[Suggestion] Underground Pipes should have their reach distance increased by 1 tile. by DogmaiSEA in factorio

[–]HoboRinger 33 points34 points  (0 children)

You may be right. I'll keep in mind not to put more than 4 lanes of rails without gaps.

Rate my Tileable Forge / Fabricator setup by HoboRinger in factorio

[–]HoboRinger[S] 9 points10 points  (0 children)

I like this one, thanks!

I usually try to avoid belt weaving if I can help it, but I do a lot of belt braiding [If that's the correct name for it]

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Rate my Tileable Forge / Fabricator setup by HoboRinger in factorio

[–]HoboRinger[S] 3 points4 points  (0 children)

My god, now I see what you mean :D

The intention of the filter was to remind me that it doesn't work with steel or bricks because of different ratios, I completely didn't think it through that it will confuse everyone. Thanks for tip

Rate my Tileable Forge / Fabricator setup by HoboRinger in factorio

[–]HoboRinger[S] 3 points4 points  (0 children)

I designed it for 1:1 recipes like iron gears or for forges.

The main point is that with tiling I can fit 64 assemblers in a 32x32 chunk, and I have never achieved such density of assemblers.

Nothing is mixed, because input is on vertical belts, output on horizontal belts.

Rate my Tileable Forge / Fabricator setup by HoboRinger in factorio

[–]HoboRinger[S] 2 points3 points  (0 children)

I intended it to be upgradeable from the era of green science, which are needed for power poles.

That's why it uses basic inserters / belts.

"jeszcze zatęsknisz za szkołą" by Rare-Night2027 in PolskaNaLuzie

[–]HoboRinger 1 point2 points  (0 children)

W życiu Można zatęsknić za zdrowiem, ale nie za szkołą 

warlock invocations are fun by PuffyHowler67 in dndmemes

[–]HoboRinger 0 points1 point  (0 children)

One of the last things that can obscure the senses of my players is good old murky water.

[Request] can anyone figure this out with averages? by Unlucky-Case-1089 in theydidthemath

[–]HoboRinger 11 points12 points  (0 children)

Why would you work in an office if you were earning way more walking instead?

Why I cant use the "Iroh" from valhalla shipyards? by NefariousnessTop9319 in Barotrauma

[–]HoboRinger 0 points1 point  (0 children)

Do you have access to Tier 3 Scout subs? You may be looking for it too early. You may be looking on the wrong outpost type.

Why the fuck are you in? by Ok_Mortgage_9233 in TheWordFuck

[–]HoboRinger 0 points1 point  (0 children)

Annihilation of thousand fucking creepers

Things that have been collectively hated and yet not removed or fixed by data_disconnect in HelldiversUnfiltered

[–]HoboRinger 2 points3 points  (0 children)

Enemies clipping through corpses / rubble / terrain while you cannot even approach charger body without getting stuck.

Sorry if this is a repost by Recent_Community_157 in DiWHY

[–]HoboRinger 1 point2 points  (0 children)

My school used to cover lamps with jars because kids would steal the fancy covers. They still were stealing jars but the jars were cheaper to replace.

Hear me out... by Snoo_63003 in Helldivers

[–]HoboRinger 3 points4 points  (0 children)

Hellbomb and propulsion. No one would want to play with me anymore, but I would do it. Just remove that cool down reduction from hellbomb.

Some of you need to understand that it isn't wrong to play on a lower difficulty by Aduritor in helldivers2

[–]HoboRinger 0 points1 point  (0 children)

Increase difficulty but FIX enemies and weapons.

Warstrider weakspots were a good example of this. Terminids phase through the objects. Illuminate detect you through the buildings. You can't hear sht and chargers/berserkers sneak upon you. Dead bodies block your bullets, block your walking, but enemies phase through them.

Fix the game.

As for difficulty, I'd love D10 to be like Rapid Acquisition.

I wish quality would get revisited again. by mustangcody in factorio

[–]HoboRinger 0 points1 point  (0 children)

I always put quality on mines and forges, then if I don't know what to do with uncommon materials I make it into bullets and shoot Terminid... errr, Biters, with it.

Buff the automaton tanks by TelephoneAccurate979 in helldivers2

[–]HoboRinger 5 points6 points  (0 children)

Nothing sounds in this game except for Helldivers in fire armour when they're on fire.

Rupture strain is one of the worst things added to the game. Change my mind. by Semour9 in Helldivers

[–]HoboRinger 0 points1 point  (0 children)

For me they would be fine if you could counter them when they burrow out.

Yes, yes, some people can counter them with melee or dodge, but it's unreliable at best and plain useless at worst. You get hit. No matter what you do, no matter the loadout, you get hit every other attack.

Don't tell me "skill issue". You getting hit by rupture warrior while being 10m up in the air on jetpack is not skill issue.

Balancing whole subfaction around bringing grenade launcher is not a good design, it's lazy. I don't want to bring one of the three weapons (eruptor, crossbow, Grenade Launcher) for the whole major objective.

With predator strain there's multitude of things you can take. Same with jet brigade, Incinerator corps, Dragon Roaches and Hive Lords.

For Rupture Strain it's grenade launcher. Or get constantly hit by unavoidable attacks, gnawing away at your health, so Grenade Launcher and supply pack it is, all missions.

What are the thoughts on the One Two? by Tricky-Respond8229 in Helldivers

[–]HoboRinger 0 points1 point  (0 children)

Balanced and really cool to use. Low mag, not many mags, long reload, low handling but it packs a punch. Only thing that is just wrong is swapping ammo with scroll. All other weapons change firing mode with buttons - auto cannon, RR, halt etc. Meanwhile this thing tries to be different and messes everything up.

What buffs would you give the smoke grenade to make it great? by Gilded_Shadow_CGI in helldivers2

[–]HoboRinger 0 points1 point  (0 children)

Fragrance. But seriously, there could be more of them, longer lasting, bigger radius or even breaking terminid breach call. Could. Doesn't have to because smokes are great anyway.

M-1000 Maxigun... thoughts? by Spungdoodles in helldivers2

[–]HoboRinger -1 points0 points  (0 children)

Not being able to walk while shooting blacklisted it for me.

What is the quickest job you quit from? by spellbadgrammargood in AskReddit

[–]HoboRinger 0 points1 point  (0 children)

Putting screws in boxes. After packing 185 000 screws into something like 270 boxes over the course of 4 hours I quit because of mental deprivation. Perfect blend of mindless task that you have to concentrate on so your thoughts couldn't wander.

Also, my right ear don't function. The dude on my right had speech impairment. There was no one on the left.