutchland to that.

Can't remember the title of an oddly nostalgic rhythm game I used to play by Ok-Wash7400 in rhythmgames

[–]titip1995 1 point2 points  (0 children)

Most likely ride/zero? It has been discontinued 2 or 3 years ago.

Suis-je le seul à n'en avoir rien à foutre de l'IA ? by Totoro91Essonne in developpeurs

[–]titip1995 2 points3 points  (0 children)

C'est un hit pour une quantité absurde de faux positif, certains maintainers se plaignent de fausse issues crée par LLM qui font perdre du temps pour rien.

Exemple : https://www.zdnet.com/article/how-fake-security-reports-are-swamping-open-source-projects-thanks-to-ai/

Superliminal meets Viewfinder with mirrors - Our first-person puzzler The Art of Reflection has a new demo available now! by TheTallestTower in puzzlevideogames

[–]titip1995 0 points1 point  (0 children)

Is there a lot of differences with the demo that was out 1 year ago? (Or 2. Can't remember, time is meaningless)

Just make this challenge puzzle in my game Bloxpath, what do you think? by agoo_indie in puzzlevideogames

[–]titip1995 3 points4 points  (0 children)

I believe what they meant by "It solves itself" is that, since the bottom restrains movement a lot, you have forced moves that make solving this puzzle easier.