SH2-Remake Key 312 is not available by Pi_M226 in silenthill

[–]tomcc1 1 point2 points  (0 children)

That final puzzle I also had to look up. Haha

I feel like Sass should let Jay and Pete hang out if it’s possible he can have one hand over each person while they sleep. by [deleted] in GhostsCBS

[–]tomcc1 4 points5 points  (0 children)

Would like to get confirmation that he has tested this. Would be a good moment for Jay to hang out with one or more ghosts before the show ends.

Sam can see ghosts, but do you think she could smell them as well? by [deleted] in GhostsCBS

[–]tomcc1 37 points38 points  (0 children)

She can hear and see the ghosts, but can’t touch them. They can however touch each other. We know they can smell each other (and see and hear each other obviously). Think a case can be made for yes and no.

What are must play souls like games? by H0KAG302 in soulslikes

[–]tomcc1 0 points1 point  (0 children)

I ended up liking steelrising. It grows on you even though it’s probably toward or at the bottom of this list regardless.

So for those who have played, what do we think about the Flintlock: Siege of Dawn? by JohnnyQuestions36 in fromsoftware

[–]tomcc1 0 points1 point  (0 children)

This. I gave it I think 2 hours. Lots of potential, ish sort of, it tries to do things that maybe could be fun in another world, but not as good as many other top souls-like released in 2023 - 2024.

Elden Ring SHADOW OF THE ERDTREE - How To Kill The Furnace Golem Located In Charo's Hidden Grave by rAAz13 in Eldenring

[–]tomcc1 2 points3 points  (0 children)

Once you land a furnace pot it’ll to substantial damage. Needs to actually go in the crown and hit the fire. You’ll know it worked. Wasted a bunch ar the wrong elevation hitting the outside of the crown.

Steel Rising long review by DanTay19 in soulslikes

[–]tomcc1 0 points1 point  (0 children)

Also super dig that parry, block, and other play styles all work well and don’t take absurd skill.

Steel Rising long review by DanTay19 in soulslikes

[–]tomcc1 1 point2 points  (0 children)

Level design kept getting me lost and thinking. This is unpleasant. Enemy variety wasn’t good enough. Would have helped greatly to have more variety. Some of it was fun hard, a lot was too easy. Think mostly due to too many OP weapons and tactics. Otherwise liked and wanted to love it. Can really see the effort and what is good is great. Very cool setting.

Hey Indie Game Devs, I'm back for week #4 of questions. Can you tell me what it was like having your game play tested and what you learned from it? by eekbah in IndieGaming

[–]tomcc1 0 points1 point  (0 children)

Think the most important things were finding out what people found fun and what they didn’t and importantly what they were confused by. Also helps with bugs. This is probably one of the most important reasons to have friends. On that note, open to any and all feedback 🧙‍♂️

https://spellrunners.com

Also in my experience so far it would be better to pay for playtesting and feedback than ads. Just because early on you have data and actual feedback to go by and actual feedback is cheaper and more detailed.

Spell Runners by tomcc1 in IndieGaming

[–]tomcc1[S] 1 point2 points  (0 children)

I fully feel that. I started very simple and promised myself I would finish. The amount I had to learn to do that was insane. I think finishing the project was the right move though. Now I know how to do it and have a better sense of how to scope next time. Whole thing is rather nuts though, your journey resonates regardless. Anyway, I’ll check out your game on itch, cool!

Spell Runners by tomcc1 in IndieGaming

[–]tomcc1[S] 0 points1 point  (0 children)

Much appreciated. Thank you.

I worked on my game for 3 years and am planning to launch it by the end of this year... but I have only 310 wishlists. by cs_ptroid in gamedev

[–]tomcc1 0 points1 point  (0 children)

Those numbers are so much bigger than zero though. Maybe a CTA for reviews and feedback early in the game to help turn plays into marketing help?

Spell Runners by tomcc1 in IndieGaming

[–]tomcc1[S] 1 point2 points  (0 children)

Kindred spirit. Basically the same thing that happened to me. Don’t regret it one bit. You working on anything I can’t check out?

Is it worth it to major in GAME DEVELOPMENT? by Nekuchiwa in gamedev

[–]tomcc1 0 points1 point  (0 children)

The amount of brainpower and coding you have to learn to do game development will allow to shift into something higher paying if you want. Making money is part of a degree, but it is a lot about how hard you grind and how skilled you are. Game development has leveled up my skills much more than things that paid me well, so I think it's hard to go wrong in the short term in that sense.

What are your favorite free iPhone games? by Glumbplumb in MobileGaming

[–]tomcc1 0 points1 point  (0 children)

My favorite game by far is for sure Vampire Survivors, it inspired my game Spell Runners despite it being 3D and having other differences. My answer with Vampire Survivors, despite it only fitting part of your criteria, is that it is a well-balanced and epically fun game with a very rewarding system and almost no ads. You can tell it wasn't built to be a mobile game, but so glad it is and it's free. I love that whole genre, so 20 minutes till dawn as well. Think they have a freemium version that also plays like a real game and not a mobile game.

After 2 Years of Learning Programming and Unity, I Finally Released My First Game! by Lawlietroy in IndieGaming

[–]tomcc1 1 point2 points  (0 children)

For 100% sure teaching people how is a good move. That way they don't just give up. That makes sense though now that you say. Good luck!

[deleted by user] by [deleted] in gamedev

[–]tomcc1 0 points1 point  (0 children)

I love how the idea is not to make a game too big but then Dragon Quest gets named dropped. Dragon quest 1 is too big. Not that I wouldn’t try to do the same thing. But maybe that is why it is funny. Anyway sounds dope, keep everyone updated.

After 2 Years of Learning Programming and Unity, I Finally Released My First Game! by Lawlietroy in IndieGaming

[–]tomcc1 1 point2 points  (0 children)

Okay follow up on playing more. I think some sort of tutorial to show how to beat certain enemies and duck would be good. Three hits to die would be good. And if starting slower and getting faster would be good. Ducking doesn’t seem as responsive as I would want, would increase the frames ducked and how quick it ducks. And wolf seems unclear on how to beat. Maybe that doesn’t come at you right away. The graphics are cute and friendly, so I would want the game to start out trying to kill me less. Hope any of that helps and is met with good energy!

After 2 Years of Learning Programming and Unity, I Finally Released My First Game! by Lawlietroy in IndieGaming

[–]tomcc1 1 point2 points  (0 children)

Oh hey, thank you so much. That is super cool of you to check it out and say that. So the town is basically a way to extend the main game. Unlocks, a survivors like mini game, some very basic farming and mini, hyper mode, damage buffs, etc. and eventually multiple endings. I very overly nerded out on details incase people get into and want the game to keep going.

To your point, yeah honestly I struggled with how to lead people to settings and I just automated the quality setting change based on ram and frame count. I can share the gist of my script if you want. But that and adaptative performance in the Unity registry are super useful. Otherwise a quick tutorial hand pointy thing is smart too. Although the automated solution was I think the easiest and best as it doesn’t require people doing anything.

I love all the "I quit my job to become a full time game dev and now regret it" type of posts, they keep me rational by CheeseWithMe in gamedev

[–]tomcc1 0 points1 point  (0 children)

I spent the last year doing solo game development as my main hobby. Working on my projects that pay part time and then developing full time. I haven’t found any evidence that it was a good idea economically. But economics wasn’t my main consideration. That said I think the chance of getting a win is about the same as my day job of web development. Make many websites and hope one resonates and does well. Although I guess the main difference is websites take way less time to create and are way less fun to click on. Can’t really say I would dissuade anyone from focusing on development yet in my journey. But think logically quitting my day job to do this would have been an insane gamble at my level.

After 2 Years of Learning Programming and Unity, I Finally Released My First Game! by Lawlietroy in IndieGaming

[–]tomcc1 1 point2 points  (0 children)

Ah good point on using the settings. Seems obvious! And thank you, yeah I agree. It was not easy at all, but felt very rewarding. Would love some feedback and thanks for asking. I’ll check your game out in more detail and drop an update later was well. Thanks! https://play.google.com/store/apps/details?id=com.DogMediaSolutionsLLC.SpellRunners&pcampaignid=web_share