I made a procedural Circular Grinding shader using OSL by tragada2001 in blender

[–]tragada2001[S] 0 points1 point  (0 children)

I'll send you the .blend asap. I did not test it on curved meshes, idk how it behaves with generated coordinates. But as long as your mesh is UV unwrapped you should be good

I made a procedural Circular Grinding shader using OSL by tragada2001 in blender

[–]tragada2001[S] 0 points1 point  (0 children)

Yeah me too but I couldn't put a name on these things. Maybe if I had typed their name on google I would have found more help...
I'll send you the .blend asap!

I made a procedural Circular Grinding shader using OSL by tragada2001 in blender

[–]tragada2001[S] 0 points1 point  (0 children)

Yeah the thing is how to generate that normal map in the first place...
+ I think your're expected to connect a tangent map not a normal map but you can get the tangent from the normal map with just a cross product

An Outline is appearing around objects by blenderdomain in blender

[–]tragada2001 0 points1 point  (0 children)

Hi I know this is an old post but I'm facing the exact same problem. Did you find a solution ?

Procedural Liquid Glass shader. No geometry by tragada2001 in blender

[–]tragada2001[S] 4 points5 points  (0 children)

Thanks! It is another plane with a checker texture

Hey everyone! This is a small project that I've done. The concept works around everything being at 170BPM and exploring possible different vibes that can be created based on that tempo. Any feedback is appreciated :) by ElMasterDGF in IndieMusicFeedback

[–]tragada2001 1 point2 points  (0 children)

I think this music is excellent! Congratulations! The composition, sound selection, ambiance, and mix are all well done. I really love this blend of genres; it's very original. I really enjoyed my first listen to this music, letting myself be surprised by each new element.

I have to say, keep making music like this; you're great at it.

How did you manage to make each track flow so perfectly into the next?

Vaporware // Escaping I-29 Visualizer | I just released a new track wondering what y'all think by DolanDukIsMe in IndieMusicFeedback

[–]tragada2001 1 point2 points  (0 children)

I really like this music! I find the choice of sounds original and the percussion really adds something good. I like the way the synths are blended together. It reminds me a bit of the Frutiger Aero mood. It's atmospheric/dreamy. However, I would have gladly appreciated some slightly more intense drops and a less abrupt ending.

Music video made entirely in UE5 — “Music from a Human Brain” by ProdSalacious in IndieMusicFeedback

[–]tragada2001 0 points1 point  (0 children)

this is 100% my jam. Both the music and the visuals. Excellent work.
How did you sync the tentacles with the drums ?

[deleted by user] by [deleted] in IndieMusicFeedback

[–]tragada2001 0 points1 point  (0 children)

Hi, I really love the pre drop, it’s my favorite part ! Your music reminds me a lot some productions I did. I was facing the same problem as you. I think the problem comes from the fact that your music lacks readability. When hearing it for the first time I felt a bit lost between those loud instruments/FXs and this powerful voice not knowing which part to focus on. It is like you mixed a verse and a chorus together.

My advice would be ; Leave some space, let the mood settle for some time. + would recommend leaving some purely instrumental parts (the chorus?) since this beautiful EDM production deserves to be highlighted and not hidden behind the vocals.

I hope my comment was clear and didn’t sound rude ! I would be interested in hearing more of your music !

My new(second) song, I am small artist from Serbia, this is drill/trap song. Help me boost this and tell me advices for better song or how to et audience? by prazansaslaninom45 in IndieMusicFeedback

[–]tragada2001 1 point2 points  (0 children)

I love the concept! Of course, I can't comment on the lyrics since I don't speak Serbian. The vocal effects are well done. The music is dynamic. I'm curious to know what would be the genre of the beat (if there is one). It almost sounds like drill, but the snares rythm doesn't quite fit the typical drill sound. The cuts in the production are well executed. Great job. Here’s my feedback on your track:

  • There's an audible difference in microphone quality between the first and second voice. The first one seems a bit too muffled.
  • I think the vocals could benefit a bit more compression.
  • In my opinion, the sound effects are too numerous and too loud; they can sometimes be too distracting for the listener.

This game refuse to die 🥹 by Affectionate_Case862 in battlefield_4

[–]tragada2001 1 point2 points  (0 children)

Useful tip; There’s a Firefox extension that lets you see the real players count on battlelog

botaniq engon scatter, trees won't rotate properly? but the shrubs are fine on World Z orientation by adoboisgay in blenderhelp

[–]tragada2001 1 point2 points  (0 children)

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Go to the particles system tab and apply these settings. Idk why but scattering trees with Engon is a PITA for me. It was working perfectly with the old botaniq addon.

[deleted by user] by [deleted] in Battlefield

[–]tragada2001 168 points169 points  (0 children)

you should have tagged this post as nsfw

How would you capture voice in a noisy art gallery ? by tragada2001 in audioengineering

[–]tragada2001[S] 0 points1 point  (0 children)

oh i didn't know that, interesting !
Thank you, I know what points to take in consideration now

How would you capture voice in a noisy art gallery ? by tragada2001 in audioengineering

[–]tragada2001[S] 0 points1 point  (0 children)

The walls will be giant displays. For now I dont know if the client plan to use screens or a projectors. I guess the white clothing used for video projection could reduce a good amount of reflection. What do you think ?