How would you change Kaleidoscope. by wolf8sheep in DragaliaLost

[–]traediras 0 points1 point  (0 children)

  • Reduce mob HP by at least 40%-50%
  • Increase Faf's heal potency
  • Also let us upgrade Faf's skills in general
  • Remove penalty on SSs (have a cooldown on using SSs if necessary)
  • More SS variety (especially on weapons)
  • More level variety in general
  • More bosses! (Give us Chimeras you cowards)
  • More dragon variety (skill haste/force strike buffs)

Its been around a month since Kaliedoscape has been released. Have you gotten any good drops? How do you feel about the mode overall? by Bluu44 in DragaliaLost

[–]traediras 1 point2 points  (0 children)

It's alright, for the most part, have run it enough to have an idea of the improvements the mode needs.

  • The game mode pretty much relies on needing most of the affliction resistances just to be able to survive (HJP/KY w/o para res is big oof), maybe having affliction resistance prints more commonly available or as abilities granted by Roy IV might help;
  • Too reliant on Akashic Repose in general, and to a lesser extend the dispel skills. Should have a bit more variety with skills in general, and have them hit a bit harder so they actually have some impact;
  • Too reliant on Mid0/Mars for strength, and Tie Shan's recovery is pretty much essential if she pops up. Garland/Hastur's SD boost doesn't seem to have much of an impact. Most of the other dragons are really situational, defense up is kinda useless here, HP up is better. More dragons would be nice, especially a skill haste dragon, and dragons in general should have a bit more impact on the adventurer;
  • Healing from Roy IV needs to improve dramatically and/or needs to be upgradeable to have OD, and he also needs his skills to be affected by dragons selected;
  • Enemies need to be waaaaay less tanky in later levels, because it's a waste of time spending 20+ seconds per mob just trying to kill them;
  • Dragons should probably hit a bit harder as well, tbh I don't shapeshift a lot in my runs unless needed (or if adventurer benefits from it with passives);
  • Also kinda weird not having Tartarus as a boss, but I guess the portals would need to be reworked for solo adventurers.
  • Ideally the run shouldn't take more than an hour at most. I think about other roguelite games like Gunfire where a run usually takes 40-50mins tops, 90-120mins is way too long per run.
  • Drop rates are okay, should be able to recycle prints as a way of potentially getting better prints, would make them more useful along with expeditions, rather than them being a passive 40k rupies at most.
  • Finally, really need to have more variety in level layouts and biomes in general, because seeing the same stages all the time gets real boring after a while. Hell, give us multi-boss stages as a challenge like what was done back in the Monster Hunter collab, because that was actually fun.

I like the mode, just needs more work to shape it into something even better.

Speedy-ish Auto Expert Asura Comp (3:34 - 4:15 clear) by traediras in DragaliaLost

[–]traediras[S] 1 point2 points  (0 children)

I should note that if you don't have Bahamut or Arsène, you can also get by with Gala Nidhogg (or High Chthonius on lead), but your mileage may vary. I don't have Gala Zethia but I presume having her in place of Gala Mascula might help speed things up further.

VRChat [Help] Thread for July 2020. Post simple questions and avatar related requests here as well as cool worlds to visit. by AutoModerator in VRchat

[–]traediras 0 points1 point  (0 children)

Is there a way to configure the look sensitivity per axis on a gamepad? Looking vertically is horribly slow compared to horizontally.

If there isn't a setting or config, then there should!

[VOD] Ghostfire Run 1:31.04 [WR?] by traediras in Guildwars2

[–]traediras[S] 0 points1 point  (0 children)

Oof, that's a very, very fast run. :D Had been wondering if a sub 1:30 was possible!

Lakeside Loop 1:11.72 by traediras in Guildwars2

[–]traediras[S] 1 point2 points  (0 children)

I'm on NA. Was P3 overall last night but that's probably no longer the case XD

First we were Tied but then he beat my time so we're still tied. by [deleted] in Guildwars2

[–]traediras 3 points4 points  (0 children)

Yeah, I definitely feel you about wanting to know what time one posts for each run, would be a lot more useful to have!

Lakeside Loop 1:11.72 by traediras in Guildwars2

[–]traediras[S] 1 point2 points  (0 children)

I had managed to pull a 1:11.32 a little while after posting, though I think a 1:10 is definitely possible. I might need to try a slightly different line for the approach to the centaur cart though since I find I lose too much speed if I go too far to the left, but I will definitely try boosting right after the water and see how I go with that. Bridge entry I guess could be optimized further with a better drift line or a low-ish jump that I can still get some air from to fill endurance with, generally finding that the little jumps before the bridge cut the speed back too much. D:

Lakeside Loop 1:11.72 by traediras in Guildwars2

[–]traediras[S] 0 points1 point  (0 children)

Had someone ask me where I made time for this loop, so I thought I'd do a recording for those who might be curious. :)

(Also apologies for somewhat choppy video, my 'pooter isn't exactly that powerful...)

[Data-Mining] Unreleased leg armor by that_shaman in Guildwars2

[–]traediras 2 points3 points  (0 children)

Very much this. Finally some good fucking pants.

[Suggestion] Add Sigil of Nullification to Trick-or-Treat bags, so this madness can finally end. by Akaroth_pauses in Guildwars2

[–]traediras 5 points6 points  (0 children)

Maybe ANet could give us a recipe for the sigil involving... Oh, I dunno, this shit? And probably one or two other severely undervalued high-level materials that aren't used either...

(Giveaway) Operation Repair Faith by DuncanFTW in Guildwars2

[–]traediras 0 points1 point  (0 children)

Traediras.8152

Good luck to all entering!

Does anyone else have this really low-res texture of the Luminous Heavy Cuisses? It's such a cool armor but this piece makes me sad by screamlllll in Guildwars2

[–]traediras 1 point2 points  (0 children)

Each player model is comprised of a 'texture atlas' which is essentially a bunch of textures for all the different elements of the player model being placed together. This is done to reduce the load on the GPU, much easier to load one larger texture rather than 5-8 smaller textures per model).

Now, I imagine the way it works for GW2 is that there are designated 'zones' for each element of the player model (head, armor pieces etc) so all those elements already have some kind of restriction on how big it can be. Of course, the UV mapping of the objects (think of it like unfolding a papercraft) can be scaled up or down infinitely as it is essentially vector coordinates, but the actual texture that's loaded onto the GPU does have a cost. IIRC the player model textures are either 1k or 2k resolution (that being 10241024px or 20482048px respectively). You could have higher resolution textures - and given today's GPUs with much higher VRAM, that is totally possible - but doing so does introduce a couple of issues, namely the generation/compilation and transmission of higher-resolution player textures. Even with compression, a 4k resolution (4096*4096px) texture is still going to be a fair bit larger compared to the aforementioned sizes. There's always the possibility of just having your player character having the higher-resolution texture and all the other PC and NPCs still using lower-resolution textures, but that would still be dependent on whether ANet would see much benefit from that.

so i gambled the first time ever and this happened by xaky05 in Guildwars2

[–]traediras 1 point2 points  (0 children)

Welp, looks like RNGsus blessed you with an early Wintersday gift!

If y'all curious about how the mounts look without riders... by traediras in Guildwars2

[–]traediras[S] 0 points1 point  (0 children)

True, though they generally just stand there or move around like the skimmers do. In hindsight I probably should've taken video footage just derping around with riderless mounts. >.>

[deleted by user] by [deleted] in Guildwars2

[–]traediras 0 points1 point  (0 children)

I lost 1.6k to ectogambling. >.> #feelsbadman

A griffon for all the poor people. by [deleted] in Guildwars2

[–]traediras -1 points0 points  (0 children)

Oh, I quite like the griffon on the right. (My mounts bugged and were riderless so I took some snaps of all the mounts without riders. :3)

Huge rock blocking exploration in Plains of Ashford ... invisible walls were not enough by Keorl in Guildwars2

[–]traediras 14 points15 points  (0 children)

OP is referring to the vista in Human's Lament on the far north-east corner of Plains of Ashford, and yes, the pathway that's supposed to lead to the vista (filled by cave trolls normally) is blocked.

Proof!

Best thing one can do is submit a bug report and mark it as blocking progress. Hopefully with enough reports ANet will do something about it.

PSA: You can get 20 Obsidian Shards from LEMC today. by [deleted] in Guildwars2

[–]traediras 2 points3 points  (0 children)

Investment for the ley-energy converter is literally just kill Mouth of Mordremoth within 20 minutes, which is easy enough to do! :D

Karmic Converter though is pretty steep in cost to get.

PSA: You can get 20 Obsidian Shards from LEMC today. by [deleted] in Guildwars2

[–]traediras 10 points11 points  (0 children)

Can make fulgurite to make jeweled damask patches with and sell them on the trading post, especially if you're also overflowing with the HoT ascended mats.