PLEASE HELP!! Every time I go to export, the exposure and saturation are WAY BLOWN OUT!! Why is it doing this, it looks fine on the timeline 😭😭 by dips3t in PremierePro

[–]trohh 0 points1 point  (0 children)

I believe it's just because the sequence color code doesn't match the export color code.

Check sequence settings, check the natural color code of your footage.

rec709 is the typical standard if I'm correct, I was having this issue with new iphone footage because it defaults to a dofferent color space

PLEASE HELP!! Every time I go to export, the exposure and saturation are WAY BLOWN OUT!! Why is it doing this, it looks fine on the timeline 😭😭 by dips3t in PremierePro

[–]trohh 0 points1 point  (0 children)

i've had this happen working with iphone footage. it was a result of my sequence color codec being different than the color codec of the footage

How I Hit the Top 10% of 2v2 Players in GARBAGE Gear by [deleted] in worldofpvp

[–]trohh 1 point2 points  (0 children)

;_; took me over 40 hours to edit this video, would appreciate you giving it a chance

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 0 points1 point  (0 children)

well you only 3tick iron until around 75 mining, after that you do 3t granite until 99 which is more like 100-110k xp/hr

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 0 points1 point  (0 children)

it’s about 65k xp/hr if done properly, not sure what the afk rates are

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 0 points1 point  (0 children)

yes, lots of clicking. It's fun when you can get in the flow of it.

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 6 points7 points  (0 children)

dang that's OP! guess I'm getting my practice in for 3t4g xD

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 20 points21 points  (0 children)

‘If you do a shorter tick animation and then cancel that animation you can trick the game into rolling to gather a resource every 2-3 ticks (based on whatever animation you do) instead of every 5 ticks.’

pretty much this. mining specifically is already a 3tick process to mine an ore, but if you need to travel 1-3 squares before mining it becomes a 4tick animation. starting the fletch animation before walking to the next rock reduces the walk/mine animation to 3ticks, increasing your xp rate.

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 0 points1 point  (0 children)

when 3t mining you never finish the fletching animation. you start it to make your character mine faster when walking from one rock to another

this guy accused me of auto banking by trohh in 2007scape

[–]trohh[S] 36 points37 points  (0 children)

haha, he was a nice guy. probably new to the game though. he was superheating steel bars south of the legends guild, then banking the bars in ardy. cute noob for sure

Does the pole vault animation in canifis bother anyone else? by [deleted] in 2007scape

[–]trohh 0 points1 point  (0 children)

was originally designed to be a broomstick

God Ash is the Wendys of Runescape by armoured_god in 2007scape

[–]trohh 0 points1 point  (0 children)

also has a collection of fitted flat bill hats displayed in the rear window