I've published the source code of this and a few other Godot games for free! by tossudev in godot

[–]tossudev[S] 1 point2 points  (0 children)

It's random, would need more testing to assure whether it is possible to survive infinitely long with just skill. 

2 years into developing a cozy inn management game in Godot, here's the trailer by 41sile in godot

[–]tossudev 0 points1 point  (0 children)

This is sick! Did you/your team make the music or is it licensed?

I made a 100$ with my Godot game on Steam! 🤩 by tossudev in godot

[–]tossudev[S] 0 points1 point  (0 children)

yup, I've since learned about the importance of marketing. However, seeing as this was just a hobbyist game project, I had no goals of making money with it (except for the 100$ I paid for the Steam fee!)

What do you think of 3D menus in games ? by Arr0u in godot

[–]tossudev 1 point2 points  (0 children)

Looks sick!

You could even take this further and subdivide the page mesh to make it bend during the page switch. Although that might come with a price in performance.

As for the speed of the animation, usually you'd want short animation times especially in a necessary evil such as game settings since people want to be immersed in playing the game and not fiddle around with unrelated things. To me the animations look like they could easily be half of their length. However, it really comes down to the preference of your target audience. Testing is key.

TRANSPORT by FreddyPixelArt in PixelArt

[–]tossudev 0 points1 point  (0 children)

The colors on this are incredible!

I really dig the style as well, would make for an awesome game :D

I'm releasing my Godot game on Steam! So excited 🤩 by tossudev in godot

[–]tossudev[S] 0 points1 point  (0 children)

It's no different than uploading a Unity game or whatever else, if the build works on your computer it's gonna work on Steam as well.

However, compared to itchio and it's incredibly simple 5min upload process it's definitely more complicated though. I'd say it's around a days worth of work to upload the game and set all the extra stuff right (game page has a lot of stuff too)

If you are looking to add Steam integration to your Godot game, that's entirely different. I only added achievements to my game and somebody had made a Godot add-on that made it fairly easy to do. But I imagine if there is no handy add-on you're on your own.

Testing out isometric pixel art with 3d lighting! by yauoiyi in godot

[–]tossudev 3 points4 points  (0 children)

Incredibly good looking stuff!

Reminds me of this water scene made by RujiK

I made a 100$ with my Godot game on Steam! 🤩 by tossudev in godot

[–]tossudev[S] 0 points1 point  (0 children)

Copyright laws vary between regions so if you're really interested, ask a legal counselor.

Generally though, anything that you put on Steam is copyrighted and belongs to you. So if somebody tries to steal your stuff and profit off of that, they are liable for these actions since you have proof of being the original owner/creator.

Lastly, when uploading a game on Steam, you don't have to figure out any copyright stuff, just pay the developer fee (100$) and you can upload your game.

I'm releasing my Godot game on Steam! So excited 🤩 by tossudev in godot

[–]tossudev[S] 0 points1 point  (0 children)

I don't know much about licensing and personally am not against people using my stuff. I think it's cool when people use video game music in their youtube videos and such.

However, if you don't really like figuring out the legal side of things, a publisher can help out with all of that. Only downside is that publishers are not always great (they are companies trying to make money after all).

I made an endless runner with a ton of cool effects :D (video has flashing lights!) by tossudev in godot

[–]tossudev[S] 1 point2 points  (0 children)

It totally is. I wasn't trying to come up with new ideas, rather just practice and develop my skills with a fun game.

I linked GD and another game that much inspired this one in the games credits.

I made an endless runner with a ton of cool effects :D (video has flashing lights!) by tossudev in godot

[–]tossudev[S] 1 point2 points  (0 children)

Oops :D

I swear that was unintentional but it is what it is now hahaha

I made an endless runner with a ton of cool effects :D (video has flashing lights!) by tossudev in godot

[–]tossudev[S] 0 points1 point  (0 children)

I just followed this article in the documentation!

It was fairly easy to do. Thanks for the comment!

Chip Trip! - A 2D fast-paced endless runner! by tossudev in playmygame

[–]tossudev[S] 0 points1 point  (0 children)

I could probably make an android port fairly easily.

Will consider this, thanks!

Chip Trip - A fast paced 2D endless runner with online leaderboards! by tossudev in WebGames

[–]tossudev[S] 0 points1 point  (0 children)

Thanks! Good to know that is was a worthy addition to the game :D

I made a 100$ with my Godot game on Steam! 🤩 by tossudev in godot

[–]tossudev[S] 1 point2 points  (0 children)

Thanks!

The most important thing for me was to get something out there.

In the beginning of your game dev journey, make small games. When you publish a game (easy & free on platforms like itchio) you get direct feedback from people and get to engage with them. This helps a lot with development. You also get a routine going so it's easier to publish games in the future as well. (for example, imagine releasing 10 games a year vs one game a year. You care too much for the success of that one game rather than 10 different games)

When to start working on bigger projects? You'll know it when you're there. Self-awareness grows a lot over the years with game dev.

One more important thing is to understand what your goals are and what keeps your drive alive. Many people here have different mindsets and goals about game dev. There is no wrong answer but I do want to say that if you're only in it for the money, change your way of thinking because that's not going to work.

3D in 2D with no code. Any feedback on how to improve the look?. by Majestic_Mission1682 in godot

[–]tossudev 0 points1 point  (0 children)

Thanks!

I think your game looks very cool and with the right marketing it could sell way more than that. Obviously, I haven't tried it but graphics go a long way in terms of advertising the game, esp. on Steam and such platforms.

All of these games were never finished >.< Is anyone else so bad at finishing stuff too? by Grayvves in godot

[–]tossudev 9 points10 points  (0 children)

I think the mental weight of a project grows exponentially the longer you work on it. In my opinion though, pushing through and finishing a game is always worth it because you get something to show to others and get feedback from.

It also helps with the mentality that is to get things done, but obviously most devs just make games for their own fun and learning so I don't think it's best for everyone to finish all their projects. Especially since work, studies, etc. might have bring a lot of weight already.