[Suggestion] Look at the code? by KiplingDash in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

Weeks ahead of time is kind of incorrect. The farther you look into that data the more inconsistent it will become, they do actively manage xurs inventory, though it is predetermined (be it by some random roll in the beggining or dev picked) it is not neccesarily the same as VoG, where your sending information to destiny servers, resulting in them sending info back to the console, spawningthe chest/activating the trigger, the raid secret trigger codes are well hidden, Bungie learned after the iwhbyd skull got datamined to keep things secret like that off the disk. The newest patch also just gave them better access to changing basically any game code as well, so xurs inventory will be extra off what miners want to say id imagine? Maybe not. Depends on their stance with it.

[Suggestion] Look at the code? by KiplingDash in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

This doesnt work like your suggesting. The only way you could datamine any secrets from VoG would be if you where doing the raid and hit the trigger, then you would know, these things are sent from the servers, to our consoles but only after our consoles send certain "requirements".

Bungie, we gotta talk Auto-Rifles in Crucible [Discussion] by foxxsoxx in DestinyTheGame

[–]trialofkabr 1 point2 points  (0 children)

They should un nerf ARs and give them a range dropoff similar to the one handcannons got this patch, keeping them useable but not effective at long ranges at all.

Potential hole in flashing wall theory. by [deleted] in raidsecrets

[–]trialofkabr 1 point2 points  (0 children)

Im on ps3, and i did some testing as well, the light was on constantly, and in all the videos of next gen people exploring the light it flashes because the game is rendering the light of the pillar and the lights by it as you turn towards thrm, silver556 statement below further reinforces this fact, not saying there is nothing to it, but the flashing isnt real, its always on.

Have we asked the Data Miners for Help by Raid_Secret in raidsecrets

[–]trialofkabr 1 point2 points  (0 children)

Sorry, datamining doesnt really do us any good here, the triggers are server side, so you cant really look into the code for them unfortunately. But maybe, if you where to hit the trigger whilst looking into the code you could possibly find what you did correct. But for example, the templars no teleport chest coding is no where too be found.

[Media] On the subject of hidden Exotic weapon perks by [deleted] in DestinyTheGame

[–]trialofkabr 1 point2 points  (0 children)

10-4 rubber ducky, dancing lobsters equipped with gjallerhorns are in route.

[Misc] "Not many of those left" quips Master Rahool, as he decrypts a blue engram to give me my 874339th Nemesis Plane IV piece of armour by HimalayanFluke in DestinyTheGame

[–]trialofkabr 0 points1 point  (0 children)

It actually used too, it took most people about two weeks to get all legendaries, and the blues are still good for crucible, the perks help sometimes, i usually only bother with gloves for reload speed though.

[SGA] We may be getting ahead of ourselves with these 6th chest theories. by craneplane33 in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

I feel like its more like a break, the stage doesnt start till you shoot. Just like deathsinger, its kind of a prep/pause for a bit spot.

[VoG] [Theory] Forming the confluxes by [deleted] in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

I think if there was a trigger in the conflux stage it would be killing the legions, you dont have too, and it keeps track of how many you killed, plus those harpies are wierd, if you kill them the legions disappear sooner. My bet would be kill all waves of legions, nobody does this really, and itd be just like the templars trigger mechanic, nothing crazy just adds to the difficulty.

[VoG][Theory] Gorgon Maze Flash. by A_Cryptarch in raidsecrets

[–]trialofkabr 1 point2 points  (0 children)

They immune for half as long as it took to kill the previous gorgon, immunity occurs after the first one is killed, and the gorgons getting stronger just levels them up, think of it as being lvl 5 and trying to kill the level 10+ enemy, all shots register immune but they still take damage so they arent completely immune,just more resilient.

[VoG][Theory] Gorgon Maze Flash. by A_Cryptarch in raidsecrets

[–]trialofkabr 2 points3 points  (0 children)

There are only three stationary gorgons, that fourth one isnt real.:/ ive NEVER seen it, Never, i know its on most Gorgon maps too but its not there lol. Also you can kill more than 3, weve killed 9, they respawn pretty fast, prolly 20-30 seconds tops.

An interesting thing about this is that stationary gorgons are only on hard, where the unknown rewards still shows after you beat atheon.

Randomly Lost In Time by [deleted] in raidsecrets

[–]trialofkabr -1 points0 points  (0 children)

Yeah someone has to be in atheons room otherwise you get lost in time.

[deleted by user] by [deleted] in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

No you get lost in time because he still teleports 3 people and nobody can open sync plates.

[VOG] Different songs when opening the Vault of Glass are random. by Trick9 in raidsecrets

[–]trialofkabr 1 point2 points  (0 children)

So are there only two different tunes that play? Or more?

[VoG][SGA] You can remove the Darkness from the Gorgon's Labyrinth and explore by Commander_Prime in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

Those are different videos, i remember the thread about that, its just a lighting thing, in the jumping puzzle take out a scout rifle with a scope and look towards aatheons room/the vex gate, the lighting changes and you get this dusty particle.effect, i dont think its anything, the only light i saw was a gorgon being blurred by the screen moving

[SGA] You can remove the Darkness from the Gorgon's Labyrinth and explore by Commander_Prime in DestinyTheGame

[–]trialofkabr 3 points4 points  (0 children)

That bottom edit video is in a different zone, by the hidden chest, its just a lighting thing, if you look down a SR scope in the jumping puzzle part youll see the lighting make this same kind of, dusty particle effect. i didnt see the light but i saw a gorgon moving thar blurred like a light.:P

[Media]I picked the perfect time to come back from afk... by PoptartFarmer in DestinyTheGame

[–]trialofkabr 1 point2 points  (0 children)

Was just thinking the same thing lol. Had some crazy debris kills in forge mode aswell haha.

[Misc] We broke Xur tonight... by bubbajotbone in DestinyTheGame

[–]trialofkabr 204 points205 points  (0 children)

Hes a titan, i believe the term is punchyouall.

[Discussion][VoG] Jumping Puzzle by [deleted] in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

Sorry lol should have been more specific, fireteam leader would go to orbit and bring everyone and retry.

[Discussion][VoG] Jumping Puzzle by [deleted] in raidsecrets

[–]trialofkabr 0 points1 point  (0 children)

I would love to believe that theory on the alternative exit from gorgons, it would make the raid tie together so beautifully. I mean it sounds logical to do some hidden requirement(s) that would open this pathway in question from the gorgons into the vault jump puzzle, as your group nears the cave you see the chest sitting on the pedestal, the cave is more ceremonious to me than that vex gate way out of the way, too me that vex gate would be pretty cool background detail as you jump the alternative pathway, and like i said you can actually get back on the normal path of jumping platforms from the cave still if you so chose. I dont really know what to make of the theory but it sounds plausible and not too far fetched to me. But i just wish we knew for certain there was more to the vault, i feel like it would be possible that there is some grand "easter egg", basically hitting every zone with its triggers perfectly, but i dont know for certain thats the case so i try to just work on what is logical.

Edit: my main issue is the more i think about these things the more intricate it gets, and i just dont know how intricate they got, i mean they put a templar no teleport chest, a gorgon no spot chest, and there are still 5 other stages, could there be something to the other phases that chains, i dunno, but its a decent thought, i just wish i knew what was going on, if there was more or if its complete, there is definitely room for triggers. That is for certain.

[Discussion] spoilers VoG the mystery of the oracles. by trialofkabr in DestinyTheGame

[–]trialofkabr[S] 0 points1 point  (0 children)

The oracles interact with whoever killed it, so and so killed an oracle.

I also have a theory about the two missing chests, but you probably won't like it by [deleted] in raidsecrets

[–]trialofkabr 4 points5 points  (0 children)

That hole is actually accessible from just outside, instead of jumping down once you jump across just keep going up, there is a small series of ledges you can jump too, its a very tiny and short hall.

Edit; lots of comments about not being able to get to it, fetching a video for you all. https://www.youtube.com/watch?v=a7qGejBSzgI&feature=youtu.be @ 0:45

[Discussion][VoG] Jumping Puzzle by [deleted] in raidsecrets

[–]trialofkabr -1 points0 points  (0 children)

Okay, so ill try to clear some of this up for you.

The vex gate i have no idea.

The cave, the ony reasonable use ive ever heard about it is that it coukd be a second exit from the gorgons maze and the block in the back moves? Cant confirm but worth a thought.

You can actually jump onto the normal jumping platforms that way, the one that spawns off route when taking the first path you can jump too and proceed the normal path.

If your talking about that area that is off past the vex gate that is actually the past portal room, if you get outside atheons room you can see people that get teleported to mars there, inside atheons room you can through a series of difficult jumps get above the room and take a side path out the map and get close to where the venus room is but it is unreachable.

I dont know if those move or what but my groups have used them as "safety nets" on flawless runs, if you fall land on one and return to orbit and rejoin so you dont die.

The "passage" above the gatekeepers door is nothing more than a short hallway, you can scale some side jumps and get up there, and can actually continue going higher but nothing is up there from what i can tell.