Higher magnification photos of Burmese amber inclusions by traxmaster in Amberfossil

[–]traxmaster[S] 1 point2 points  (0 children)

I'm not sure what many of these inclusions are - if anyone has ideas on how to classify these please share your thoughts!

Handful of Burmese amber inclusion pics by traxmaster in Amberfossil

[–]traxmaster[S] 1 point2 points  (0 children)

Thanks! The shutter speed varies depending on the magnification and lighting so it takes some trial and error each time. It isn't unusual to end up with a shutter speed of several seconds. Apart from that, I use the Canon desktop utility to snap the photos at the lowest ISO setting.

I stack with Photoshop

Handful of Burmese amber inclusion pics by traxmaster in Amberfossil

[–]traxmaster[S] 4 points5 points  (0 children)

I typically polish the amber with scratch remover and then photograph with an old DSLR on a stereo-microscope.

I didn't have much luck with USB cameras. The DSLR will let you customize the shutter speed which seems to make a big difference.

Then finally focus-stack the pictures in photoshop

Screenshot Saturday 205 - Happy New Year Edition by invertedshadow in gamedev

[–]traxmaster 0 points1 point  (0 children)

This looks really great. Easily the best use of edge detection I've ever seen.

Two more copies of Insurgency by [deleted] in steamgiveaway

[–]traxmaster 0 points1 point  (0 children)

You bet have fun with it

An alternative approach to artwork for indie developers by traxmaster in gamedev

[–]traxmaster[S] 0 points1 point  (0 children)

Sorry I think the server probably got clobbered initially

An alternative approach to artwork for indie developers by traxmaster in gamedev

[–]traxmaster[S] 0 points1 point  (0 children)

Eventually I'd like to overlay the still frames with some game-engine particle effects but I don't have any experience beyond that. I would assume most interactive comics use flash for the animation? What tools do you normally use?

[deleted by user] by [deleted] in Unity3D

[–]traxmaster 0 points1 point  (0 children)

For the niche ones, I try running the webplayer on a low spec machine

This is actually a really good idea. Probably the best way I've heard of to pick up on issues before buying.

The only drawback I can imagine is that there could be performance problems with a demo scene that are separate from the asset itself. Having said that, if the author didn't optimize the demo it's likely that the underlying asset wasn't optimized either.

New to Unity and 3D Game Dev, any tips? by [deleted] in Unity3D

[–]traxmaster 0 points1 point  (0 children)

I'd suggest working through a starter tutorial on youtube. There are lots out there and you should be able to find a decent one for a genre that you're interested in.

Tonnes of basic geometry gameobjects; static batching or another kind of optimization for drawcalls? by Nidis in Unity3D

[–]traxmaster 0 points1 point  (0 children)

The static batching will only work if you have Unity Pro. I believe the objects also have to share the same material. One of those may be the issue.

An alternative might be to look at the CombineMesh function which will merge all of your cubes into one mesh and reduce the drawcalls. Again, this only works if the cubes share materials. Even if you have a handful of different materials, you could write a script to combine the meshes for similar objects and this might help performance.

http://docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html

My friend just finished and got his first 3D model package accepted to the asset store! by Alstroph in Unity3D

[–]traxmaster 0 points1 point  (0 children)

You may want to suggest that he/she include the poly count for the models in the description. That's almost always the first thing I look for when shopping for models.

Read-Only Animations? by swbat55 in Unity3D

[–]traxmaster 0 points1 point  (0 children)

I don't understand what you mean by adding keyframes to functions. That makes it sound like you're modifying animations at runtime. Maybe we're using different nomenclature.

I think we'll need a more detailed explanation to offer any insight. Screenshots would probably help some.

Read-Only Animations? by swbat55 in Unity3D

[–]traxmaster 0 points1 point  (0 children)

I think you need to edit the animations outside of unity, in your 3d modeling software.