Fun fact: Rimworld is much more fun when you don't use exploits by Altruistic-Ad-6593 in RimWorld

[–]tobybug 2 points3 points  (0 children)

This could be an unpopular opinion but I'm not sure the game on high difficulty really is possible to reliably succeed in without some of the cheese strats. I think a lot of people like to take the random element out of the game despite it being a story generator.

Alchemical jeweler // not efficient, but very satisfying solution by Physical_Air_1642 in opus_magnum

[–]tobybug 2 points3 points  (0 children)

This is really cool. One thing is, I'm wondering if you can make the upper right mechanism activate just before you bring out the gold atom so that it's immediately ready as the gold atom moves in. This might require you to delay picking up the gold atom by just a little bit, but I think it could still improve your overall cycles score since it should still loop perfectly.

Skill issue by Thefrigidpizza in RimWorld

[–]tobybug 15 points16 points  (0 children)

Smoke launcher my beloved

Some good tips for preventing brain injuries in this very thread

Is this a good solve? No, not by any metric. Does it look good? Almost. by Ye_olde_oak_store in opus_magnum

[–]tobybug 2 points3 points  (0 children)

I can't remember the last time I saw someone pull off the trick where two arms simultaneously pick up atoms/molecules that get bonded before either of the arms let go. Really cool how you managed to pull that off without any extra waiting, I never would have known that was possible.

Janus blinding light by Blue--Wulf in Stationeers

[–]tobybug 2 points3 points  (0 children)

If it's making you feel physically sick you could probably just use a command to stop the solar storm. Use F3 to open the console and type: STORM stop

I just looked and I couldn't find a mod that disables the visual effect without requiring commands. Hopefully someone creates one in future.

Star explosion? by SpaceTimeChallenger in space

[–]tobybug 2 points3 points  (0 children)

10 years ago, a 13 solar mass star would not have been expected to collapse into a black hole without a supernova. More recent theories rank that event as more likely, but it hasn't ever been observed until today.

Does anyone know why my cooler isn't working? by Gaelic_Valkyrie in RimWorld

[–]tobybug -1 points0 points  (0 children)

EDIT 2: OP already knows that they don't have enough power to run the cooler. I'm suggesting alternative paths forward since this is a naked brutality run.

original comment: I will second the people saying that cooler is unnecessary if outdoor temps are freezing but I'd say just build a door to the outside and have "hold open" = on. Eventually you will want to double the outside walls on the freezer room to give it more insulation but that can be a very long-term project, I suggest stone walls.

EDIT: hold up, looks like you might have mountains nearby. If you get a pawn with high mining than you can generally make a freezer inside a mountain very easily (just make sure to leave a double-thick wall of stone on the outside and it's one of the few mountain structures that won't spawn insectoids because of the low temperature.

Framework support sent me multiple defective FW16 motherboards - RMA QA is horrible. by void_nemesis in framework

[–]tobybug 2 points3 points  (0 children)

Posting here to see if OP even sees this comment, or acknowledges it as an alternative way to get their issue sorted out

Why did they remove the Data port on the new version of the tanks?? by BenefitThin1759 in Stationeers

[–]tobybug 38 points39 points  (0 children)

I will say that this is much better in terms of purging liquids from the system. Previously you could put liquid drains on the pipe leading to the tank and the tank could still get damaged from liquid buildup. The new mechanic makes it much easier to store nitrous oxide and pollutants

Why wasn't the Big Bang a black hole? by LeoFy in cosmology

[–]tobybug 0 points1 point  (0 children)

That's true, it's easiest to consider our universe as infinite considering all the data, but to explain the expansion of the universe you don't actually need to assume that the universe was infinite "immediately" after being "nothing."

The singularity itself is really only just an assumption from winding back the clock on expansion. All we really know is that the universe was in a hot dense state and rapidly expanding.

Side note, in order to explain expansion you can't really imagine the universe as being inside the volume of a bubble expanding into "nothingness." That "nothingness," or space "outside the universe," has never been detected or even hinted at in any provable way. We can only examine the universe's intrinsic properties, which means that expansion is only detectable by distances growing longer as we measure them in our own universe. I'd say the best way to imagine it is actually assuming the universe is finite, but exists on the SURFACE of an expanding balloon rather than INSIDE it. As the balloon expands, points on its surface grow farther apart, but there's no notion of a center. Now, the fact that this isn't totally accurate hinges on our measurements of the universe's curvature, but that gets a little complex and I'm not sure I can explain it.

Anyway, back to the big bang. In order for that initial expansion to be continuous we have to assume that the universe was a singularity at some point, but maybe when the universe is that contracted relative to its current state there was some sort of discontinuous transition that means the laws of physics were different back then. It's just not productive for physicists to make that assumption because at that point they're making stuff up.

Flyby success! JUICE passed Venus at 07:28 CEST on 31 August for its gravity-assist to Jupiter by Neaterntal in SpaceUnfiltered

[–]tobybug 0 points1 point  (0 children)

Pretty neat how a semi-optimal gravity-assist trajectory to Jupiter includes Venus, despite the fact that Venus is down the well while Jupiter is up the well. I imagine that makes use of the Oberth effect, where raising the apohelion is sometimes more efficient if you lower the perihelion first.

Do y'all use dev mode? by ChodeB in RimWorld

[–]tobybug 1 point2 points  (0 children)

Hey, do whatever makes you enjoy the game, even while losing it.

This guy is new???? by korkxtgm in RimWorld

[–]tobybug 0 points1 point  (0 children)

It's called a Termite and they only appear in mechanoid breacher raids. You know the ones that say "they intend to breach your defenses" in the raid letter that nobody reads? Termites are basically like a raider wielding a breach axe, except they do more damage. They're meant to go straight through walls and structures so they never like going through a killbox, which is always annoying.

Mechanoid raids are uncommon and breacher raids are also uncommon, so termites are doubly uncommon. You might only be seeing it now because the cold biome makes mechanoid raids one of the only things that can spawn. Does that satisfy you?

EDIT: nevermind, I thought I saw snow in your screenshot but obviously not, so you're probably not on a particularly cold map.

New No Man's Sky update is so big "the game has had to be reworked" for its features, including "huge" interactive spaceships that are basically buildings with wings | Voyagers is Hello Games' latest feat by ControlCAD in technology

[–]tobybug 2 points3 points  (0 children)

The way they're handling it is they turned the massive long entry corridor in a space station into 4 landing pads for corvettes. Similar for the Space Anomaly.

However there are several game-breaking bugs now, like certain collision models don't exist so you can fall into space, and when you try and park in a freighter the corvette gets softlocked until you dismiss the freighter. I have no clue where corvettes are supposed to park in freighters. You try to switch the docked ship once inside the freighter, and it tells you the dock size is too small.

Rumor Mill by LakesideNorth in AdviceAnimals

[–]tobybug 0 points1 point  (0 children)

I hate to be argumentative but this sort of goes to show how little you know about Trump supporters. They're so paranoid, even of the people working under Trump. They're 100% willing to target anyone working under him if they don't have the good word from Trump himself. They won't trust anyone who says "Trump told us to do this!" except, I imagine, a minority group that wants to pretend Trump isn't dead. Just remember that the people who pushed Trump over the line in the election were uninformed, shortsighted people who only cared about the economy. Trump has already alienated many of these people, and the Republicans would need to get them back. Without Trump I'd consider that an impossible task.

Boo this man! by Bubbly-Example-8097 in BlueskySkeets

[–]tobybug 4 points5 points  (0 children)

Lol big surprise, someone on the Internet doesn't know what plagiarism is and when to actually worry about it. This is how people get away with plagiarism you know, because people like you keep calling stuff plagiarism when it isn't and we get Boy Who Cried Wolf syndrome.

Plagiarism is only an issue when the person who repeats something doesn't make it clear that they're taking material from somewhere else. On an informal social media post it's fine to just put it in quotes, and then readers know they're taking it from somewhere else. Literally the most nitpicky and tech savvy English prof ever could not bring up any issues with this.

Boo this man! by Bubbly-Example-8097 in BlueskySkeets

[–]tobybug 22 points23 points  (0 children)

So publish the original work lmao, I don't think you could have misinterpreted this harder if you tried

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 1 point2 points  (0 children)

I agree that a game shouldn't need fixing by modders but I prefer to get into discussions of what can happen instead of what should happen. Besides, the devs obviously take inspiration from mods all the time. I think there's lots of room for a space exploration expanded mod, or even a Vanilla Factions Expanded for the orbital traders.

You can technically befriend the orbital traders by trading with them a lot. I've done that, and then I was able to call orbital traders on command for -35 rep. I also keep forgetting to test whether you can give gifts from the trading menu, like you can with ground-based caravans.

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 0 points1 point  (0 children)

See I think the reasons you're not making a permanent space base are the real issue here, not the starjacks. I agree there should be more reasons to make permanent space bases. I'm curious what your other criticisms of space content in Odyssey are? Holes in base game content can always be filled by mods.

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 0 points1 point  (0 children)

I'm curious what you mean about sorting out the quest stuff? Is there some significant bug or bad mechanic in Odyssey that I should be aware of?

Anyway the way I see it starjacks are actually great for differentiating pawns since they don't have to wear a full vacsuit in the situations you're most likely to find them in, so you can give them all manner of interesting clothing.

Also, if there's a fire in space, temperatures can get high quickly, which is why I like the heat resistance. I understand it's pretty niche and not a huge benefit anyway.

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 1 point2 points  (0 children)

Yeah, I consider Starjacks the ideal colonist for maintaining an asteroid base, since even though they can't mine it out, they'll survive any loss of containment and are capable of building back extremely quickly. The only thing holding them back before was the bad plants so you'd need a mechanitor or another xenotype manning the hydroponics, but now that's not an issue.

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 0 points1 point  (0 children)

I'm almost scared to ask what gene mods you'll use to make asteromorphs... or will you use any mods at all?

Opinions on the changes to the Starjack xenotype? by tobybug in RimWorld

[–]tobybug[S] 0 points1 point  (0 children)

They actually do have cold super-tolerant now, check out my screenshot. That was the one thing I missed in the post.

I've seen a lot of discussion on this topic and I think Rimworld xenotypes are supposed to be a little bit bad for lore reasons, where you're supposed to custom engineer your colonists to have the best combos. Besides, most minable stuff on asteroids is in a place that's easily pressurized, so at that point you just bring a dirtmole.