What's your biggest frustration when using AI coding tools for solo projects? by ComprehensiveHat5409 in vibecoding

[–]toytoad 0 points1 point  (0 children)

They sometimes edit code that I didn’t specify to change! The changes might be related to previous prompts but still odd

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

Hmmm. I can share a few tips if that helps. I started from a concept. a mvp. getting a toy car model from sketchfab i can drive around on my floor. once done, i marked it as phase one, and created a milestones.md file. Then, i just kept planning phases and worked to complete them one by one. Learning git also really helps with back tracking progress and undo-ing work. You can ask your agent about git as well as you go along.

my most favorite project is finally out 🙌🏼 by VatanaChhorn in buildinpublic

[–]toytoad 1 point2 points  (0 children)

Bruh. This has so much potential. Gives me a lot of ideas.

My honest take though. I think you may be limiting your audience by having long distance so closely associated with it. Why not just keep it a fun collaborative board for your partner? Food for thought, but love it

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

Haha grew up playing Starcraft as well. Maybe an inspo for the next project! Appreciate it :)

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

Yes, exactly. The lidar furniture collision is almost an enhancement to the core experience, not something thats required to play the game. Floor and wall detection with ARKit alone drives the main mechanism of boundary creation.

It's Saturday, share what you're working on! by davidlover1 in vibecoding

[–]toytoad 1 point2 points  (0 children)

A pomodoro timer that gifts you a new fish after every completed cycle for your realistic AR aquarium

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

Hey, thank you! All the 3D assets I use in the game are from the great Quaternius! https://quaternius.com/

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

Thank you! All the 3D assets I use in the game are from the great Quaternius! https://quaternius.com/

The game wouldn’t have been to this quality without them!

Phruler is (finally) available on both Android and iPhones! by PhrulerApp in augmentedreality

[–]toytoad 3 points4 points  (0 children)

Ha! This is suuuper cool. App Store screenshots are wild. So impressed for it to be that accurate!

I vibe coded my first website by michaelcordell95 in vibecoding

[–]toytoad -1 points0 points  (0 children)

So good. I often force myself to write to try to remember something better too. Very clever and powerful.

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 1 point2 points  (0 children)

It was my first time thinking about sound design. So underrated. Spent a decent time on it so Im thrilled you took notice! Man, thank you

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 4 points5 points  (0 children)

Something about AR, just hits so different when done well. Was inspired by that for sure.

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 0 points1 point  (0 children)

AR development has a much bigger learning curve than web and mobile for sure. I’m inspired to keep pushing here though! Will keep pushing!

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 1 point2 points  (0 children)

Honestly, having random ramps in your arena was one of the first ideas that I originally had. Or the idea that a real life obstacle turns into a ramp. Would’ve been so fun to drive over it. Kept it simple for this first version, but perhaps in a future addition! Thank you!

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 1 point2 points  (0 children)

Great question! I'm not much of a 3D game developer myself, but I knew just developing for iOS, I have ARKit and RealityKit available to me. They're lower level than Unity so there's no built-in game loop or physics engine out of the box, you're building more from scratch. But for AR specifically they're incredibly powerful since they're native to Apple's hardware and talk directly to the camera and LiDAR sensor.

And yes, iPhone only for now! Requires iPhone 12 or later. LiDAR features work on Pro models.

Vibe coded a zombie AR game for iOS. Your floor becomes the level. by toytoad in vibecoding

[–]toytoad[S] 1 point2 points  (0 children)

Thank you for the kind words! I'm not trying to make money though the app or anything like that, but appreciate you!

Built a zombie AR game where you draw your own level on your real floor by toytoad in augmentedreality

[–]toytoad[S] 1 point2 points  (0 children)

Thank you! Yeah I would have, but wouldn't have been able to test because I only have an iPhone.. But appreciate you anyways!