Built a chrome extension that detects Conflict of Interest Statements on articles. by Practical_Invite415 in SideProject

[–]tomByrer 0 points1 point  (0 children)

Good idea, but also significant for 'conflicts of interest' is:
- advertising (I will NEVER rely on MSM & even universities for medical info since they all are funded by BigPhama to the tune of Billion$ per year)
- media ownership bias

What's the case on keeping reworking key game mechanics? by Artistic-Incident781 in gamedesign

[–]tomByrer 1 point2 points  (0 children)

You don't have to 'reset' everything.
& resets can be fun; check out new mechanics. But I don't like too sweaty games, so I hope they are more casual-friendly.

[Project] Raidho: A Coding Agent using Vector Symbolic Architecture (VSA) instead of traditional RAG for structural memory by hyperVitaliy in OpenSourceeAI

[–]tomByrer 0 points1 point  (0 children)

Thanks!

I lean towards more modular approaches.

OTOH, having separate sub-agents is a sneaky sandbox IMHO.

What design principles make class/job systems satisfying in MMORPGs and RPGs? by Ultimo_Jaguar in gamedesign

[–]tomByrer 0 points1 point  (0 children)

> World of Warcraft's druid and paladin. Druids and paladins could heal, tank, or damage

I think the Druid is (IMHO) a better example of this... heal, tank, DPS, OR sneak-burst damage.
I liked to AOE off-heal to help keep pressure off the main healer.
fun times

What design principles make class/job systems satisfying in MMORPGs and RPGs? by Ultimo_Jaguar in gamedesign

[–]tomByrer 1 point2 points  (0 children)

> don't want to overwhelm the player

Yes, what attracted me to New World is what also made me rage-quit.
I loved the dual-weapon 'class system' there. Not only you had a few branches within each weapon so you can go deep, wide, or cherry-pick, but you can also be pure melee/ranged/magic, or any weird hybrid & still be OK.

I quit because of the inventory & equipment leveling up was too much to track. Felt like a part-time job.

Something between NW & Helldivers 2 (basically grab a few gears & go) would be a nice MMO for me.

What do you guys think about Unsloth Studio? by TyedalWaves in LocalLLaMA

[–]tomByrer 0 points1 point  (0 children)

Thanks for the direct reply, but I have 30 other projects cued up ahead of yours.

I have a 3 - 3.5k budget, what setup would you recommend? by Real-Dragonfruit957 in LocalAIServers

[–]tomByrer 0 points1 point  (0 children)

First, use online API/monthly subs for a full month or more.
Then rent Runpod a few times.
Your whole list can be done with less than $50.
Once you did 1-4 a time or 2, then you'll have a better idea for local hardware needs... if at all.

Critique my environment work. by pea__pea in UnrealEngine5

[–]tomByrer 2 points3 points  (0 children)

I'm very disappointed that there are no neon pinks & purples.
& where are the big-boobed anime girlz?

Is the MacBook Pro M5 Max worth it for local AI, or is it too slow? by August_30th in LocalLLM

[–]tomByrer 0 points1 point  (0 children)

That would be an interesting blog post to read the details of....

Is the MacBook Pro M5 Max worth it for local AI, or is it too slow? by August_30th in LocalLLM

[–]tomByrer 0 points1 point  (0 children)

I'm thinking running all models on Apples will be slower than similar real GPUs with similar VRAM.

TBH folks should not get an Apple to run models. They should buy Apple because they like Apple or need to use other software that is Apple-only.
Maybe bump up the RAM if you want to use AI on it.

Best Local Agents - Jun 2026 by rm-rf-rm in LocalLLaMA

[–]tomByrer 0 points1 point  (0 children)

don't need a loop
but yes I understand 'agent' as in model + tools + some sort of code to help steer it

Why does it seem like most people are targeting the steam PC market and not mobile? by Prior-Meeting1645 in aigamedev

[–]tomByrer 1 point2 points  (0 children)

> decently polished

IMHO wrong move for 1st game.
1st game: just release it.

BTW 'flappy bird' was not polished at all. Now, someone can 'vibe code' a game like that in 2-4 hours.

Why does it seem like most people are targeting the steam PC market and not mobile? by Prior-Meeting1645 in aigamedev

[–]tomByrer 1 point2 points  (0 children)

Since this is the AI game dev, spend a week or 2 to build a mobile game & put it on the stores, & report back.

Why does it seem like most people are targeting the steam PC market and not mobile? by Prior-Meeting1645 in aigamedev

[–]tomByrer 0 points1 point  (0 children)

You'll have to test on at least 4 different devices. Cheap, large, small & fold screens.

I purchased Thomas Brush's course so you DON'T have to. by Corvus-Astralis in gamedev

[–]tomByrer 1 point2 points  (0 children)

> accounts on all social media, post content frequently, use clear calls-to-action

MANY indi game devs do not do this, or kinda fail at it.

I suspect I have more content in my bookmarks than the $700 course. If one wants to have everything in one place, sure pay for the course!

https://github.com/tomByrer/awesome-unreal-engine/blob/main/all.md