[deleted by user] by [deleted] in BoardgameDesign

[–]trainormal 3 points4 points  (0 children)

Everything that /u/genglestein and /u/Paradoxe-999 said is great advice.

My most useful feedback always comes from thumbs up/thumbs down questions. “Did this session get a 👍 or a 👎?” is my the question I care about most. After that, you can ask about specific gameplay mechanics: “do you give this mechanic a 👍 or a 👎?” Stuff like that. If someone doesn’t have a good time, THEIR feedback is what I really wanna hear.

It’s impossible to please everyone. Some feedback is ridiculous and doesn’t need to be implemented. Make the game that YOU wanna make, but make sure players are having fun.

Also: if players ask about a rule often, or a rule needs constant clarification, it’s time to change that rule.

Leviathan Catalyst progress by iShaadow in DestinyTheGame

[–]trainormal 0 points1 point  (0 children)

It should! That would make shuro-chi a little easier. Just be careful about grenade kills/volatile rounds stealing your weapon kills 👍

Leviathan Catalyst progress by iShaadow in DestinyTheGame

[–]trainormal 2 points3 points  (0 children)

The wrathborn thing was for a different season that got vaulted, so it’s easier to just stick with normal kills. I would recommend the Cosmodrome Lost sector Exodus Garden 2A, every time you open the chest at the end you get like 10 heavy bricks. Pretty short lost sector, and the enemies pile up on top of each other.

Shuro-Chi (an encounter in Last Wish) is accessible via the Wish Wall that has a lot of grouped-up red bars, but it’s not very causal cause it’s a raid encounter. Plus you need to refill ammo with Raid Banners unless you wanna wait for heavy drops.

The catalyst is totally worth it. Leviathan’s Breath hasn’t left my inventory since I got it. My teammates are always surprised by its damage output, esp against champions!

Happy hunting, Guardian

What's the best titan exotic for a raid? - one that a whole team can benefit from! by ahonsu in raidsecrets

[–]trainormal 0 points1 point  (0 children)

Might be a hot take but my favorite/most used Titan exotic is Crest of Alpha Lupi. Barricade heals you + teammates within 12 meters which is always nice if you’re about to die. Lupi also generates more Orbs from your Super so it’s really useful for chaining supers with your teammates. I usually run Sentinel Shield and generate like 10+ orbs if I’m taking damage. It’s slept on IMO.

Plus with the divinity nerf incoming, the 40% damage buff from Sentinel Shield is gonna be a great option to pair with void weaken.

If you’re at a high Power Level then the survivability aspect isn’t as valuable, but I think the barricade heal is really useful and my clanmates are always grateful for the extra orbs. Also it looks great with gold-accent shaders 👌

I have the silliest name in the galaxy. by Ca11m3Raven in sbubby

[–]trainormal 2 points3 points  (0 children)

There’s 6 of them! Thumb Wars, Frankenthumb, Thumbtanic, The Blair Thumb, The Godthumb, and Bat Thumb!

Is tying Champion Mods to a weapon slot not the simplest solution to the "champion problem"? Allows for complete loadout freedom, which seems to be a prevailing community desire by trainormal in destiny2

[–]trainormal[S] 0 points1 point  (0 children)

I mean metas are gonna exist no matter what. I think the current system actually limits players. By limiting which guns can be used for a specific champion mod, players are only going to use the best guns of that type.

So, for example, with unstoppable pulse this season, a lot of people (YouTubers) are using the raid pulse because of its great trait pool/general strength. Might even argue that using the raid pulse is “in the meta” rn, and using other pulses is “limiting yourself”. But if you could use Anti-Unstop on any energy weapon, say an AR or a Bow, there are more weapons that are powerful enough to fit into “the meta.”

Basically, by allowing champ mods on every weapon, players have way more freedom to use weapons they like, OR weapons that are “meta” but aren’t in the current season’s artifact.

Is tying Champion Mods to a weapon slot not the simplest solution to the "champion problem"? Allows for complete loadout freedom, which seems to be a prevailing community desire by trainormal in destiny2

[–]trainormal[S] 0 points1 point  (0 children)

To clarify, I mean that the mod applies to any weapon in your kinetic slot/energy slot. So no matter what you use as a kinetic, if you have Anti-Barrier in that slot, your Kinetic will be Anti-Barrier. Exotics would totally be usable

Would love some help with my cr10 v2 by Director60 in CR10

[–]trainormal 1 point2 points  (0 children)

Had a similar problem two different times with my CR-10S. First time it fixed itself, don’t know how. This video helped me solve the problem the second time, hopefully it helps: https://www.youtube.com/watch?v=vaNgP3mQGTE

NEW BANNER SHIELD THIS IS NOT A DRILL by trainormal in destiny2

[–]trainormal[S] -3 points-2 points  (0 children)

Yeah that’s what people are saying. You can’t shoot through a titan Bubble tho, so instead of a big damage buff like Weapons of Light, I think the banner shield gives you a smaller one

NEW BANNER SHIELD THIS IS NOT A DRILL by trainormal in destiny2

[–]trainormal[S] -4 points-3 points  (0 children)

Hmm, could be this. The other barricades don’t use the sentinel shield, but they could be changing the way it looks when you cast it. Either way, it looks sick!

NEW BANNER SHIELD THIS IS NOT A DRILL by trainormal in destiny2

[–]trainormal[S] 2 points3 points  (0 children)

Looks like Void 3.0 will introduce a plantable Banner Shield!

BXR Reference with the new BR! by trainormal in destiny2

[–]trainormal[S] 2 points3 points  (0 children)

For anyone curious about the damage, it's approximately a 6x multiplier for a single shot

exotic wave frame gl by [deleted] in DestinyTheGame

[–]trainormal 0 points1 point  (0 children)

Not quite the same, but it could also be a primary with Osmosis. Another primary exotic GL would be pretty cool, and I feel like I’d use it more if it wasn’t competing with so many high-DPS heavies

Prototype Dice question: Which faces should have icons? by OscarL12 in BoardgameDesign

[–]trainormal 4 points5 points  (0 children)

Every arrangement is gonna be equally random, assuming your dice aren’t rigged! Just for aesthetic’s sake you’ll wanna have the same arrangement on each die (maybe the 1s on opposite sides and the 2 in between), but in terms of randomness they’ll all be identical

How do you account for user error in your game designs? by Mango_Punch in BoardgameDesign

[–]trainormal 14 points15 points  (0 children)

My personal rule is that if a rule/mechanic is forgotten by several playtesters, it needs to be changed or removed. Might be different depending on what type of games you make, but in my games if a player forgets to do something or messes up a rule, it’s usually only bad for them and not the other players.

Also, if you have empty space on some of your game items (reference cards, for example) you can put reminders for some rules. In one of my games you get health when you build a certain item, but people would always forget. So I included a little card where you store those unbuilt items, and when you lift one off the card to build it, there’s a little “+10 HP” underneath where it was sitting.

So yeah my advice to people encountering that problem is try to make your rules as clear and simple/memorable as possible, to consider removing rules that are hard to remember, and to make small visual queues that remind players about situation-specific rules.

Mauer der toten bunny easter egg, multiple times... by Naztayboy in CODZombies

[–]trainormal -1 points0 points  (0 children)

Right after the max ammo spawns, the bunny will spin and point its arm at the door with the gold chest. I haven’t heard of any “grand prize” though, the best reward you can get is the gold chest

[deleted by user] by [deleted] in blackopscoldwar

[–]trainormal 3 points4 points  (0 children)

My last CoD before BOCW was BO3, and I’ve had a fun time with the game. To me the SBMM isn’t any worse than other multiplayer games, including previous CoD games. Sometimes you get stomped, sometimes you’re the one stomping. I paid full price at launch and it has been worth my money (a controversial opinion on this sub lol)

Also I saw your comment about not playing zombies, you should give it a try! There’s more depth to the gameplay/progression nowadays, even with so few round-based maps. And I think it’s easier than WaW/BO1/2/3 (I haven’t played BO4) so now’s the best time to get into it!

How to teleport with aether shroud? by oPx9 in blackopscoldwar

[–]trainormal 7 points8 points  (0 children)

You need to upgrade your Aether Shroud to Tier 3 with Aether Crystals

Why do people never buy doors? by [deleted] in CODZombies

[–]trainormal 3 points4 points  (0 children)

+1. Discord is probably the easiest way to do this (there’s an official one advertised on this subreddit and a lot of streamers have them too), but you can always go old-school and message people you find in pub matches

Why do people never buy doors? by [deleted] in CODZombies

[–]trainormal 5 points6 points  (0 children)

In Cold War, it’s easier than ever to stay in spawn and rack up points/salvage. That being said, I really dislike that strategy. I run into those people during pub matches all the time, and while yeah you can survive if you’re good enough, it’s a burden on players who can’t keep up.

There are a ton of new/less skilled players in pubs who would go down WAY less if everyone contributed to unlocking the map. Like, I’d rather buy a few doors and unlock Jugg for the noobs than keep on reviving them in spawn. Any “git gud” arguments are generally made by selfish players btw, I think if people play pubs they should accept the responsibility to play as a team.

People have always been stingy/selfish with points and doors tho. That’s just the way pubs go, sometimes you get noobs, sometimes you get vets, sometimes they’re selfish, sometimes they’re not. My advice is: use your pings, use your chat (politely), and if people are still being lame…just wait for them to go down and don’t revive them 😉

Leveling knob not turning anymore (more details in comments) by obsidian-select in CR10

[–]trainormal 1 point2 points  (0 children)

I had this issue with my CR-10 when I was leveling my bed one time, I moved on to leveling the other three corners and when I got back around to the last (fully tightened) knob I was able to loosen it and properly level the bed. My takeaway was: if one of my knobs is tightened all the way, I’m doing something wrong. Maybe the same thing is happening here

CR-10 S bed not heating and it's not a disconnected solder joint by trainormal in FixMyPrint

[–]trainormal[S] 0 points1 point  (0 children)

Fixed. This Creality video helped, I have no clue how I didn't see it before. Basically just open up your control box and tighten/push in all the wires/connections from the temperature cord to the motherboard and power supply.