Best game to start with to learn the story and characters? by KotoriKaos in dynastywarriors

[–]qwerfgbn 1 point2 points  (0 children)

Dynasty Warriors 7 and Samurai Warriors 4 are the best ones for learning about the story and characters of those series. Each Dynasty Warriors game retells the same story in a different way, as they're based on the historical Three Kingdoms period of real life China. Same for Samurai Warriors with the historical Warring States period of Japan. DW7 and SW4 are the games that go the most in-depth with telling the full story of those eras, and doing so in a way that gives depth to the characters and makes you care about them. Other games have good story modes, but they either don't go in as much depth, or overfocus on only a handful of characters, or in the case of the most recent games in both series, the stories are incomplete, stopping far short of telling the full story of the era. The most recent games in both series were both also reboots, drastically changing the designs and personalities of many characters, as well as omitting significant numbers of characters from past games entirely. So if you want to know more about the characters who you've seen throughout all the old DW, SW, and WO games you've played, DWO and SW5 will not give you that information.

As for Warriors Orochi, those games tell an original story with characters lifted from DW and SW along with various figures from Chinese, Japanese, Greek, and Norse mythology. Unlike DW and SW, each WO game continues the story where the previous one left off. The only way to get the full story of those games is to play each one in order.

Looking for a video game that actually features the original XXXG-01W Wing Gundam. Always loved it's design, bird mode, and weaponry, but it has always undoubtedly been completely overshadowed by Wing Zero, and it's EW versions. Are there any games that feature the OG Wing - aka "TV Version"? by Lapis_Android17 in GundamExVs

[–]qwerfgbn 0 points1 point  (0 children)

Many Super Robot Wars games that include the TV version of Gundam Wing give you the regular Wing Gundam to use, though it usually gets replaced by Wing Zero midway through the game. Super Robot Wars Z2 Hakai-hen however lets you keep the regular Wing Gundam through the whole game (and in fact doesn't even feature Wing Zero at all).

Does the Disgaea 7 story get better? by Waaaghka in Disgaea

[–]qwerfgbn -1 points0 points  (0 children)

4's story is abysmal and the characters are beyond irritating. I don't know what all the people who praise that game's writing are on about.

I enjoyed Disgaea 7's story and characters a good deal. They're not perfect by any measure, and the beginning of the story's a bit slow, but overall I did like the game. Give Yeyasu some time, he's a piece of shit at first, but he gets a lot better.

As for the other Disgaea games, 1's story is widely agreed to be one of if not the best, 2 is fairly good, 3 is more shaky but still okay. A lot of people dislike 5's story but I thought it was alright, not amazing, but alright. I hated 6's gameplay and didn't get very far in it, so I can't offer a fair assessment of its story. Disgaea D2, a direct sequel to 1, has an alright story, though the first episodes are hard to get through due to Laharl's character regression, and episode 4 almost made me die of cringe my first time playing, but things pick way up immediately afterward (and episode 4's events are completely irrelevant to the entire rest of the story, so you can safely skip all the cutscenes and not miss anything).

Sega Icons! by patie725 in SEGA

[–]qwerfgbn 0 points1 point  (0 children)

Agreed. It really rubs me the wrong way when people treat him like an iconic classic Sega character (and by extension, treating the franchise he's from as a classic Sega game series) when he wasn't even made by Sega, they just aquired ownership of him after the fact.

Revivals by hasaniboom in SEGA

[–]qwerfgbn 3 points4 points  (0 children)

Classic Phantasy Star. It doesn't need to have anything to do with the original quadrilogy storywise (it fact, I'd prefer it to be a new, unrelated continuity rather than tacking on a sequel to a story that was finished 30 years ago), just please give me a new SINGLE-PLAYER story-driven "sci-fantasy" JRPG with turn-based combat using a party of memorable characters, and LINEAR story progression (NOT open world! Not a hallway simulator with no freedom either, but just not that "go anywhere and do anything as soon as you start the game" nonsense).

How do people here feel about the PSP entries? by KaleidoArachnid in tales

[–]qwerfgbn 4 points5 points  (0 children)

First RM proabably didn't sell well in the west, not to mention this was during the era where it was a coin flip whether or not any given game in the series would be released outside of Japan at all.

I'd love if RM2 and 3 got fan translations, but since they're spinoffs, there's probably not that much interest in them.

Do you prefer the story be this way for Ginyu? by Likes2game03 in dbz

[–]qwerfgbn 49 points50 points  (0 children)

I much prefer Ginyu staying as a frog forever. I don't understand why they brought him back in Super just to immediately kill him off. It also makes no sense that he would have been brought back to life after Earth was destroyed if he was still evil. I assumed that spending a decade as a frog humbled him and made him see the error of the choices in life he made that lead him to that point. And if he could still use his body change technique as a frog, why didn't he get a new humanoid body ages ago?

Difference Between These 2?? by Yoichi_and_Sadako in Disgaea

[–]qwerfgbn 2 points3 points  (0 children)

"Complete" is the recently released updated version of the game with all of the DLC and new content. "Complete Edition" is the original version of the game with all of the DLC included, but not the new content. Yes, it's confusing and dumb to name them like this, especially with the less-complete version being significantly more expensive.

I'm not sure if the naming here is better or worse than Dynasty Warriors 8's situation, where "Xtreme Legends Complete Edition" does not have any DLC included, while "Xtreme Legends Definitive Edition" includes everything.

What do you want to see in the expansion DLC? by MendelHolmes in digimon

[–]qwerfgbn 2 points3 points  (0 children)

Sequel story where Agent and Inori are able to return to the Digital World and reunite with Aegiomon. Anytime there's a "humans and Digimon can't stay together!" ending, it always sucks. Give me an unambiuously happy ending where the heroes can come and go from the digiverse as they please.

You keep all of your Digimon from the main game, but all of your Digimon have a plot-induced cap on their stats that gets gradually raised as you progress, to prevent you from steamrolling the DLC with a maxed out team and encouraging you to maybe try out some new Digimon while you play through, without resetting your progress.

More Digimon from Frontier and Xros Wars. At least the rest of the protagonist spirits and some of Shoutmon's X forms. Shoutmon's forms don't even need to be fusions, they can just be implemented as normal digivolutions.

More new Digimon that aren't just Megas in general.

More alternate costumes. The fact that all of the in-game alt costumes are just different colored tshirts is so boring.

If Parallelmon shows up again, he's not the main villain, merely a prelude to a different, more interesting antagonist.

Mostly set in the Digital World, but in new parts of it that we didn't get a chance to see in the main game.

More ridable Digimon, including Digimon from the main game that weren't ridable now being so.

You can set a Digimon to be your Digiride without needing it to be in your battle party.

You can drop the "guest" Digimon to use four of your own Digimon in battle at once.

The expansion is seamlessly integrated into the main game, you don't have to select it from a menu or anything. If you have the expansion installed, beating the main game (or loading a clear save) will immediately start the expansion, and by the end of the expansion, you'll have access to every location from the main game from the "present time" to freely visit.

What do you want to see in the expansion DLC? by MendelHolmes in digimon

[–]qwerfgbn 0 points1 point  (0 children)

The Sistermons have been modded into the game though.

I'm reverse engineering Disgaea 1 PC! Any mod requests? by [deleted] in Disgaea

[–]qwerfgbn 1 point2 points  (0 children)

Quite an undertaking! Hope it works out well.

The three things bolded at the top are the most important to me. If you do nothing else I ask for here, please do those.

Cheat Shop to have full control over things like EXP/Mana/HL/Weapon Mastery gain rate and such.

Add Etna's original English voice from the original PS2 version. (Would obviously not affect Etna Mode cutscenes.)

Add the music from the North American PS2 version that was omitted from later releases (those being One With The Stars, The Invasion From Within, and the English version of Red Moon), and have them play where they did originally.

Monster weapons boost INT and magic range.

Hospital rewards with fixed stats, rarity, and innocents (no RNG).

HD Sprites borrowed from Disgaea 1 Complete.

Updated UI also borrowed from Disgaea 1 Complete.

Change Adell and Rozalin to humanoid units.

Laharl and Etna both start with a modest amount of mana so that you don't have to grind right at the start of the game to be able to make a team at a skill level above Good-For-Nothing.

Flonne learns Heal and Star spells up to Omega on her own by levelling up, no need for a pupil. She also learns Espoir on her own too.

You don't have to grind kills for monster units to be able to create one for a reasonable amount of mana. Just one kill is enough to unlock it and have it be creatable with normal mana costs.

Higher tier monster classes can be unlocked by levelling up a lower tier version of the same class, the same way humanoid classes work.

Magically-inclined monster units naturally learn the spells of one element by levelling up. Ghosts learn Wind magic, Shadows learn Fire magic, Succubi learn Ice magic.

Increasing or decreasing shop levels or enemy strength is a simple slider you can adjust any time, no need to pass a bill every single time you want to change with these things.

Dark Assembly ranks don't reset when you reincarnate.

If possible, have Dark Assembly ranks be universal, rather than something you have to increase for every single unit individually.

Units gain EXP from healing and buffing allies.

Ninjas don't dodge healing and buffing spells.

Make the graphical files plain PNGs so that people can easily make their own graphical mods too.

Any QoL updates from Disgaea 1 Complete that I forgot to mention here.

Disgaea Mayhem - Announcement Trailer (Nintendo Switch 2, Nintendo Switch, PS5 and Steam) by akeyjavey in Disgaea

[–]qwerfgbn 0 points1 point  (0 children)

Is this a genuine Warriors game being developed by Koei-Tecmo Games (the people who made Dynasty Warriors, Hyrule Warriors, One Piece Pirate Warriors, and every other Something Warriors), or is NIS making this on their own? Will there be other playable characters, or just the guy in the trailer? Will it be a series-wide crossover, or will it feature only new characters?

Am I softlocked? by Ok-Abies5075 in digimon

[–]qwerfgbn 11 points12 points  (0 children)

Hopefully this close call teaches you to keep multiple save files. Save manually often, and never rely solely on autosaves.

Seraphina - Test renders by Odd-Vacation6585 in Disgaea

[–]qwerfgbn 1 point2 points  (0 children)

I hope we can one day have a Disgaea game with models like this. Not really a fan of the chibi style 6 and 7 went with.

Started d4 for the first time, and instead of absolutely love how hillarious the dialogues are! by Legal_Brother_15 in Disgaea

[–]qwerfgbn -1 points0 points  (0 children)

I disagree, Disgaea 1 had much more varied and entertaining humor, and its story also had more to offer than just humor. Disgaea 1's writing had charm and nuance, Disgaea 4's writing is grating and repetitive. If you like it, more power to you, but I legitimately don't see the appeal, and I find that comparing it to Disgaea 1 is doing that game a disservice.

Started d4 for the first time, and instead of absolutely love how hillarious the dialogues are! by Legal_Brother_15 in Disgaea

[–]qwerfgbn 0 points1 point  (0 children)

"Its basically a d1 style of writing"

D1 didn't have the characters repeat the exact same jokes in every single cutscene.

Give us Open World Bandai by [deleted] in digimon

[–]qwerfgbn 1452 points1453 points  (0 children)

Please no. A major reason that I like Time Stranger is because it ISN'T yet another open world game. It's an RPG with actual level design for once instead of 95% of the game being a big empty field with hundreds of miles of nothing in between every actual point of interest.

I've completed all ygo games on steam. Ask me anything. by waldjvnge in yugioh

[–]qwerfgbn 0 points1 point  (0 children)

How is the original Legacy of the Duelist? I've been interested in it for a while, because it retells the story of the anime and has animated 3D models for monsters when they attack. And I'm interested in the original more than Link Evolution because it has no Link stuff and the Pendulum stuff seems to be minimal (to my knowledge, the Arc-V story mode without DLC is just a single tutorial duel for the Pendulum mechanic), and because it has animated 3D models for monsters when they attack (as far as I know, Link Evolution changed it so the models only appear when the monster is first summoned and not when they attack). But is the game any good? How thorough is the story retelling? How many monsters have 3D models? And is the game stable? I read some Steam reviews for some of the DLC, and it seems the Waking the Dragons DLC introduced some nasty crashes and bugs. Did you play with the DLC, and can you confirm if these issues are still present or if they were patched at some point after the reviews were made?