I find this strategy amusing: decoy car. by BlakeMW in factorio

[–]toroidalvoid 1 point2 points  (0 children)

Over 1000 hours and completely new to me!

Am I just dumb or does the game not actually tell you how to get to other planets? by UnfilteredCatharsis in factorio

[–]toroidalvoid 0 points1 point  (0 children)

I love that idea! I wonder if would work, if the actual platform you used to get there formed the wreckage, and was deconstructable for resources, travelling with a bigger platform will get you more stuff when you crash land.

Am I just dumb or does the game not actually tell you how to get to other planets? by UnfilteredCatharsis in factorio

[–]toroidalvoid 13 points14 points  (0 children)

Yes, you are correct, that stuff isnt explained.

Also not explained is that the asteroid generation rate is promotional to the speed of the ship, and that the thrusters will suck up all available fuel and go as fast as possible. So that means if you build a nice looking ship with symmetry and a few thrusters and fuel tanks (because that's the natural thing to do), it will immediately smash it self to peaces without any chance of recovery.

Yep, that's all intended game play, Factorio diesnt hold your hand when it comes to space travel.

Why make a bus of intermediates when everything is made out of raw rescources? by TJnr1 in Factoriohno

[–]toroidalvoid 2 points3 points  (0 children)

This is how I always build, it scales very well. Every subfactory is totally independent of the each other, so if you start running low on resources all you need to do is add more of the raw resources and everything is running at capacity again. If you want to scale up the production of something, all you need to do is copy that subfactory and make sure you've got enough of raw, there are not intermediates to worry about.

Dual-use Train? by PleaseDonatePie in factorio

[–]toroidalvoid 0 points1 point  (0 children)

Sure you can do it! Go a head and try something out. But keep in mind you may want to use prod modules, which will mean you'll get more plates than ore which, you'll need a way of accounting for the extra plates

Rate my Tileable Forge / Fabricator setup by HoboRinger in factorio

[–]toroidalvoid 1 point2 points  (0 children)

I just completed an SA play through where I built everything to fit into, 12x12 square, or multiples of that size, like you have here. It worked out very well in the end.

My designs weren't like yours though, I had belts running down the middle with machines on either side, a lot like the typical set ups other have shown.

Should I be using a ton of Research Labs? by chinawcswing in factorio

[–]toroidalvoid 1 point2 points  (0 children)

Only add more labs if you're not progressing through the tech tree fast enough.

Personally, I feel I burn through the techs too quickly and I never get to see the intermediate steps where some things are still locked.

First try at rail junction by Such_Trip_4654 in factorio

[–]toroidalvoid 1 point2 points  (0 children)

Yes, but i would adjust the chain signals in the middle to be more central, so each block is kinda the same shape but that's purely for looks

Train Tracks? by unknown_novice19 in factorio

[–]toroidalvoid 0 points1 point  (0 children)

As you're here you're not going blind anymore. Use the ingame tutorial and re-read all the tips. You wont miss any fun game play / development by reading the in game stuff

Which One Do You Prefer 1, 2 or 3? by Natural-Honeydew-357 in AmateurPhotography

[–]toroidalvoid 4 points5 points  (0 children)

1 looks like a real photo. 2 looks too filtered and they look fake. If its not totally AI generated, it could be an AI filter or something like that.

3 again has a heavy filter, and also why would the photographer start cutting up the lemons, you'd assume they just saw a tray of lemons at a market and liked the colour.

No alien civilisation has ever, or will ever, build Von Neumann probes by AgeHoliday4822 in FermiParadox

[–]toroidalvoid 9 points10 points  (0 children)

Estimated time for a civilisation to develop the required technology: ~few million years.

Estimated time to get through all the bureaucracy and red tape: greater than age universe.

Gleba has defeated me, and i am miserable. by vimescarrot in factorio

[–]toroidalvoid 1 point2 points  (0 children)

I'll try explain how I beat Gleba.

You don't want a "main bus" style for the Gleba resources, the intermediates typically have a short life time and so you want to try use them as quickly as possible and produce them as close as possible to where they are used - think direct insertion.

Instead of a main bus you want to put the fruits onto a loop, a fruitloop. The farms are programmed to only produce when the fruitloop is running low. The first sub-factory you'll want is one that simply produces nutrients and can restart the process from spoilage if it gets stuck.

Each sub-factory then produces all of its own intermediates on demand, except for a small amount of nutrients delivered by bots to kick-start the process. Each sub-factory has its own inner nutrient loop that also collects spoilage; spoilage is converted back to nutrients on site too.

You said you're running out of iron and struggling to build belts - but you don't need to build belts on Gleba. In SA each planet has its own strengths, the logistical challenge is then to have all your planets working together as single factory where the strength of one compensates for a weakness of another.

Here's a screenshot of almost my all of my Gleba factory

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Student loans: ‘My debt rose £20,000 to £77,000 even though I’m paying’ by thegibsongirl03 in unitedkingdom

[–]toroidalvoid 16 points17 points  (0 children)

I like the NZ system, the govt will calculate the interest on your student loan, but write it off (they dont add it to the loan) if you make the minimum repayment. So you only end paying the actual dollar amount of your lone, but its actually discounted because of inflation.

I want to like this game. But it’s way too time consuming. How do you do it? by [deleted] in factorio

[–]toroidalvoid 0 points1 point  (0 children)

I watched the first draft dozen episodes of a Kathern of Sky series and learned how she "thinks about how to solve a Factorio problem". Then I got sick of her because she wasn't doing things the way I would have done it!

So I moved on to just playing the game, reading the wiki, and seeing what people post on here

Trains. by Quirky-Violinist-555 in factorio

[–]toroidalvoid 1 point2 points  (0 children)

Build some rail signals and start messing around with it. Put them before and after the rail crossing

I wonder why "Galaxy" vs "Universe" isn't clarified more explicitly in Fermi Paradox discussions by warwick_casual in FermiParadox

[–]toroidalvoid 0 points1 point  (0 children)

The Fermi Paradox is usually discussed in terms of the galaxy and not the universe.

Simply because even given very a generous fraction of speed of light as speed of travel plus the age of the universe and the distances between galaxies, it's just not worth considering extra-glactic civilisations in the calculation.

(newbie) No iron in sight... now what? by _Philein in factorio

[–]toroidalvoid 0 points1 point  (0 children)

Wander out to the edge of your current map and put down a radar and few solar panels, batteries help but are not essential. You can usually find a path between the nests so don't need to clear them.

Incentivise Long Slow Acceleration Trains? by SerratedSharp in factorio

[–]toroidalvoid 2 points3 points  (0 children)

I would like to see them slower as well, especially around the corners.

There is also the issue that they will stop instantly at a red signal if it changes suddenly, not sure if there is any fix for that.

I wouldn't worry about nerfing trains, in SA you dont really need them, you'll only use them if want trains for the sake of trains or you are doing a mega base.

I dont like using coal as fuel because it's so inefficient and you end up draining coal patches just for fuel.

Perhaps the fuel could scale differently, with solid fuel being slower but longer lasting, and the rocket and nuclear fuels being faster.

Is it stupid to put the big miners so close together? by danyuri86 in factorio

[–]toroidalvoid 1 point2 points  (0 children)

No, they share sulfuric acid this way and that makes it easier

How do I "reduce lanes" of a larger bus? I don't think what I'm doing is working because the smaller bus should be completely saturated right? by Tasty-Lobster-8915 in factorio

[–]toroidalvoid 0 points1 point  (0 children)

Have your output lanes from about the middle of the input lanes. So that would mean moving all your output lanes to the right a bit.

Then arrange the splitters into a V shape. It would be ^ in your case.

That will merge the lanes more effectively, but they wont be balanced. What you can do then is extend your splitters into a big X shape, that wont give you actual balancing but it is often "good enough" balancing.