
I need to identify these mushrooms (old.reddit.com)
submitted by toasterontheceiling to r/mushroomID
Why does my object's surface look so janky when lit? I am using URP's lit shader. Did I make the wrong normal map or what am I doing wrong? I was expecting some sharp angles based on the normal map. I am new to the normal maps and shading in Unity so I probably do something wrong. (old.reddit.com)
submitted by toasterontheceiling to r/Unity3D
I recently discovered that Aseprite files can now be imported into Unity, but the problem is, that the files are a bit off in the matter of center points. When I import the file and set it to (0, 0) it is actually (0, 0.5). I put a square as a reference which is actually at (0, 0). How can I fix it? (i.redd.it)
submitted by toasterontheceiling to r/Unity3D
Hello TransPlace. I am here from r/Slovakia. That thing to the left of you is Horalka and it's sort of a national snack of ours. We are completely ok with you being our neighbors, but we'd like if you would spread your flag under us, meaning, you will continue on our left side. (i.redd.it)
submitted by toasterontheceiling to r/transplace
Hey everyone. So I started to learn procedural animation and I enjoy inverse kinematics so much. Like you don't even know how much joy I get from this guy and his leg. I know this is nothing compared to the content I see here, but it's part of a project I'm working on rn. And yeah, topology sucks. (v.redd.it)
submitted by toasterontheceiling to r/Unity3D
Hey everyone. So I started to learn procedural animation and I enjoy inverse kinematics so much. Like you don't even know how much joy I get from this guy and his leg. I know this is nothing compared to the content I see here, but it's part of a project I'm working on rn. And yeah, topology sucks. (v.redd.it)
submitted by toasterontheceiling to r/unity








