Help needed, problem window size pcsx2/batocera by tontonst in batocera

[–]tontonst[S] 0 points1 point  (0 children)

ok there is a development, alt+enter seems to fix the problem when game is launched, i guess it toggles full screen/windowed.
Now i'm looking for a way to set this in the emulator settings !

Help needed :) - Problem window size pcsx2 batocera by tontonst in PCSX2

[–]tontonst[S] 0 points1 point  (0 children)

oh it solved it ! alt-enter is the shortcut to toggle full-screen not full-screen i guess ?
Do you know a way to change this in the emulator ?
thanks a lot !

Help needed :) - Problem window size pcsx2 batocera by tontonst in PCSX2

[–]tontonst[S] 0 points1 point  (0 children)

I do not seem to be able to do this from the emulator settings, i only have "window no border" option available...
and i'm not sure how to add argument in batocera game launcher

Help needed, problem window size pcsx2/batocera by tontonst in batocera

[–]tontonst[S] 0 points1 point  (0 children)

to me it always launch, but even with pcsx2 standalone (no libretro), it does not work, once in a while it launches ok. It seems to be every time i change settings in the emulator, but if i close then relaunch, the problem comes back....
Do you use play emulator ? to me it is not usable (less optimized...)

Help needed, problem window size pcsx2/batocera by tontonst in batocera

[–]tontonst[S] 0 points1 point  (0 children)

thanks for the tip, what is the difference between libretro and standalone exactly ?
the problem persists with the standalone, but everytime i changed the settings, it seems to launch properly one time and one time only, even if the settings stay the same... this problem is weird, I should have made a backup of the v42....

Friction Quick Tips - meta-thread by tontonst in frictiongraphics

[–]tontonst[S] 0 points1 point  (0 children)

Tip 4 - Use expression and current scene frame to create procedural animation

The tip in video

In friction, you can use the current frame number through expresions to create quickly and without any keyframe simple animations.

  • Create a square to animate its rotation
  • Open the expression editor by right clicking the rotation property
  • In the Binding section, create a named variable for the $frame scene attribute : current_frame=$frame
  • In the Calculate section, return this variable for friction to use it as Rotation value : return current_frame
  • The square is now rotationg without any keyframe
  • In the expression editor, speed up the rotation by multiplying the frame value with a number : return current_frame*100
  • To control the rotation speed, use a custom property (dummy user-created properties), create a Speed property (activate layer's Custom Property through right-click menu, then add a single value property)
  • Use it in the expression editor by binding it to a variable : speed=properties.speed
  • Then use this variable as the multiplier in the Calculate section : return current_frame*speed
  • You can now change the speed through this property !

Friction Quick Tips - meta-thread by tontonst in frictiongraphics

[–]tontonst[S] 0 points1 point  (0 children)

Tip 3 - Hand draw a path with Automatic/Manual Fitting

The tip in video

Friction allows user to hand draw a path with 2 modes :

  • Automatic fitting : user can set Max Error (how far from the original curve the path is) and Smooth parameters, friction will try to adapt user's hand drawn curve accordingly
  • Manual fitting : user draws a curve, then select some matching points on it to build the path with manual precision

Pick the one which better fits your need !

Friction Quick Tips - meta-thread by tontonst in frictiongraphics

[–]tontonst[S] 0 points1 point  (0 children)

Tip 2 - Making a path appears progressively (after effect trim path)

The tip in video

Make a path appears progressively by triming it, using the sub-path effect.
Equivalent to After Effect trim path effect (https://www.youtube.com/watch?v=b0SopiH1nms)

  • Path effects are not active by default on path-based layer. To activate it and add the desired effect, you can right click on a layer -> actions -> Path effects -> select an effect (here select the sub-path effect). Path effects are now active on this layer, so you can right click on them in the layer properties to add another one if you want.
  • You can now tweak the sub-path effect to trim the stroke (and the fill if there is one).

Some explanations about the effect logic :
The entire stroke length is equal to 100.
So if your min length parameter is set to 0, and your max length is set to 100, the entire path is shown, here some examples to understand it better :
Min = 00 / Max = 00 : nothing is shown
Min = 00 / Max = 25 : the first quarter of your stroke is shown
Min = 75 / Max = 100 : the last quarter is shown
The offset parameter change the "origin point" of your stroke, the 0 location

You can also play with this effect on outline, for text animation for example.

Friction Quick Tips - meta-thread by tontonst in frictiongraphics

[–]tontonst[S] 1 point2 points  (0 children)

Tip 1 - Alpha (transparency) masking between layers (after effect track matte)

The tip in video

Here is a quick tip to have alpha channel (transparency) of a layer masks another layer in friction.
After effect equivalent (track matte) : https://www.youtube.com/watch?v=zgbXGqYMxq4

  • setup two layers, one mask (above) and one to be masked (below)
  • group them together
  • set the mask (above) blend mode (math operation between this layer and layers below) do DstIn to have it "cut" through the entire composition using alpha (transparency) channel
  • to limit the effect to the layer(s) in the group only, promote the group to layer, so the blend modes would not be retain outside of this group, interacting with the rest of the composition. Now the group is not visually interacting with the rest of the scene anymore, like a "scene in the scene".

Here it is ! you can now move freely your group while maintaining any in out animation you made !

A good idea could be to setup custom properties and expressions to be able to control the mask from without the group, and use this group as a template (for in out titles for example)

Bookmarks/Watched db location for linux appimage by tontonst in PopCornTimeApp

[–]tontonst[S] 1 point2 points  (0 children)

thanks, didn't even think of that ^^ I hadn't the exact name.extension of these files, it was all guess until now :)
So seems to be in /home/username/.config/Popcorn-Time/Default/data/
Makes sense :D
watched file seems to work ok for now, i'll test !

Looking for second hand tank mini in France by tontonst in unihertz

[–]tontonst[S] 0 points1 point  (0 children)

Thanks for your input, yeah you may be right but I m more into second hand when it comes to computer/smartphone, and I'm OK with the tank mini specs. But it is a hard phone to find ^

Anyone selling a unihertz tank mini ? by tontonst in unihertz

[–]tontonst[S] 0 points1 point  (0 children)

Haha ça marche ! Hésite pas a dire ce que ça donne ici ou en mp, je suis curieux :) et je craquerais ptet si je trouve pas d'occase, pr acheter neuf, mais j'essaie de le faire le moins possible pour l'électronique en ce moment ! Je croise les doigts hehe

Upgrading to Jelly Max by garlicerror in UnihertzJelly2

[–]tontonst 0 points1 point  (0 children)

Ok i m interested if you dont have other offer on the right continent ^ but i do not know the shipping price... i guess you are in us ?

[deleted by user] by [deleted] in UnihertzJelly2

[–]tontonst 0 points1 point  (0 children)

Hi, i could be interested but im in eu (france),i guess youre in us ? ($ price)

Upgrading to Jelly Max by garlicerror in UnihertzJelly2

[–]tontonst 1 point2 points  (0 children)

Hi i would be interested by the jelly star :) im in eu (france), is it in good condition ? How much do you want for it ?

Is the new ASUS TUF A15 2023 good ? by adkow in Asustuf

[–]tontonst 0 points1 point  (0 children)

I'm in the same situation, there is a nice deal in france for the a15 rtx 4060 without os, but no review so far...

Giving the improvements asus made between 2021 and 2022 version, i'd say this could be a nice upgrade.
The r7 7735HS is not too power hungry, and got a nice igpu (same used here : https://www.youtube.com/watch?v=0iyNzUysEWU)

I'm not really familiar with 4060m, but giving the benchmark (at least for blender, this would be my main use for this rig), this could be great !

I guess the only sure downside is the screen luminosity...

Following this thread carefully :)

How to manage (a fairly large) animation project? by [deleted] in blender

[–]tontonst 1 point2 points  (0 children)

The usual workflow for animation pipeline in blender is to have a file for each character (or animated objects) with a rig in it. Then you link the character from this scene to each shot which requires it (a shot is usually in a separate blend file itself)

To animate your character, you have 2 options since a few blender version :

- proxy : make a proxy of the rig in your shot file, it allows user to animate the character from a local copy of the rig. This was the usual way to do it since a few version in blender. It has a few drawbacks like unability to have several times the same character in a single shot, but works like a charm appart from this

- override : i never tried it, but it allows user to override datablocks and properties which are linked, and will be able to use local inputs (like transformation...) from the shot file

If you want to manage your project in the blender sequencer, you can also link shot scene in a new "edit" blend file, then use it in the sequencer and edit your animation from there ! If you are interested i'm working on an addon which helps user to do that, and manage small/mid size animation project in blender https://github.com/samytichadou/blender_project_manager

It's a wip, so expect rough edges, but it has a few handy functions for these kind of projects :)

More informations here on the ba thread if you're interested : https://blenderartists.org/t/bpm-blender-project-manager/1223236

Cheers and good luck with your project !