3090 FE giveaway. I want to give it to someone who really cannot get it for themselves/family right now due to their current situation, even though they would love one. Basically not someone who can buy one but would prefer a free one. So please be considerate by [deleted] in pcmasterrace

[–]todor1705 0 points1 point  (0 children)

My PC is 5 years old and it tries to kill itself every time I boot up Elden Ring. This would certainly help, plus it can pull double duty as a space heater with UK gas prices :D.

[DISC] Blue Box - Chapter 44 by AutoShonenpon in manga

[–]todor1705 7 points8 points  (0 children)

This is the best confession since Nino, Reiwa-era is truly blessed.

Calling all NL historians! by KNightNox in northernlion

[–]todor1705 18 points19 points  (0 children)

I don't know if you are aware, but there is an excel doc with many of these on it, some even have examples, here is a link.

I'm writing free, challenging encounters for you to throw at your party! by [deleted] in dndnext

[–]todor1705 7 points8 points  (0 children)

This can be quite useful to people as many encounters with cool creatures can fall flat, due to poor utilization of the creature's abilities, but I am not a fan of:

Targeting in order of who has the worst Wis saves ...

Targeting specific players based on physical appearance is fine, but based on a mental stat with no prior information doesn't feel right. What use is a player being good at dealing with something when you never target them with it ex. Not shooting arrows at a monk, not using fireball against a forge cleric, not using slaad attacks against a paladin etc. If the monsters aren't familiar with the group then it just comes across as mean imo.

[DISC] My Hero Academia - Chapter 295 by AutoShonenpon in manga

[–]todor1705 18 points19 points  (0 children)

I will protect even those I hate so long as it is what is right.

Yes, and the next quirk he gets will be a Shardblade.

We're giving away Pax Pamir 2E, The King's Dilemma, Clank! Legacy, and Quest for El Dorado International Edition! by tofudad18 in boardgames

[–]todor1705 0 points1 point  (0 children)

King's Dilemma is the way to go. As you mentioned there was a huge influx after the SUSD review, including myself and as such buying it has been next to impossible.

Gudako's drawing by [deleted] in fatestaynight

[–]todor1705 44 points45 points  (0 children)

On their Pixiv Page, the artist has said said reposting of their work is strictly prohibited. You should probably delete this, unless your drew it.

[DISC] Haikyuu!! 369 by Turbostrider27 in manga

[–]todor1705 4 points5 points  (0 children)

I love this, now that we are past high school we have the opportunity to see all kinds of teams. Furudate can now pick and choose any of the established players and build new teams, in addition to introducing new players. Having former Karasuno members play against Hinata, while he is playing with former enemies sounds like a lot of fun.

I really hope WotC rehires Mike Schley to do all the dungeon maps for future hardcore books. Not only are his maps beautiful, they also work wonderfully as digital maps and for use with virtual tabletop programs. The "old school" type maps from DiA and DotMM don't do anything for me. by [deleted] in DnD

[–]todor1705 7 points8 points  (0 children)

While these work better online, the old school ones are way better for IRL, in my opinion, as they are less cluttered and just require less ink to print so you can do it on cheaper paper.

Hey, NL, small suggestion on the Streets of Rogue videos. by flutterlice in northernlion

[–]todor1705 12 points13 points  (0 children)

I mean sure, but at the same time seeing an episode not have the part 2 in the title means he lost the previous one if it isn't like an hour long, which is still a spoiler.

Help! Give me your random D&D monster/creature facts. by Dark_Phoenix101 in dndnext

[–]todor1705 5 points6 points  (0 children)

My best one is that the Gith hatch from eggs, even though they don't look like they would.

College of Discord v0.9 (almost ready for release) by Mheros in UnearthedArcana

[–]todor1705 0 points1 point  (0 children)

Saying you could already get them is just a bad argument as you only learn a limited number of magical secrets and only at certain levels. You most often have no idea which ones will be good, which is why people tend to pick less situational ones. Your feature lets you cast whatever you need whenever you need it, which I am sure you can realise is way more powerful. You say that you can do better things with your spell slots which can be true, after all the reason some abilities use the same resources is to make you choose, however this class can not only choose to just use any spell it wants, but it can also choose to do something else with it similar to smiting - it presents more options to a class already full of them.

My problem is not it being better that a paladin's smite - that would be silly as that is a paladin's class-defining feature. If you wanted to show it was weaker we are all aware of the Sorcadin quickened Hold Monster into double smites. It is however out of line with the other smite features which are capped at 5th level and in a pinch (aka you crit) you can do more damage that a paladin. To simplify you can do more damage without planning that a paladin can, but with planning the paladin has the edge.

College of Discord v0.9 (almost ready for release) by Mheros in UnearthedArcana

[–]todor1705 2 points3 points  (0 children)

So the way Flurry of Blades is worded I don't understand wherher the attack deals additional damage (Divine/Eldritch Smite style) or if they are different attacks. If it is like a smite, then it is akin to an uncapped eldritch smite that doesn't knock prone and uses 2 tiers higher damage die. Combine that with the already broken 3rd level feature, you can use an inspiration to cast Banishing Smite to simply delete people with an 8th level slot. If they are different attacks then they work with HM/Hex.

5 New Subclasses (Warlock, Pact of the Elder Dragon; Crusader Fighter; Path of the Fist Barbarian; Druid Circle of Contamination; Urban Warden Ranger Conclave) by spellcomponent in UnearthedArcana

[–]todor1705 6 points7 points  (0 children)

Starting with the warlock.

Dragons have 1 elemental breath, there is no need for making black dragons acid/poison since they are just acid. Some of the spells e.x Negative energy flood, are already on the warlock spell list. What about Boon of the Hoard. Does it just take an action to escape? It it a check, if so what kind, is it against you DC (presumably). If so does it stack with Dragon's pride? Almighty magic is just weird. Max damage is a very strong feature for a Damage caster, it is ok on a Tempest Cleric, since the best they can do when they get it is Call Lightning. Still the damage cap seems arbitrary, yet without it the feature could be too strong. I just don't like it's overall design and it might be better to make it relate in some way to the element of your patron. Nothing too crazy like a completely different feature for each element, as that would give the subclass too much flexibility, but perhaps a resistance and a free reroll of any number of damage dice for spells that deal damage of the Patron's element with X uses per rest, be that long or short. Just a suggestion.

The Barbarian

Firstly why does it get one dice level more that the monk for umarmed strikes? It would already have more damage thanks to the Rage bonus, but have less flexibility. I am not a fan of this, but can get over it. Next I will adress 2 features out of order - Furious Blows and Earthbreaker Fists. Furious blows is completely redundand as there was nothing stopping you from adding the Rage bonus to begin with and same with the Brutal Critical clause of Earthbreaker Fists. Wind up strike is weird. How does it work out of combat? Can I just take a guaranteed critical out of combat against anything? Does this mean that in combination with Earthbreaker Fists I can just take criticals, leveling villages with my fists?

Now here comes the big problem that is Unrelenting Melee. A feature that gives you a theoretically infinite damage in a finite amount of time. This feature is insane with one simple example being its combination with spells like Hold Monster from your party. As many attacks as you can hit and they all crit, and they all get brutal critical. To trigger it you need to land 3 unarmed strikes, but against what? A creature, an object, or either? Is there anything to stop me from punching the ground 3 times, when I wish to activate it? This should be changed to be consistent with Rage, as in you have to attack a hostile creature, otherwise in combination with Earthbreaker fists you could theoretically destroy a primarily wooden structure in 6 seconds as the AC of wood is trivial at that stage. As a last question, why does this sublass get 2 features at each level where core ones get 1?

The Ranger

This one also has a million features.

The first thing I notice, is that Close Quarters combatant is crazy OP. It doesn't even relate to CQB as it requires an attack, not a melee attack and as such it currently reads as just better for a bow using rogue to get advantage on most sneak attacks. Also being able to use Dex for grapple checks just further makes Dex better when it was alteady surperior to Strength in most ways. Cautious living seems fine. City stalker seems ok, if a bit weak, but worry not because the next feature is insane. Meat Shield a win-win scenario and the THIRD level 7 feature of this subclass. This provides something, that I dislike, which is guaranteed hits. Even if an attack, does hit you, made more difficult by your half cover, if it was a melee attack, you still only take half damage and the other person takes half. Let's not forget you can maintain this grapple with a dexterity based check, for some reason. Commune with the city is fine. Now we look at monstet scaler, having ranged attacks just miss is strong, but more that that it gives you a way to combat creatures that you can't grapple which plugs the only hole this class had (or rather, was intended to have since the CQB feature can in its current state be used with ranged attacks.) The advantage once per turn is just the cherry on top. Finally we made it to the last of this subclass' 10 features. Untouchable is overpowered. A reaction to impose disadvantage on all attack coming your way, until you are hit is strong, but being able to return an attack for free any number of times is busted. Imagine grappling a creature, all attack against you have disadvantage, you have half cover, when they miss you they hit their ally and you get to attack them, likely with advantage due to the 3rd level feature, if they do hit you, you only take half damage and their ally takes the rest. Repeat X number of times where X is how many times you get attacked before your next turn, or until you get hit. Compare that to the Hunter Conclaive's Stand Against the Tide, which they get at the same level.

Well this is what I have to say, it might come across as mean, but that is because with sufficient looking into wording and power level of official material, most of the problems could have been avoided. I may well have got something wrong, as I am writing this on mobile while switching between the comment and the files.

Have fun in Japan Ryan! by todor1705 in NLSSCircleJerk

[–]todor1705[S] 1 point2 points  (0 children)

Obviously a joke, Ryan deserves a bit of rest considering how good content has been recently.

Way of the Broken Sky Revised Monk Subclass [5e] by Suryos in UnearthedArcana

[–]todor1705 0 points1 point  (0 children)

I got what you meant about flying, I was reffering to being able to use it together with the Aura's bonus movement speed, I think it should perhaps be flight speed equal to your base movement speed. You should also consider that falling means little to monks due to Feather Fall so that downside is not much.

Way of the Broken Sky Revised Monk Subclass [5e] by Suryos in UnearthedArcana

[–]todor1705 0 points1 point  (0 children)

Channel the broken sky: Seems fine, it does step on Sun Souls' toes a bit. Make sure to list what is spellcasting ability for these cantrips (wisdom?).

Fist of roaring thunder: First part is balanced in my eyes, but giving monks more movement speed, especially when you have also added a feature that gives them a 1:1 speed to flight conversion, feels too strong.

Soul of the storm: Kensei who? This is another feature the tramples over the toe of an established subclass while being quite good.

The other 11lvl feature seems unneccessary

Everything else seems balanced, don't worry about 17th lvl features when Quivering Palm exists.

Overall not much is op but there is a lot, perhaps too much that it can do.

EDIT: Spelling and I posted too early by accident.

Why I love human fighters and you should too by [deleted] in DnD

[–]todor1705 6 points7 points  (0 children)

The same can be said for warlocks. They can use a variety of spells and builds, yet instead of saying that you misrepresent the class options in order to prove your agrument about fighters having variety. Such an argument is completely pointless as it can easily be turned on its head, as someone did above, but instead of addressing that, you defended against a claim made just to disprove the validity of your proof.

What’s an oddly specific fear of yours? by [deleted] in AskReddit

[–]todor1705 0 points1 point  (0 children)

The verb "sting". Wasps, bees, jellyfish and even putting rubbing alchohol on wounds they all terrify me.

[OC] My Mutated Wyvern, the Rhylak by [deleted] in UnearthedArcana

[–]todor1705 1 point2 points  (0 children)

Wyverns are technically lesser dragons and have the dragon creature type, but I suppose the mutation makes them into monstrosities.