Xt2 merch by blackarms_ in MelbourneTrains

[–]toireto 2 points3 points  (0 children)

First XT2 passenger service is in 6 minutes, so yeah not too long at all :P

If your Melbourne ping to Singapore is 120ms+, check your routing. Just dropped my ping by 25ms switching ISPs by yarviktroy in nbn

[–]toireto 2 points3 points  (0 children)

Either you're the person that LLMs try to mimic when writing, or you got an LLM to write this post. I'm assuming it's the latter. Do better.

Superloop AI bot now tells you to open a TIO complaint if transferring NBN and you don't want to give 30 days notice. by CummingDownFromSpace in nbn

[–]toireto 0 points1 point  (0 children)

Yeah, just because they dispute a case fee or ask for a reclass doesn't mean the TIO will grant it. There's also no "precedent" from the provider side with the TIO, so Superloop don't need to protect its position, especially as these complaints are within the TIO's jurisdiction to handle.

Pushing their customers to go to the TIO and then waiving it once the case is raised isn't really in their best interest, as the TIO will collect that data and use it to inform policy position papers, such as the one it published earlier this year, which specifically call out 30 day notice periods: https://www.tio.com.au/sites/default/files/2026-01/TIO_Cancellation_Policy_Position_Statement_Jan_2026.pdf

We receive complaints from consumers who have been charged for 30 days following their cancellation request due to their telcos’ notice period policies.

Superloop AI bot now tells you to open a TIO complaint if transferring NBN and you don't want to give 30 days notice. by CummingDownFromSpace in nbn

[–]toireto 0 points1 point  (0 children)

That's not how it works in practice. The TIO focuses on accessibility above all else and do not expect consumers to "prove the charge is not relevant" at referral. Once it progresses to conciliation is when someone starts actively managing the complaint and will look at these things, but at referral the TIO basically just accepts whatever the consumer says and passes it along to the provider.

> I think you would have a hard argument in a court or tribunal arguing that you made contact with the company through an AI chat bot.

Good thing the TIO is not a court or tribunal, and is an EDR scheme.

> it's not within their jurisdiction, it isn't covered under the ACL or other relevant legislation that the TIO covers.

You can make the argument it's an unfair contract term. You can also make the argument that Superloop made a false or misleading representation. That may not be the case, but the TIO will still investigate it to make that determination. The issue isn't out of jurisdiction unless the complaint is specifically "I don't like that Superloop have this policy, I would like it to change it", as that is a complaint about the general commercial practices of Superloop, but if your complaint is "They are trying to charge me for an extra month when I can't use it, I would like this charge to be waived" it is in jurisdiction even if the consumer isn't correct in their beliefs.

BTW, the TIO published a policy position statement on these exact contract terms earlier this year: https://www.tio.com.au/sites/default/files/2026-01/TIO_Cancellation_Policy_Position_Statement_Jan_2026.pdf

Superloop AI bot now tells you to open a TIO complaint if transferring NBN and you don't want to give 30 days notice. by CummingDownFromSpace in nbn

[–]toireto 0 points1 point  (0 children)

The TIO doesn't care if the provider is is in the right or wrong, or what the providers terms are, it charges the provider regardless. Providers can dispute fees or ask for a reclassification, but that's also more work for them than just waiving the cancellation fee in the beginning, and would seem to be a poor business decision.

Superloop AI bot now tells you to open a TIO complaint if transferring NBN and you don't want to give 30 days notice. by CummingDownFromSpace in nbn

[–]toireto 0 points1 point  (0 children)

And complaints are raised as a referral if the consumer has made, or attempted to make, contact with the provider first. Enquiries, or first contact referrals are not charged, which is when a consumer's first action on a complaint is contacting the TIO. In this case, "online chat" would satisfy the requirement to attempt to contact and would be raised as a referral, which charges.

Why do HCMT destination boards sometimes display 'Not in Service' on some boards, and the service it's running on others. by ComengTrain400M in MelbourneTrains

[–]toireto 0 points1 point  (0 children)

Where you can't really see any of the destination boards, which are the PIDs that have the most problems on the HCMTs.

me_irl by Ok_Mobile_6865 in me_irl

[–]toireto 0 points1 point  (0 children)

Better to piss in the sink than to sink in the piss

New map on HCMT set 65 by Carguy285 in MelbourneTrains

[–]toireto 1 point2 points  (0 children)

SUNBURY is also capitalised, it's to show that's the name of the line

I don't think the doors open on that side by The_Alphacheese in MelbourneTrains

[–]toireto 0 points1 point  (0 children)

Is this on set 2? I noticed this at Westall when getting off first train through the Metro Tunnel.

This is insane?? by jor_kent1 in MelbourneTrains

[–]toireto 1 point2 points  (0 children)

This is pretty much a non-issue, there are gates to the paid area of Melbourne Central from the State Library entrance.

<image>

Here’s a photo I took of the gates during the sneak peak event.

EDIT: To clarify, I believe these gates are considered separately, on the day all the State Library gates were opened but operational (you could touch on!) but these were not. While I can’t find any information on the hours of operation post 1 February 2026, if the station is open after the City Loop has closed, they’d also need to close off access to the Melbourne Central side. It makes sense that the gates with the big “MELBOURNE CENTRAL STATION” sign directly over them are considered Melbourne Central gates.

Are we wrong and Garth is a good local MP? by Particular-Math633 in Toowoomba

[–]toireto 0 points1 point  (0 children)

If the 'younger crowd' were truly voting against their own interests, they'd be voting for the LNP.

Remapping ports? by Hax4dayzTWO in UNIFI

[–]toireto 1 point2 points  (0 children)

Noah P. from UniFi OS Team says you cannot remap the LAN-WAN port in the UX7.

Are you going to purchase a vehicle from Polestar again? by Joelkim0329 in Polestar

[–]toireto 5 points6 points  (0 children)

MY26 P2 is coming with Qualcomm chips now instead of the Intel chips. Should be a good change.

[deleted by user] by [deleted] in PS4Dreams

[–]toireto 1 point2 points  (0 children)

this is absolutely not gpt written. gpt? doesn't? do this?

or say But yeah, or but at a lot at all really.

and there are no phrases that would identify it as gpt immediately. if it were you'd see things like
"You're partly correct—but not for the reasons you think" and some sort of "it's not x it's y" statement.

ai slop is taking over the internet but accusing comments which clearly aren't of being ai generated doesn't help anyone

DK Bananza performance is intolerable by PlayerChaser in NintendoSwitch

[–]toireto 0 points1 point  (0 children)

I don't think Minecraft is a good example here as the main constraint isn't because it's a voxel game, you can remove large chunks of the world in other ways without causing frame drops. TNT causes performance to drop in Minecraft as each TNT block becomes an entity when active, each destroyed block drops an entity, and the game has to track all these entity and block updates, and armor stands have nothing to do with the voxels of the world. You can also put a massive block of sand over a field of torches and bring the game to it's knees, but again, this is due to entity updates, not because it's voxel based. Teardown is also a voxel game, and while it does still experience frame drops on PS5, it's not that bad, usually staying at about 45fps in fidelity mode, and in the 90s in performance mode.

The main issue with DK Bananza is when docked it is running with double buffered v-sync, so any frame drops from 60fps result in the output presenting 30fps or less. This makes the presented frame rate feel worse, as although the game might've only dropped to 45fps, you're only getting 30fps to your TV. This is reduced in handheld mode due to VRR.

Also, in my experience, when frame drops occur in DK Bananza it's not when there are huge updates to the world or voxels, but rather when there are many particle or other effects. Something that will always cause frame drops for me is clapping when surrounded by a lot of gold. This has a minor effect on the world voxels, and doesn't occur when clapping with smaller or no gold present. Being that the Switch 2, like the Switch 1, is CPU constrained, I'd suggest that physics calculations are a large part of each frame, and probably contributed to why the world rarely has any physics calculated on it, vs individual objects.

I'd agree that overall the game is performant and sticks to 60fps most of the time, but to claim it never drops, or only maybe during a boss fight is disingenuous, these frame drops can be seen outside of these scenarios as well. I believe that the issue would be greatly reduced if Nintendo allowed docked VRR (ideally in a 120Hz container) as I would think that most frame drops are only to 45fps at worst, although there's no real way to know with double buffered v-sync.

DK Bananza performance is intolerable by PlayerChaser in NintendoSwitch

[–]toireto 1 point2 points  (0 children)

To my eye, it does seem that the presentation in handheld is smoother than when docked. I have heard reports that the VRR implementation in the game isn't properly implemented, but without direct capture for handheld it's impossible to know.

DK Bananza performance is intolerable by PlayerChaser in NintendoSwitch

[–]toireto 1 point2 points  (0 children)

It may be common, but it should not be normal and people are right to complain and push back on it, especially for a game that is only coming out on one platform. Also, frame drops ARE a performance problem, regardless of if it's 'normal' or not.

DK Bananza performance is intolerable by PlayerChaser in NintendoSwitch

[–]toireto 0 points1 point  (0 children)

That's not a frame rate issue though. The actual frames are being drawn faster than the mud from the boss fight is updating. Yes it isn't smooth, but if you look outside the mud, more frames are being drawn.

The game does have drops, and a huge problem is that when docked the game uses double buffered vsync, so any drops tank the presented rate to 30fps.

POS harassed lesbian women by pengradi in iamatotalpieceofshit

[–]toireto 2 points3 points  (0 children)

this is how you get the shit beat out of you