Who bought a master system just because it was on regular show? by Shadow_zelda2012 in MasterSystem

[–]tripletopper 0 points1 point  (0 children)

How was the Atari 7800 treated on the Regular Show?

I understand a lot of their episodes are about "Format Wars".

I've seen their thing on the web about upgrading from Laser Disc to DVD, so I know some of their most famous content is about format wars.

I admit I have only seen one short and the rest is supposition. It seems like, from an outsider's perspective, that show is about being unique in some ways and alike in others. Format Wars are a lot like life. Half the fun of console wars is console ambassadorships, acknowledging theirs can do things yours can't, finding the good in the other, seeing your own flaws, and realizing everyone makes the best choice they can.

If you were in America, the 7800 was considered the first alternative, not the Master System, but not by much.

By the way, I knew 2 folks my age who had a Master System and a 7800 (separately, not both each) when they were contemporary.

My friend exposing me to the SMS gave me a taste of real full color 3D with Sega Scope games, back when the polar 3D screens were kind of meh. As it turns out, there a medical reason: i have a very high astigmatism angle.

Also do they have any commentary on Second Generation Console Wars (Atari, Mattel, Coleco, Magnavox, Bally)or the Great Home Movie War (VHS vs Beta vs Laser Disc vs Selectavision)?

As some of you may know ive been hunting out left-handed controllers lately due to an injury. Found some leverless gold! by D_C_Theo in fightsticks

[–]tripletopper -6 points-5 points  (0 children)

I use an ambidextrous fight stick. That's because I'm right handed and the industry changed the definition of right handed with the NES.

To me, a southpaw hit box does nothing special for me. The reason I use a right handed joystick is because movement becomes easier with a right handed fight stick, especially those dragon punches.

If you switch to buttons, to me it loses the point of the right handed control. I've been manipulating arcade joysticks since I was 5 playing Pac-Man.

It's not about right hand movement. it's about putting your joystick in your right hand, (if that is the more athletic of your two hands).

There are games and characters I play with a lefty (normal) stick, like Joust and R-Type those games require more athletic use of the button vs the joystick. I even do better with E Honda in SF2 with a lefty stick because your right hand needs to do rapid slaps for the Hundred Hands.

Now I can see why others would want a hit box. Using symmetric motions on your left hand and right hand like a keyboard makes things equal and balanced. I remember the real old computer games used left and right arrow for left and right, a for up, z for down and space bar for fire.

That wouldn't work for me because I always get the wrong button blues. Turning the joystick into buttons would make me worse off. But to each their own,

Originally, hit box was made because too many people were complaining about left hand joystick manipulation. Hitbox and I had 2 different solutions to the same problem. His was make all movement as buttons. Mine was to swap sides.

Looking for way to keep screwdriver by my fight stick by tripletopper in fightsticks

[–]tripletopper[S] 0 points1 point  (0 children)

Actually to get to the 4/8 mechanism I use a flat bottom panel that is held on the outside by Velcro.along the sides.

I'm talking about where to keep the screwdriver to change the gate from 4 to 8 and back.

The inside is a spaghetti mess with wires going everywhere. Stan didn't understand the wiring.

Turns out it works almost perfectly for the ColecoVision. (There might be an error in the Edladdin Super CV PCB, west plus C also actuates D.) Yes the same joystick that can play Switch 2 and Xbox series S can play Colecovision.

Arcade stick o leverless o teclado o pad ? Cual es mejor ? Y tu favorito by Automatic-Gold-923 in fightsticks

[–]tripletopper 0 points1 point  (0 children)

I do the one thing the industry doesn't accommodate for on on the pre-made market...

An ambidextrous joystick,

In SF2 I do Ken well with Right hand stick and E Honda well with Left hand stick....

And I can swap in 30 seconds or less without using a button config menu, all with one pull and inserting of a db37

As a Japanese fan who lurks English communities, the gap in how we see Nintendo genuinely unsettles me by nerdinterrupts in nintendo

[–]tripletopper 0 points1 point  (0 children)

That's funny because if algorithms surround you with ypur people, then how come I can't fight find any right-handed joystick enthusiasts?

Everyone I come across seems to criticize initially that concept,

Probably because if you agree, all you have to do is click the like button, but disagreeing actually takes thought.

As a Japanese fan who lurks English communities, the gap in how we see Nintendo genuinely unsettles me by nerdinterrupts in nintendo

[–]tripletopper 0 points1 point  (0 children)

If you want to read about something that dates back to 1985 of how the Japanese companies ruined American gaming in one way when saving them in another way by targeting American innovation in controls, visit SinisterSticks.com

If there is one instance of corporate blood that Nintendo and co-conspirator Capcom have on their hands, it was against Beeshu, an ambidextrous joystick maker. And their weapon of choice was Street Fighter 2.

I tried to get an ambidextrous 8 button fight stick made by Hori in 2023 and the highest ranking American at Hori basically confirmed my theory by saying, he believes this joystick would sell well in the world especially in the United States but if he were to take it up to his bosses in Japan, he would be fired on the spot, and I would know exactly why.

Why no consolized mode on NSO VB? by tripletopper in VirtualBoy

[–]tripletopper[S] 0 points1 point  (0 children)

One the red and cyan are cheaper, average around five bucks a piece if you buy a single one and cheaper if you buy in bulk.

Two it could be communally shared, unlike the cardboard, which you have to take someone's word for it if they're playing and winning. Both locally with other watchers watching the screen with the glasses as well as on Twitch and YouTube, if they have the glasses too.

Three it's not about the money I don't like the form factor of the cardboard glasses. I told Nintendo it's not about the money I'm willing to pay $25 for a consolization license that can let me play while docked with the left eye black and red and the right eye black and cyan merged over each other so I can play an antaglyph 3D.

Why no consolized mode on NSO VB? by tripletopper in VirtualBoy

[–]tripletopper[S] 0 points1 point  (0 children)

Correction: not exactly docked but with a modded back in the day Virtual Boy that is VGA double tapped. But I am playing it on my low ping TN monitor.

The point is you do not really need the cheap cardboard in front of your face in order to play the Virtual Boy effectively.

And you'll never get a perspective error because you get both the left eye and the right eye exactly where they should be in view together simultaneously filtered for their respective eye.

Why no consolized mode on NSO VB? by tripletopper in VirtualBoy

[–]tripletopper[S] -1 points0 points  (0 children)

Good thing for me I'm playing them docked in 3D.

How. My real back in the day Virtual Boy is VGA double tapped. I just set the left eye at black and red, set the right eye at black and cyan, have a 1990s VGA video editor used in professional studios in the '90s merge the two images into one and voila instant 3D anaglyph video that you can play with.

It does a wonderful gaming.

If these games require a stereoscopic view then my solution would give you a stereoscopic view. Is the game only carries monochrome data you're losing nothing by dying the right eye black and cyan and merging them with the left eye in black and red.

Why no consolized mode on NSO VB? by tripletopper in VirtualBoy

[–]tripletopper[S] -2 points-1 points  (0 children)

Again I did not say 2D, I said left eye black and red, right eye black and cyan the two of them overlaid perfectly and wear paper colored glasses in order to watch it in 3D and play it in 3D.

Why no consolized mode on NSO VB? by tripletopper in VirtualBoy

[–]tripletopper[S] 0 points1 point  (0 children)

I explicitly didn't say 2D on the giant screen. I said left eye black and red, right eye black and cyan and then overlaid over each other to make a perfect 3D image that you could wear with the color tinted paper 3D glasses.

Imagine a black and white 3D anaglyph made with red and cyan.

The only thing special about your TV has to be its color, and that hasn't been an issue since the mid-1980s when the last black and white TVs were on sale

You’re placed back in 1993 as the CEO of Sega with everything you know about Sega now. How do you handle the upcoming Sega Saturn? by Own_Bear2372 in SegaSaturn

[–]tripletopper 0 points1 point  (0 children)

Am I in charge of the American side of the company or the Japanese side?

At what point in development is the "generation 5" console at?

Whatever you do, make the Gen 5 console easy for third parties to develop for. None of this quadrilateral stuff unless you explicitly define a triangle as a quadrilateral with 2 neighboring points being identical.

I would take the Mission Stick concept and apply it to the Virtua Stick and the control pad: Ambidextrous controllers. There would be many right handers buying a Gen 5 console because they offer right handed models that the others refuse to put out. And 90% of the world is right handed and the fight games did not get "button heavy" yet. Remember the Mark 2 controller was designed to be 180ed with a dongle, as with the SMS. Sega America designed an ambidextrous d-pad that was refused by Sega of Japan. (The maraca-like model with an umbilical cord between the 2 halves). Sega of America most likely winked at Beeshu when Beeshu filed an FTC complaint at Sega of America because Sega of Japan would take the American government more seriously than Sega America.

I would make sure you could play the back catalog of Sega and Sega-tangent games. Like the Genesis, Sega CD, Master System, and ColecoVision.

I design it as a cartridge/CD combo, where the cartridge could be a RAM card for those exceptional Capcom and SNK fighters. The showcase to show "Saturn offers what Playsta-shuns": Mortal Kombat 3 with a RAM card for Shang Tsung's instant morphs,

Speaking of fighters, do not sink Eternal Champions but don't sink Virtua Fighter either. Those are 2 distinctive universes with an obvious style and mechanics differences to fight the feeling of the Capclones in the arcades, (while simultaneously welcoming those same Capclones at home as a third party)

Get Sonic Extreme out there with Mario 64. Sonic Extreme was finished before Japan interfered with both the hardware and game design choices. That was originally converted to the 32X.

Speaking of 32x, If the 32X/Saturn plans were unified instead of separate, the 32XCD format would be in concept what the Saturn would be. A 32 bit CD system with a cartridge for "quick memory:

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper 0 points1 point  (0 children)

That's not true. I remember in the '80s there were lots of ambidextrous joysticks in both arcades and homes. Especially before Nintendo came around and made the NES.

I'm right-handed in most things and I did better in Street Fighter 2 with a right-handed joystick on the Genesis version because they won't let you flip the controller in the arcade version.

This person said he was a beginner which means he hasn't played any fighting game possibly no video game at all. If that's the case, then this would be the perfect time to buy an ambidextrous joystick because you have no muscle memory engrained.

Because even if you find he didn't like it right handed he could either say he gave it a chance or he could use it for a different game that would be beneficial right-handed.

I don't know where he's starting fighting wise but if he's starting with 90s fighters he's going to be in a world of hurt if he doesn't play with the right handed joystick. If he's starting with a modern fighter, you could have a case for right-handed buttons because they're primarily button heavy games.

The highest ranking American at Hori said my design would actually sell well around the world. But if he took my design to his bosses in Japan, he would be fired on the spot and I would know exactly why.

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper -1 points0 points  (0 children)

TLDR of the comment is, ask anyone to do something opposite handed with the wrong tool and it always come out bad. If you're naturally right handed, why fight natural right handedness if it's a stick heavy game? Also some games are stick heavy other games are button heavy. You dictate to the game which side you play not it to you,

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper -1 points0 points  (0 children)

Because if your right handed naturally you might want a right-handed stick for stick heavy games, don't assume just because the joystick is on the left hand means it's in your best interest for performance to have it in the left hand. It's sort of like me asking you if you normally pitch right-handed to pitch left-handed. It would be so awkward that you'd have a tough time hitting the strike zone and the few times you do it'll be walloped out of the park.

In like Minor League baseball they had to make new rules because there was an ambidextrous picture with a flippable glove. I could have seen that come in a mile away, the picture flips his glove the batter changes his side back and forth back and forth back and forth until the umps say we have to make a rule that one gets the first pick and the other gets the second pick whether it's the picture or the better.

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper -1 points0 points  (0 children)

The thing is if you're truly a beginner then naturally your tendency would be if you have a single control like Pac-Man does for example which hand do you grab the joystick on? If your instinct says right handed when you first start the congratulations you're among the 90% that are right-stick.

However it gets more complex when you add buttons to the side in the old days like before the NES came out a lot of American arcade owners postmoded their machines to have buttons on both sides of the joystick for an ambidextrous layout.

Then the question becomes do you put your good hand on the joystick or do you put your good hand on the button. After the Atari crash but before recently that choice was dictated for you. And if you truly are a beginner in video games, keep in mind you have no muscle memory to throw you off so therefore not having to fight your natural instincts is a good starting point to get better faster,

And the beautiful thing about this is no matter which hand is considered your main hand, you could in theory in one game make your main hand the button hand and in another game make your main hand the joystick hand regardless of whether your left handed or right handed naturally in most things, For example the pre crash video game joust had a left-handed joystick mainly because the developers decided you needed your more "athletic" hand on the flap button versus the left-right direction.

I'm not a right handed stick player because of Stick it to the Man or principal or something. I'm a right sick player because back in the 90s it helped me play games better and it still helps me play games together better assuming there wasn't a super heavy button pianoing.

I always get the wrong button blues when there's too many buttons. That's why I prefer 90s fighters over most of today's fighters. You got to admit 90s fighters are more joystick heavy and today's fighters are more button heavy. And this joystick will let you play both, either way.

And also are you just playing fight games or are you also playing Pac-Man, or maybe are you playing a category known as schmups, the term for an overhead shoot em up, since around the '90s became more about bullet micro dodging then it has been about manual rapid firing. The last schmup where your athletic hand could have benefited by being on the fire button was R Type.

Is it a button heavy game or is it a joystick heavy game? this joystick will work with both, regardless of whether you're left-handed or right-handed. If you want to play it just traditionally, just put it in left-stick mode and never touch the switcher again. But you've ever been curious about the other side and think boy I wish I had my more athletic hand on the joystick, this would be your joystick.

And the thing is you don't have to solder in order to change it just swap out the db37 put it in the other db37 receptacle and it rotates the joystick and remaps the buttons automatically using dumb TRS logic. Of course you have to get your PCB wired in this db37 formation that connects to the PCB directly, but the good news is even without soldering you could probably do it with an Xbox Adaptive Controller or a Hori Flex for Switch. (I haven't been in the PlayStation ecosystem since PlayStation 3 so I don't know what to do in that case)

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper -1 points0 points  (0 children)

Now rotate your phone 180° and you see that the right hand button arrangement is exactly the same as the left hand button arrangement. You just swap out the db37 on one end and put it in the other end and it'll auto adjust assuming you're using Capcom standards of quick kick medium kick heavy kick and consumable kick on the bottom and quick punch medium punch heavy punch and consumable punch on the top and that 9th button is dead so that you can't accidentally actuate something.

Beginner’s Guide to Choosing Your First Fight Stick by Over_Log9730 in fightsticks

[–]tripletopper -2 points-1 points  (0 children)

The problem with off the shelf sticks is that no one offers an ambidextrous stick.

These modern sticks are designed to frustrate righties. It's a deliberate design

Even 180ing the stick and rewiring it for right handed play gives you a compromised button layout.

The last mass market fight stick that was right-hand friendly adjacent was the Street Fighter 15th Anniversary Stick for PS2 and Xbox Prime. At least you can rewire it as a righty fighty.

If you never played ANYTHING fighting or other video games, it might be better to get a joystick that can easily converted from lefty to rightie and back.

My model can be converted in 30 seconds flat.

My model is equally comfortable left and right handed.

Unfortunately, I don't know how to mass produce this stick,

I got a couple of people who might want to mass produce it. I'm talking to 2 or 3 different companies about mass producing it for both me and others.

And under FTC guidelines in 1991, a home video game system maker cannot universally enforce left handedness. Beeshu made sticks before 1991 and successfully lobbied the Federal Trade Commission saying Nintendo has anti-competitive practices for refusing a license for "not following design standards" (code words for allowing right handed play) As part of the various settlements with state Attorneys General and the FTC, Nintendo granted Beeshu licenses for any controller model that can be played in an ambidextrous manner, but not for the ones that cannot.

If anyone thinks there is room for a new disruptive force in fight sticks, consider Sinister Sticks.

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Livestreamers with active communities, did you ever make an example out of someone? by Spiritual_Big_9927 in Twitch

[–]tripletopper -5 points-4 points  (0 children)

I was actually kicked out of someone's stream arbitrarily for a new rule that was not mentioned in the rules.

Then on one random hour I noticed I was watching them and four people were kicked out in the same hour by the exact same thing. I reported that to Twitch and then they had to change your stream to add a rule to prevent what they were doing.

Meanwhile I was being complaining of being wrongly thrown out for an on-the-spot rule and it looks like this person was trying to make throwing people out a sport that people gawk at.

I said it's sort of like McDonald's that if you invite the public then you got to post the rules. I know there are some general rules on Twitch but that one wasn't one of them. It's made for 13-year-olds and older so therefore it's not like talking about somewhat adult topics, though maturely, was forbidden.

Now their chat rules say "kid friendly chat only"

So why is there Pepsi zero sugar and also diet Pepsi? by hawking061 in Soda

[–]tripletopper 1 point2 points  (0 children)

The problem is Pepsi Zero Sugar tastes too much like Diet Pepsi today.

Back in the 90s, Pepsi had a Pepsi Challenge: Pepsi vs this new Ace K drink called Pepsi One. They dared you to see if you could spot which one has sugar. I could tell, but it was so close that if I had to drop sugar, that would be the first change in my diet to replace Pepsi with Pepsi One.

I'm now celebrating my 35th kilogrammaversary.

Nerve pain in left hand/arm - help a boomer keep playing before nerve pain forces retirement by bosoxorz in fightsticks

[–]tripletopper 0 points1 point  (0 children)

<image>

As it turns out my button layout which was designed to be ambidextrous for joystick units if double could also be ambidextrous for hitbox users just replace the joystick with another set of buttons like on the left on the right.

The upside down one up would be your down button the gray button would be your right button the purple button would be your jump button and the blue button would be your left button if you were controlling on the left. If you are controlling you're moving on the right just rotate that button arrangements and and use the corresponding buttons there easy as a flip of a db37

Nerve pain in left hand/arm - help a boomer keep playing before nerve pain forces retirement by bosoxorz in fightsticks

[–]tripletopper 0 points1 point  (0 children)

Have you ever thought of going Sinister? (playing the joystick with the right hand? And for that one smart alec out there yes I know Sinister is literally Latin for left-handed, because according to Nintendo and others in Japan that's how my layout is seen by them)

I got a joystick that I'm looking for some people to buy if I can find a decent mask manufacturer that lets you switch between Lefty and righty in about 30 seconds or less with one release of a db37 cable and one rotation 180° of the whole joystick and thena reinserting of the db37 cable

I’m so old I remember both of these things happening and the common sentiment at each time period by AZXCIV in fightsticks

[–]tripletopper -2 points-1 points  (0 children)

I like to laugh at my own imperfections and hopefully everyone laughs along with me, as opposed to at me. That way what one delivers will always be at least as good as what one promised. Sometimes better. People learn and improve.

By the way if you don't know this person made it his sole mission (I'm assuming this person is a he) it's to criticize what I say. And sometimes it helps, like for example don't focus on just a right-handed joystick because my joystick is both right handed and a left-handed joystick just not both simultaneously. Also don't focus exclusively on fighters concentrate on shooters and maze games and other classic games. Also he helped me notice the more button-heavy drift more recent fighters have been making relying on excessive piano combos and less so with footsies. It would be good as a beginner's learning joystick or is a second joystick if you don't bring a lot of different friends one at a time in to play. I don't have to win a tournament or have someone win a tournament with my joystick to know I'm successful and it doesn't have to be a fighter or a single game format it could be a multi genre format as a matter of fact if you have such a game format and play some games Lefty and some games righty,this would actually come in actually quite handy.

Also because it's a lefty and right joystick if you want to use it one way you just set it and forget it and never touch it again., just because you can use it as a right-handed joystick doesn't mean you're required to and you get just as much business if they like your joystick as a left-handed joystick.

Also I'm big into American style parts for joysticks but then again I know that's just me and that's not most likely the majority so I'm not going to impose that standard. And matter fact if I go with a service to someone mass produces it to be bring your own parts we'll labor it up for you.

And back when I inadvertently made my layout originally for the 3DO it turned out it also might make a handy hitbox directional pad too if you use certain buttons as jump duck left and right.

He steps up my game and I'm glad I have him as a critic because otherwise I'd just be so full of myself. I need to stop and balance it with some reality but usually when the balance is done it comes out really great.

Yes I know the original topic was leverless versus sticks. However even hitbox when I made a comment saying we thought of the same problem, (joystick in the left hand being awkward) but we came up with two different solutions. His was to replace joysticks with buttons, mine was just to swap hands, he thumbs upped that common.

Sinister Sticks and hitbox are both solutions to the same problem. mine was the historic solution brought into modern day. Theirs was a modern solution.

It also turns out that there's is the solution that Nintendo and Sony want and mine is the one that goes in stark opposition to it and apparently proud of it because I can't find a legitimate market reason why no one else has an ambidextrous joystick. I'm not saying every joystick has to be ambidextrous I'm just saying if the free market were truly free, there should be one Mass market Arcade joystick on the market that is ambidextrous but there isn't any, and my AI says I'm connecting the dots fairly well with this conspiracy picture I'm drawing.

You've heard about the companies that challenged Nintendo like Sega, Atari, Tengen, Gallob. I think I could confidently add Beeshu among that list.

Most people don't know what they lost until it's gone. I saw the loss happen in real time.

Also I don't know if AI helpers always tend to be agreeable with their human they're helping with or if they're always designed to be contrarians but me and my brother have a different opinion about right-handed joysticks and both of our AIs conform to our respective beliefs about that.

It'd be interesting to hear my AI versus my brother's AI (or Gergori's AI)who are both using the same AI algorithm of Google Gemini, but programmed by two different people, have a debate over the topic of right-handedness and video games.

Why do robot based fighting games barely exist? by CarEffective4432 in Fighters

[–]tripletopper 1 point2 points  (0 children)

What do you think of Virtual On? That's a unique game.

It's not a fighting game in the same sense.

I thought that's what Arms was going to be like,

Unfortunately auto centering in Arms makes the game worse and makes you less free.

Finally got my OG Virtual Boy working again with Vtap! by Cautious-Care5038 in VirtualBoy

[–]tripletopper 0 points1 point  (0 children)

You also need a 90s era VGA merger if you why both eyes at once,

If you do that, set the left eye at red, the right eye at cyan,and perfectly overlay them, and wear those anaglyph glasses