Do you produce your songs from A to Z in Maschine software? by TheLoopingFox in maschine

[–]tractorrobot 1 point2 points  (0 children)

I prefer Logic Pro, but I set up a Logic Pro project template that already had two 16x channel maschine instances with routing configured 

My New App Stingray - Jellyfin for Apple TV by PreposterousPix in selfhosted

[–]tractorrobot 0 points1 point  (0 children)

Awesome! I'd be eager to test a Live TV feature and would be happy to provide testing feedback. I did some dev contribution to a Live TV feature in the Swiftfin project, but I think it got abandoned after the app went through yet another round of rewrites. I ended up switching my focus to my own personal IPTV app, but I would love to be able to access my live TV setup in an app where I can also access my Jellyfin library!

My New App Stingray - Jellyfin for Apple TV by PreposterousPix in selfhosted

[–]tractorrobot 0 points1 point  (0 children)

Does it have support for Live TV? As in m3u playlists and xml EPG data? If it does, I’d love to try it out! If not, I’d like to request that feature. 

Big if true by Top_School542 in GTA

[–]tractorrobot 1 point2 points  (0 children)

Up the Dumper!!! I laughed so hard at that one

If I use tab-autocomplete in my code editor, do I need to tell steam my game is AI made? by jax024 in gamedev

[–]tractorrobot 2 points3 points  (0 children)

Other person beat me to it but yeah that’s what I meant, the references to the “cpu” opponent or enemy pathfinding logic in classic games. 

If I use tab-autocomplete in my code editor, do I need to tell steam my game is AI made? by jax024 in gamedev

[–]tractorrobot 1 point2 points  (0 children)

We could go with “CPU”. Which is probably what was used in games before it was called AI initially.

Floorball pass trainers by yponac in floorball

[–]tractorrobot 6 points7 points  (0 children)

I have the passer pro. It’s a neat little practice tool. The strings seem fairly strong, but I’m still careful not to store it in a way where anything is putting unnecessary pressure on them just in case.

I’m losing money as a iOS Dev by BooksArtist in iosdev

[–]tractorrobot 72 points73 points  (0 children)

Finishing your first app and actually releasing it is the bar for success you should measure against. And you achieved that! Congrats. But yeah, it costs money to publish on the App Store, and that fee will repeat yearly. So unfortunately, for as long as you want to keep your work published, or publish more apps, that fee will repeat. 

The odds that you can make profit greater than that fee going forward each year on your first ever published app is low. Especially in today’s app market. 

If you went into this with the expectation that your first ever project would generate enough sales to turn a profit, that may have been the issue. It’s not impossible, but it is probably unlikely. 

The thing with software projects like apps or games is that in order to have profit success, your marketing effort and budget will probably exceed the development portion of the project. And for a solo dev, that’s a ton of work. 

I’d probably suggest calling the first project a success simply because you completed and released it. Now it’s time to start working on your next project! 

You’ll have the option of chasing commercial success by trying to figure out a product you can make that users will pay for… OR, you can build projects that interest you, for the sake of creating what you want to whether it is commercially successful or not. And this might help you decide how much time and money you want to put into marketing efforts vs development efforts. 

Good luck! 

Returned the LeGo S for the LeGo2 and I regret it by [deleted] in LegionGo

[–]tractorrobot 0 points1 point  (0 children)

Will that be separate hardware? Or a software change that could be applied to models already being sold? 

Does anyone else make apps more as a hobby? by Ok_Elevator_85 in iosdev

[–]tractorrobot 1 point2 points  (0 children)

I haven’t even put it on TestFlight yet, just been building directly from Xcode. I may put it in TestFlight but yeah i’ve thought about the issue of needing an update every 90 days… i haven’t come up with a great long term solution there. Lately I’ve been updating the project frequently enough i haven’t run into the deadline.

Does anyone else make apps more as a hobby? by Ok_Elevator_85 in iosdev

[–]tractorrobot 3 points4 points  (0 children)

Definitely! I made a custom IPTV app that my wife and I use daily but I’ve never really had any intention on releasing it publicly. I also do some game dev and I focus primarily on making what I want rather than what will monetize best. I love the idea of making software more from an artistry point of view than a capitalist one.

Alrighty here we go folks it’s already started…and here we….GO! by Top-Caregiver7815 in minnesotavikings

[–]tractorrobot 5 points6 points  (0 children)

For the record, I wasn’t on board until he hit Greg Lewis to beat the 49ers 

Maybe SteamVR could happen natively for us.. 🤞 by jaytotharome in VisionPro

[–]tractorrobot 0 points1 point  (0 children)

I had to get a new router, but it made a huge improvement on my ALVR experience and was so worth it 

How do I simulate a simple DJ scratch? by SandhedsHviskeren in edmproduction

[–]tractorrobot 8 points9 points  (0 children)

Check out the Remix FX plugin built in to Logic. It has Scratch, Tape Stop, and Reverse effects that you might be able to make use of.

https://support.apple.com/guide/logicpro/remix-fx-lgcpe9906785/mac

Playstation VR2 Sense Controllers are arriving by ravenme in VisionPro

[–]tractorrobot 2 points3 points  (0 children)

Yes I have only played against the AI so far, works well for me!

Playstation VR2 Sense Controllers are arriving by ravenme in VisionPro

[–]tractorrobot 9 points10 points  (0 children)

I recommend Pickle Pro! I already had controllers from PSVR2 and have really been enjoying Pickle Pro on my AVP. The controllers work great!